supercasiobros/src/levelchanger.c

299 lines
4.9 KiB
C

#include <levelchanger.h>
#include <gint/display.h>
#include <gint/keyboard.h>
#include <gint/timer.h>
#include <gint/clock.h>
#include <gint/std/stdio.h>
#include <keyboard.h>
#include <mario.h>
#include <world.h>
#include <score.h>
#include <level.h>
#include <save.h>
#include <config.h>
static void levelchanger(int w)
{
int play_level(int w, int l);
extern image_t img_levelchanger;
int choice=0;
// x y, first button coordinates and size
const int xt = 19, yt = 7, wt = 6, ht = 6;
while (1)
{
keyboard_clear();
dimage(0,0,&img_levelchanger);
drect(xt+(2+wt)*choice, yt, xt+(wt+2)*choice+wt,yt+ht, C_INVERT);
char str[8];
if (choice != 8)
{
sprintf(str, "%d", choice+1);
dtext(45,19, str, C_BLACK, C_WHITE);
}
else
{
dtext(13,19, "MODE COURSE :", C_BLACK, C_WHITE);
}
if (get_best_time(w,choice))
{
sprintf(str, "%d", get_best_time(w,choice));
int i=0;
while (str[i])
i++;
dtext(99-6*i, 53, str, C_BLACK, C_WHITE);
}
sprintf(str, "%d", get_highscore(w,choice));
int i=0;
while (str[i])
i++;
dtext(99-6*i, 45, str, C_BLACK, C_WHITE);
dupdate();
//int key=getkey_opt(GETKEY_REP_ARROWS,0).key;
int key=getkey_custom();
if (key==KEY_LEFT && choice>0)
choice--;
if (key==KEY_RIGHT && choice<8)
choice++;
if (key==KEY_EXE || key==KEY_SHIFT)
{
if (choice==8)
{
new_game();
mario_smaller();
mario_immunity=0;
for (int i=0; i<7; i+=0)
{
int a=play_level(w, i);
if (a==0)
lifes--;
if (a==1)
i++;
if (a==-1)
break;
if (lifes==0)
{
extern image_t img_game_over;
dimage(0,0,&img_game_over);
dupdate();
sleep_ms(3,2000);
// TODO: Highscore management
break;
}
}
set_highscore(w, choice, get_score());
}
else
{
dienretry:
new_game();
mario_smaller();
mario_immunity=0;
int s=play_level(w, choice);
if (s==1)
{
set_best_time(w, choice, get_time_spent());
}
set_highscore(w, choice, get_score());
if (s==0)
goto dienretry;
}
}
if (key==KEY_EXIT || key==KEY_MENU)
break;
}
}
void launch_ui()
{
keyboard_clear();
extern image_t img_mainmenu;
const int xt=17,yt=9;
int choice_x=0, choice_y=0;
while (1)
{
keyboard_clear();
dimage(0,0,&img_mainmenu);
//Show unlocked worlds
extern image_t img_w1, img_w2, img_w3, img_w4, img_w5;
switch (get_progress_status())
{
case 4:
dimage(xt, yt+24, &img_w5);
case 3:
dimage(xt+72, yt, &img_w4);
case 2:
dimage(xt+48, yt, &img_w3);
case 1:
dimage(xt+24, yt, &img_w2);
case 0:
dimage(xt, yt, &img_w1);
}
drect(xt+24*choice_x,yt+24*choice_y, xt+24*choice_x+20,yt+24*choice_y+20, C_INVERT);
dupdate();
//int key=getkey_opt(GETKEY_REP_ARROWS,0).key;
int key=getkey_custom();
if (key==KEY_UP && choice_y>0)
choice_y--;
if (key==KEY_LEFT && choice_x>0)
choice_x--;
if (key==KEY_DOWN && choice_y<1)
choice_y++;
if (key==KEY_RIGHT && choice_x<3)
choice_x++;
if (key==KEY_EXE || key==KEY_SHIFT)
{
// Determine mode
if (choice_x==3 && choice_y==1)
break;
if (choice_x==2 && choice_y==1)
{
configmenu();
}
if (choice_y*choice_x==0)
{
int world_chosen=0;
if (choice_y==1)
world_chosen=4;
else
world_chosen=choice_x;
if (world_chosen<=get_progress_status())
levelchanger(world_chosen);
}
}
if (key==KEY_EXIT || key==KEY_MENU)
break;
}
}
int frame_id;
int callback(volatile void *arg)
{
volatile int *has_ticked = arg;
*has_ticked = 1;
return 0;
}
int play_level(int w, int l)
{
volatile int has_ticked = 1;
timer_setup(0, timer_delay(0, 50000), timer_Po_4, callback, &has_ticked);
timer_start(0);
//int finish_status=0; // FAil
finish_level=0; mario_dead=0;
set_level(w, l);
if (w_current==0)
return 0;
reset_camera();
extern image_t img_new_level;
dimage(0,0,&img_new_level);
char lvl[4];
get_lvl_id(w, l, lvl);
dtext(53,28, lvl, C_WHITE, C_BLACK);
sprintf(lvl, "%d", lifes);
dtext(65,54, lvl, C_WHITE, C_BLACK);
dupdate();
sleep_ms(3,2000);
while(global_quit==0)
{
if (has_ticked)
{
has_ticked=0;
frame_id++;
//mario_move();
world_move();
dclear(C_WHITE);
world_draw(mario.p.x,mario.p.y);
score_display();
dupdate();
if (mario_dead)
{
mario_immunity=0;
int i=6;
while(mario.p.y>=0)
{
if (has_ticked)
{
has_ticked=0;
mario.p.y+=i;
dclear(C_WHITE);
world_draw(mario.p.x,mario.p.y);
mario_draw();
score_display();
dupdate();
i--;
}
else
sleep_ms(3,1);
}
sleep_ms(3,1000);
timer_stop(0);
return 0;
}
if (finish_level)
{
timer_stop(0);
// TODO ajouter temps au score etc
if (finish_level==1)
sleep_ms(3,3000);
return finish_level;
}
}
else
sleep_ms(3,1);
}
return 0;
}