supercasiobros/include/mario.h

49 lines
858 B
C
Executable File

#ifndef MARIO_H
#define MARIO_H
#define M_SMALL 0
#define M_BIG 1
#define M_LEFT1 0
#define M_LEFT2 1
#define M_RIGHT1 2
#define M_RIGHT2 3
#define M_WALK 0
//#define M_LITTLE 1
//#define M_SWIM 2
#define MARIO_IMMUNITY_TIME 60
// 60/20 seconds = 3 seconds
#include "box.h"
typedef struct
{
box_t p;
int size; // small, big
int type1; // left1 left2, right1, right2,
int type2; // jump, down...
int running;
} pnj;
extern pnj mario;
extern int coins;
void marioDraw();
void marioResetJump(); // resets coyote time & jump buffering (used by teleporters)
void marioMove();
void marioBigger();
void marioSmaller();
extern int global_quit;
extern int numero_frame;
extern int mario_xMax;
extern int mario_dead;
extern int mario_immunity;
extern int mario_has_bullets;
extern int last_vx_sign;
extern int mario_starMode;
#endif