103 lines
1.5 KiB
C
103 lines
1.5 KiB
C
#include <levelchanger.h>
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#include <gint/display.h>
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#include <gint/keyboard.h>
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#include <gint/timer.h>
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#include <keyboard.h>
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#include <mario.h>
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#include <world.h>
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extern image_t img_mainmenu;
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void launch_ui()
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{
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keyboard_clear();
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extern image_t img_mainmenu;
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while (1)
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{
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keyboard_clear();
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dimage(0,0,&img_mainmenu);
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dupdate();
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int key=getkey().key;
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if (key==KEY_EXIT)
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break;
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}
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}
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extern image_t img_error;
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GNORETURN void system_error(uint32_t code)
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{
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timer_stop(0);
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dimage(0,0,&img_error);
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dupdate();
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while(1) getkey();
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}
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int frame_id;
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int callback(volatile void *arg)
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{
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volatile int *has_ticked = arg;
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*has_ticked = 1;
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return 0;
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}
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void play_level(int l)
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{
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volatile int has_ticked = 1;
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set_level(l);
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while(global_quit==0)
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{
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if (has_ticked)
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{
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has_ticked=0;
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frame_id++;
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//mario_move();
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world_move();
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dclear(C_WHITE);
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world_draw(mario.p.x,mario.p.y);
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score_display();
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dupdate();
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if (mario_dead==1)
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{
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mario_dead=0;
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finish_level=0;
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}
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if (finish_level==0)
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{
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lifes--;
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mario_smaller();
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set_level(current_level);
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extern image_t img_new_level;
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dimage(0,0,&img_new_level);
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char lvl[4];
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get_lvl_id(current_level, lvl);
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dtext(57,28, lvl, C_WHITE, C_BLACK);
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sprintf(lvl, "%d", lifes);
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dtext(65,54, lvl, C_WHITE, C_BLACK);
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dupdate();
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sleep_ms(3,1000);
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sleep_ms(3,1000);
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sleep_ms(3,1000);
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dclear(C_BLACK);
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}
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if (finish_level>=1)
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{
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current_level+=finish_level;
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set_level(current_level);
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}
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}
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else
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sleep_ms(3,1);
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}
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} |