23 lines
601 B
C
23 lines
601 B
C
#ifndef SAVE_H
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#define SAVE_H
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#define WORLD_RUN_ENTRY 9 // 8 niveaux + mode run
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#define NB_MONDES 5
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void load_save(); // Ho calme toi pas tt de suite ! Utilisera BFile lorsque le header de gint sera complété
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void flash_save(); // Non plus :E
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int get_highscore(int world, int level);
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void set_highscore(int world, int level, unsigned int score);
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int get_best_time(int world, int level);
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void set_best_time(int world, int level, unsigned int time);
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int get_highcoins(int world, int level);
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void set_highcoins(int world, int level, unsigned int coins);
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unsigned int GetProgressStatus();
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#endif
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