91 lines
2.0 KiB
C
Executable File
91 lines
2.0 KiB
C
Executable File
#include <gint/display.h>
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#include <gint/keyboard.h>
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#include <gint/timer.h>
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#include "world.h"
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#include "mario.h"
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#include "level.h"
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#include "score.h"
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#include "ennemi.h"
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#include <gint/exc.h>
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#include <gint/keyboard.h>
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#include <gint/defs/attributes.h>
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#include <gint/clock.h>
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#include <gint/std/stdio.h>
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extern image_t img_error;
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GNORETURN void system_error(uint32_t code)
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{
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timer_stop(0);
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dimage(0,0,&img_error);
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dupdate();
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while(1) getkey();
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}
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int callback(volatile void *arg)
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{
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volatile int *has_ticked = arg;
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*has_ticked = 1;
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return 0;
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}
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int main(void)
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{
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extern font_t font_mario;
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dfont(&font_mario);
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gint_panic_set(system_error);
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volatile int has_ticked = 1;
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timer_setup(0, timer_delay(0, 50000), timer_Po_4, callback, &has_ticked);
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timer_start(0);
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set_level(0);
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int current_level=0;
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while(global_quit==0)
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{
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if (has_ticked)
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{
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has_ticked=0;
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mario_move();
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dclear(C_WHITE);
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world_draw(mario.p.x,mario.p.y);
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score_display();
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dupdate();
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if (mario_dead==1)
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{
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mario_dead=0;
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end_level=0;
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}
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if (end_level==0)
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{
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lifes--;
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set_level(current_level);
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extern image_t img_new_level;
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dimage(0,0,&img_new_level);
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char lvl[4];
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get_lvl_id(current_level, lvl);
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dtext(57,28, lvl, C_WHITE, C_BLACK);
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sprintf(lvl, "%d", lifes);
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dtext(65,54, lvl, C_WHITE, C_BLACK);
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dupdate();
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sleep_ms(3,1000);
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sleep_ms(3,1000);
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sleep_ms(3,1000);
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dclear(C_BLACK);
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}
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if (end_level>=1)
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{
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current_level+=end_level;
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set_level(current_level);
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}
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}
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else
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sleep_ms(3,1);
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}
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timer_stop(0);
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}
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