145 lines
1.9 KiB
C
145 lines
1.9 KiB
C
#include "score.h"
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#include "mario.h"
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#include <gint/display.h>
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#include <gint/std/stdio.h>
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#include <gint/clock.h>
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#include <gint/timer.h>
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static int score=0;
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static int lifes=3;
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int combo=0;
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int combo_id=-10;
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static int pieces=0;
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static unsigned int time_last_piece=0;
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int time_id=0;
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int time_left=0;
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int time_spent=0;
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int finish_level=0;
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void new_game()
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{
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lifes=3;
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pieces=0;
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score=0;
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combo=0;
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combo_id=-10;
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mario_smaller();
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mario_immunity=0;
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new_level();
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time_spent=0;
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}
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void new_level()
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{
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finish_level=0;
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time_left=400;
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time_id=0;
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}
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int get_score()
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{
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return score;
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}
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int get_coins()
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{
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return pieces;
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}
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void score_reset()
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{
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score=0;
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combo=0;
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combo_id=-10;
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}
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void score_add_coin()
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{
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pieces++;
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time_last_piece=time_id;
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}
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void score_add(int i)
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{
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if (i==0)
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return;
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if (time_id-combo_id<=12 && time_id-combo_id>=0 && combo)
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{
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score+=i;
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combo_id=time_id;
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combo+=i;
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}
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else
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{
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combo_id=time_id;
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combo=i;
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score+=i;
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}
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}
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void score_display()
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{
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char str[10];
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if (time_id-combo_id<=8 && time_id-combo_id>=0 && combo) // displays score & combo only when there is a combo
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{
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sprintf(str, "%d", score);
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dtext(0,0,str, C_BLACK, C_WHITE);
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sprintf(str, "+ %d", combo);
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dtext(0,6,str, C_BLACK, C_WHITE);
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}
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else
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{
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combo=0;
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}
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if (time_last_piece<=time_id && time_id<=time_last_piece+30) // display pieces only when 1 is taken during 2 seconds
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{
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sprintf(str, "c*%d", pieces);
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dtext(50,0,str, C_BLACK, C_WHITE);
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}
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time_id++;
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if (time_id%8==0)
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{
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time_left--;
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time_spent++;
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}
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sprintf(str, "%d", time_left);
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int i=0;
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while (str[i]) i++;
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dtext(127-6*i, 1, str, C_BLACK, C_WHITE);
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extern image_t img_time_over;
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if (time_left==0)
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{
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dimage(0,0, &img_time_over);
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dupdate();
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sleep_ms(3,1000);
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sleep_ms(3,1000);
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sleep_ms(3,1000);
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finish_level=2;
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}
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}
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int get_time_spent()
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{
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return time_spent;
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}
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int LifesGet() { return lifes; }
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void LifesSet(int l) { lifes = l; }
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void LifesAdd(int l) { lifes += l; }
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