127 lines
3.8 KiB
C
Executable File
127 lines
3.8 KiB
C
Executable File
#include "world.h"
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#include "tile.h"
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#include <gint/display.h>
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static world_t tuyau_sample[]=
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{
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{EARTH,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0},
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{EARTH,1,0,0}, {TUYAU, 0, 3, 0}, {TUYAU, 0, 2, 0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0},
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{EARTH,1,0,0}, {TUYAU, 1, 3, 0}, {TUYAU, 1, 2, 0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0},
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{EARTH,1,1,0}, {EARTH,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {BRICK,0,0,0}, {0,0,0,0}, {0,0,0,0},
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{EARTH,1,1,0}, {EARTH,1,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {GIFT,0,0,0}, {COIN,0,0,0}, {COIN,0,0,0},
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{EARTH,2,1,0}, {EARTH,2,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {BRICK,0,0,0}, {0,0,0,0}, {0,0,0,0},
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{EARTH,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0},
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{EARTH,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0},
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{EARTH,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0},
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{EARTH,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0},
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{EARTH,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0},
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{EARTH,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}
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};
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static world_t * current = tuyau_sample;
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static int current_x=12;
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static int current_y=8;
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world_t* world_get(int x, int y)
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{
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x/=8;
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y/=8;
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if (0<=x && x<current_x && 0<=y && y<current_y)
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return ¤t[x*current_y+y];
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else
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{
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//world_t cell={DEATH,0,0,0};
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return 0;
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}
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}
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void display_cell(int cx, int cy, int sx, int sy)
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{
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const world_t * cell=world_get(cx,cy);
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if (cell==0)
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{
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extern image_t img_death;
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dimage(sx, sy, &img_death);
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return;
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}
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if (cell->type==TUYAU)
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draw_tile(sx, sy, &tuyau, cell->p1, cell->p2);
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if (cell->type==EARTH)
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draw_tile(sx, sy, &earth, cell->p1, cell->p2);
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if (cell->type==BRICK)
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draw_tile(sx, sy, &brick, 0, cell->p1);
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if (cell->type==GIFT)
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draw_tile(sx, sy, &gift, cell->p1, 0);
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if (cell->type==COIN)
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draw_tile(sx, sy, &coin, cell->p1, 0);
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}
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int world_get_ctg(int x, int y)
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{
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world_t *c=world_get(x,y);
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if (c==0)
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{
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return CTG_DEATH;
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}
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switch (c->type)
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{
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case COIN:
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case EMPTY:
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return CTG_EMPTY;
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case DEATH:
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return CTG_DEATH;
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case TUYAU:
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case GIFT:
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case BRICK:
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case EARTH:
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return CTG_SOIL;
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default:
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return CTG_EMPTY;
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}
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}
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static int max(const int x, const int y)
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{
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return (x<y?y:x);
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}
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int world_get_real_x0(int x) //mario delta en 0,0
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{return max(x-63,0);}
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int world_get_real_y0(int y) //mario delta en 0,0
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{return max(y-31,0);}
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void world_draw(int x, int y)
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{
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int mx0=world_get_real_x0(x);
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int my0=world_get_real_y0(y);
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int sx0=mx0%8;
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int sy0=my0%8;
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//int mx, my;
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int mx=mx0;
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for (int i=0; i<=16; i++)
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{
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int my=my0;
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for (int j=0; j<=8; j++)
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{
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display_cell(mx, my, 8*i-sx0, 8*j-sy0);
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my+=8;
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}
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mx+=8;
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}
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} |