supercasiobros/include/bullets.h

18 lines
366 B
C

#ifndef BULLETS_H
#define BULLETS_H
// fire bullets
// two maximum on the screen (static)
// destroys ennemies, and is destroyed when it hits a wall
// if there are less than two fire bullets on the screen, create a new bullet
void bulletThrow();
// draw bullets on the screen
void bulletsDraw();
// move bullets and check collisions
void bulletsMove();
#endif