supercasiobros/src/bullet.c

79 lines
1.8 KiB
C

#include <bullets.h>
#include <bonus.h>
#include <constants.h>
#include <mario.h>
#include <tile.h>
#include <camera.h>
#include <base.h>
#include <ennemi.h>
#include <score.h>
/* Les balles ont les memes propriétés que les boulets et sont donc gérées ici */
static bonus_t bullets[2] =
{
{0, {0,0,TILE_W/2,TILE_H/2,0,0,0,1}, 0},
{0, {0,0,TILE_W/2,TILE_H/2,0,0,0,1}, 0}
};
void bullet_throw()
{
for (int i=0; i<2; i++)
{
if (bullets[i].type==0)
{
bullets[i].type=1;
bullets[i].b.x=mario.p.x;
bullets[i].b.y=mario.p.y+8;
if (last_vx_sign==0)
bullets[i].b.vx=-9; //speed = 9
else
bullets[i].b.vx=9;
bullets[i].b.vy=0;
bullets[i].p1=last_vx_sign;
return;
}
}
}
void bullet_display()
{
for (int i=0; i<2; i++)
{
if (bullets[i].type==1)
draw_tile(bullets[i].b.x-camera_x(), bullets[i].b.y-camera_y(), &bullet, (1+sgn(bullets[i].b.vy))/2, 0);
}
}
void bullet_move()
{
for (int i=0; i<2; i++)
{
if (bullets[i].type==1)
{
box_jump(&bullets[i].b,4);
box_move(&bullets[i].b);
if (bullets[i].b.vx==0)
bullets[i].type=0;
if (bullets[i].b.y<0)
bullets[i].type=0;
if (bullets[i].b.x<=camera_x()-bullets[i].b.w || bullets[i].b.x>=camera_x()+127)
bullets[i].type=0;
for (int a=0; a<ennemis_global_size; a++)
{
ennemi_t* t=&ennemis_global[a];
if (t->discovered && t->type!=NONE)
{
bool x_collide= (bullets[i].b.x<=t->b.x && t->b.x<bullets[i].b.x+bullets[i].b.w) || (bullets[i].b.x<=t->b.x+t->b.w-1 && t->b.x+t->b.w<bullets[i].b.x+bullets[i].b.w);
bool y_collide= (bullets[i].b.y<=t->b.y && t->b.y<bullets[i].b.y+bullets[i].b.h) || (bullets[i].b.y<=t->b.y+t->b.h-1 && t->b.y+t->b.h<bullets[i].b.y+bullets[i].b.h);
if (x_collide&& y_collide)
{
t->life=DEAD;
bullets[i].type=0;
score_add(KILL_ENNEMI);
break;
}
}
}
}
}
}