supercasiobros/src/levelchanger.c

103 lines
1.5 KiB
C

#include <levelchanger.h>
#include <gint/display.h>
#include <gint/keyboard.h>
#include <gint/timer.h>
#include <keyboard.h>
#include <mario.h>
#include <world.h>
extern image_t img_mainmenu;
void launch_ui()
{
keyboard_clear();
extern image_t img_mainmenu;
while (1)
{
keyboard_clear();
dimage(0,0,&img_mainmenu);
dupdate();
int key=getkey().key;
if (key==KEY_EXIT)
break;
}
}
extern image_t img_error;
GNORETURN void system_error(uint32_t code)
{
timer_stop(0);
dimage(0,0,&img_error);
dupdate();
while(1) getkey();
}
int frame_id;
int callback(volatile void *arg)
{
volatile int *has_ticked = arg;
*has_ticked = 1;
return 0;
}
void play_level(int l)
{
volatile int has_ticked = 1;
set_level(l);
while(global_quit==0)
{
if (has_ticked)
{
has_ticked=0;
frame_id++;
//mario_move();
world_move();
dclear(C_WHITE);
world_draw(mario.p.x,mario.p.y);
score_display();
dupdate();
if (mario_dead==1)
{
mario_dead=0;
finish_level=0;
}
if (finish_level==0)
{
lifes--;
mario_smaller();
set_level(current_level);
extern image_t img_new_level;
dimage(0,0,&img_new_level);
char lvl[4];
get_lvl_id(current_level, lvl);
dtext(57,28, lvl, C_WHITE, C_BLACK);
sprintf(lvl, "%d", lifes);
dtext(65,54, lvl, C_WHITE, C_BLACK);
dupdate();
sleep_ms(3,1000);
sleep_ms(3,1000);
sleep_ms(3,1000);
dclear(C_BLACK);
}
if (finish_level>=1)
{
current_level+=finish_level;
set_level(current_level);
}
}
else
sleep_ms(3,1);
}
}