100 lines
4.8 KiB
C
100 lines
4.8 KiB
C
#include "level.h"
|
|
#include "world.h"
|
|
#include "mario.h"
|
|
#include "score.h"
|
|
#include <gint/display.h>
|
|
#include <gint/std/stdlib.h>
|
|
#include <gint/keyboard.h>
|
|
#include <gint/timer.h>
|
|
#include <gint/std/string.h>
|
|
|
|
void malloc_error()
|
|
{
|
|
extern image_t img_ram;
|
|
timer_stop(0);
|
|
dimage(0,0,&img_ram);
|
|
dupdate();
|
|
while (1)
|
|
getkey();
|
|
}
|
|
|
|
|
|
void init_level(world_t * lvl)
|
|
{
|
|
mario.p.vx=0;
|
|
mario.p.vy=0;
|
|
if (w_current)
|
|
{
|
|
free(w_current);
|
|
}
|
|
int size=sizeof(int)*w_current_y*w_current_x;
|
|
w_current=malloc(size);
|
|
if (w_current==0)
|
|
malloc_error();
|
|
|
|
memcpy(w_current, lvl, size);
|
|
}
|
|
|
|
void set_level(int n)
|
|
{
|
|
new_level();
|
|
world_t * lvl=0;
|
|
if (n==0)
|
|
{
|
|
world_t level_0[]=
|
|
{
|
|
{EARTH,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0},
|
|
{EARTH,1,0,0}, {TUYAU, 0, 3, 0}, {TUYAU, 0, 2, 0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0},
|
|
{EARTH,1,0,0}, {TUYAU, 1, 3, 0}, {TUYAU, 1, 2, 0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0},
|
|
{EARTH,1,1,0}, {EARTH,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {BRICK,0,0,0}, {0,0,0,0}, {COIN,0,0,0},
|
|
{EARTH,1,1,0}, {EARTH,1,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {GIFT,0,0,0}, {0,0,0,0}, {COIN,0,0,0},
|
|
{EARTH,1,1,0}, {EARTH,1,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {BRICK,0,0,0}, {0,0,0,0}, {COIN,0,0,0},
|
|
{EARTH,1,1,0}, {EARTH,2,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0},
|
|
{EARTH,2,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0},
|
|
{0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0},
|
|
{0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0},
|
|
{0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0},
|
|
{EARTH,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0},
|
|
{EARTH,1,0,0}, {TUYAU, 0, 3, 0}, {TUYAU, 0, 2, 0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0},
|
|
{EARTH,1,0,0}, {TUYAU, 1, 3, 0}, {TUYAU, 1, 2, 0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0},
|
|
{EARTH,1,0,0}, {TUYAU, 0, 3, 0}, {TUYAU, 0, 2, 0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0},
|
|
{EARTH,1,0,0}, {TUYAU, 1, 3, 0}, {TUYAU, 1, 2, 0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0},
|
|
{EARTH,1,1,0}, {EARTH,1,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {BRICK,0,0,0}, {0,0,0,0}, {COIN,0,0,0},
|
|
{EARTH,1,1,0}, {EARTH,1,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {BRICK,0,0,0}, {0,0,0,0}, {COIN,0,0,0},
|
|
{EARTH,1,1,0}, {EARTH,1,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {BRICK,0,0,0}, {0,0,0,0}, {COIN,0,0,0},
|
|
{EARTH,1,1,0}, {EARTH,2,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0},
|
|
{EARTH,2,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0},
|
|
{0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0},
|
|
{0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0},
|
|
{EARTH,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0},
|
|
{EARTH,0,1,0}, {EARTH,0,1,0}, {EARTH,0,1,0}, {EARTH,0,1,0}, {EARTH,0,1,0}, {EARTH,0,1,0}, {EARTH,0,1,0}, {EARTH,0,1,0},
|
|
};
|
|
lvl=&level_0;
|
|
extern image_t img_lvl0;
|
|
w_fond=&img_lvl0;
|
|
w_current_x=25;
|
|
w_current_y=8;
|
|
mario_x_max=0;
|
|
mario.p.x=25;
|
|
mario.p.y=16;
|
|
init_level(lvl);
|
|
}
|
|
}
|
|
|
|
void get_lvl_id(int n, char * str)
|
|
{
|
|
str[3]='\0';
|
|
switch (n)
|
|
{
|
|
case 0:
|
|
str[0]='1';
|
|
str[1]='-';
|
|
str[2]='1';
|
|
return;
|
|
case 1:
|
|
str[0]='1';
|
|
str[1]='-';
|
|
str[2]='2';
|
|
return;
|
|
}
|
|
} |