399 lines
8.0 KiB
C
399 lines
8.0 KiB
C
#include "level.h"
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#include "world.h"
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#include "mario.h"
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#include "score.h"
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#include "ennemi.h"
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#include "keyboard.h"
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#include <plateforme.h>
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#include <tuyau.h>
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#include <gint/display.h>
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#include <gint/std/stdlib.h>
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#include <gint/keyboard.h>
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#include <gint/timer.h>
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#include <gint/std/string.h>
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#include <gint/std/stdio.h>
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#include <liblog.h>
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#include <base.h>
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#define PACKED_EMPTY 0
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#define PACKED_STONE 1
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#define PACKED_COIN 2
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#define PACKED_BRICK 3
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#define PACKED_BRICK_COIN 4
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#define PACKED_BOX_COIN 5
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#define PACKED_BOX_CHAMPI 6
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#define PACKED_BETON 7
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#define PACKED_TUYAU_BOUT 8
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#define PACKED_TUYAU_MIDDLE 9
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#define PACKED_FLAG 10
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#define PACKED_GOOMBA 11
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#define PACKED_KOOPA_VERT 12
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#define PACKED_KOOPA_ROUGE 13
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#define PACKED_MARIO_START 14
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#define PACKED_NUAGE 15
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#define PACKED_ARBRE_TRONC 16
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#define PACKED_ARBRE_FEUILLES 17
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void malloc_error()
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{
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extern image_t img_ram;
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timer_stop(0);
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dimage(0,0,&img_ram);
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dupdate();
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while (1)
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mkb_getkey();
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}
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static uint8_t pack_access(packed_level_t const * const p, unsigned int x, unsigned int y)
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{
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if (x<p->width && y<p->height)
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{
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return p->data[x*p->height+y];
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}
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else
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{
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return PACKED_EMPTY;
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}
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}
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static void cell_set(cell_t *const array, unsigned int w, unsigned int h, unsigned int x, unsigned int y, cell_t const cell)
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{
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if (x<w && y<h)
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array[x*h+y] = cell;
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}
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static void unpack_level(packed_level_t * p)
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{
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unsigned int w = p->width;
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unsigned int h = p->height;
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ll_sendp(LEVEL_INFO, "\nUnpacking level %dx%d", w,h);
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cell_t * c = (cell_t *) malloc_prof(sizeof(cell_t) * w * h);
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ll_sendp(LEVEL_INFO, "\n[i]malloc %d", sizeof(cell_t) * w * h);
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if (c==0)
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{ // overriding parameters
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w = 232;//p->width;
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h = 13;//p->height;
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ll_sendp(LEVEL_CRITICAL, "\n[e]malloc %d failed !\n[i]Trying defaults:\n %dx%d",sizeof(cell_t) * w * h, w,h);
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ll_sendp(LEVEL_WARNING, "\n[w]writing into pack new coordinates:\n %dx%d", w,h);
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p->width=w;
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p->height=h;
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cell_t * c = (cell_t *) malloc_prof(sizeof(cell_t) * w * h);
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if (c==0)
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malloc_error();
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}
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//ll_set_level(LEVEL_WARNING);
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int sx=0, sy=p->height; // Mario start coords
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ennemi_t ennemis[20]={0};
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int nombre_ennemis=0;
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for (unsigned int x=0; x<w; x++)
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{
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for (unsigned int y=0; y<h; y++)
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{
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unsigned int contents = pack_access(p,x,y);
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cell_t cell = {0,0};
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if (contents==PACKED_EMPTY)
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{
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cell_t t={0,0};
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cell = t;
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}
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else if (contents==PACKED_STONE)
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{
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int props=0;
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{ // determiner x
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int px=1;
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if (pack_access(p,x-1,y)!=PACKED_STONE)
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px=0;
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if (pack_access(p,x+1,y)!=PACKED_STONE)
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px=2;
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props+=16*px;
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}
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{ // determiner y
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int py=1;
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if (pack_access(p,x,y+1)!=PACKED_STONE)
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py=0;
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props+=py;
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}
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cell_t t={EARTH,props};
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cell = t;
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}
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else if (contents==PACKED_COIN)
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{
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cell_t t={COIN,0};
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cell = t;
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}
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else if (contents==PACKED_BRICK)
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{
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cell_t t={BRICK,0};
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cell = t;
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}
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else if (contents==PACKED_BRICK_COIN)
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{
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cell_t t={BRICK,0x15};
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cell = t;
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}
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else if (contents==PACKED_BOX_COIN)
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{
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cell_t t={GIFT,0x11};
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cell = t;
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}
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else if (contents==PACKED_BOX_CHAMPI)
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{
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cell_t t={GIFT,0x21};
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cell = t;
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}
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else if (contents==PACKED_BETON)
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{
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cell_t t={BLOC,0};
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cell = t;
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}
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else if (contents==PACKED_TUYAU_BOUT)
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{
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int px=0, py=0;
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int props=0;
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{ // haut du tuyau horizontal
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if (pack_access(p,x-1,y)==PACKED_TUYAU_BOUT)
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{
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px=1;
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if (pack_access(p,x,y-1)==PACKED_TUYAU_MIDDLE)
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py=2;
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if (pack_access(p,x,y+1)==PACKED_TUYAU_MIDDLE)
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py=4;
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}
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if (pack_access(p,x+1,y)==PACKED_TUYAU_BOUT)
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{
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px=0;
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if (pack_access(p,x,y-1)==PACKED_TUYAU_MIDDLE)
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py=2;
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if (pack_access(p,x,y+1)==PACKED_TUYAU_MIDDLE)
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py=4;
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}
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}
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{ // bout de tuyau vertical
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if (pack_access(p,x,y-1)==PACKED_TUYAU_BOUT)
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{
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py=0;
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if (pack_access(p,x+1,y)==PACKED_TUYAU_MIDDLE)
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px=0;
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if (pack_access(p,x-1,y)==PACKED_TUYAU_MIDDLE)
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px=2;
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}
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if (pack_access(p,x,y+1)==PACKED_TUYAU_BOUT)
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{
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py=1;
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if (pack_access(p,x+1,y)==PACKED_TUYAU_MIDDLE)
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px=0;
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if (pack_access(p,x-1,y)==PACKED_TUYAU_MIDDLE)
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px=2;
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}
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}
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props=16*px+py;
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cell_t t={TUYAU,props};
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cell = t;
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}
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else if (contents==PACKED_TUYAU_MIDDLE)
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{
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int px=0, py=0;
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int props=0;
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if (/*pack_access(p,x-1,y)==PACKED_TUYAU_MIDDLE && */pack_access(p,x+1,y)!=PACKED_TUYAU_MIDDLE)
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{
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if (pack_access(p,x+1,y)==PACKED_TUYAU_BOUT)
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{
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px=1;
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if (pack_access(p,x,y+1)!=PACKED_TUYAU_MIDDLE)
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py=0;
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else
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py=1;
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}
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else
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{
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px=1;
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py=3;
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}
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}
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if (/*pack_access(p,x+1,y)==PACKED_TUYAU_MIDDLE && */pack_access(p,x-1,y)!=PACKED_TUYAU_MIDDLE)
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{
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if (pack_access(p,x-1,y)==PACKED_TUYAU_BOUT)
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{
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px=1;
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if (pack_access(p,x,y+1)!=PACKED_TUYAU_MIDDLE)
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py=0;
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else
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py=1;
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}
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else
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{
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px=0;
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py=3;
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}
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}
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props=16*px+py;
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cell_t t={TUYAU,props};
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cell = t;
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}
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else if (contents==PACKED_FLAG)
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{
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int props=0;
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if (pack_access(p,x,y+1)!=PACKED_FLAG)
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props=0x1400;
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else if (pack_access(p,x,y+2)!=PACKED_FLAG)
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props=0x1401;
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else if (pack_access(p,x,y+3)!=PACKED_FLAG)
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props=0x1302;
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else if (pack_access(p,x,y+4)!=PACKED_FLAG)
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props=0x1302;
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else if (pack_access(p,x,y+5)!=PACKED_FLAG)
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props=0x1202;
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else if (pack_access(p,x,y+6)!=PACKED_FLAG)
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props=0x1202;
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else
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props=0x1102;
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cell_t t={END_LEVEL,props};
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cell = t;
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}
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else if (contents==PACKED_NUAGE)
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{
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int px=1, py=0;
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if (pack_access(p,x,y+1)==PACKED_NUAGE)
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py=1;
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if (pack_access(p,x-1,y)!=PACKED_NUAGE)
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px=0;
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if (pack_access(p,x+1,y)!=PACKED_NUAGE)
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px=2;
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cell_t t={NUAGE,16*px+py};
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cell = t;
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}
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else if (contents==PACKED_ARBRE_TRONC)
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{
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cell_t t={ARBRE,0x11};
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cell = t;
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}
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else if (contents==PACKED_ARBRE_FEUILLES)
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{
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int px=0;
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if (pack_access(p,x+1,y)==PACKED_ARBRE_FEUILLES)
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{
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if (pack_access(p,x-1,y)==PACKED_ARBRE_FEUILLES)
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px=1;
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else
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px=0;
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}
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else
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px=2;
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cell_t t={ARBRE,16*px};
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cell = t;
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}
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cell_set(c,w,h,x,y,cell);
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if (contents==PACKED_GOOMBA)
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{
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ennemi_t e=GOOMBA(8*x,8*y,-1);
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ennemis[nombre_ennemis]=e;
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nombre_ennemis++;
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}
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else if (contents==PACKED_KOOPA_VERT)
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{
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ennemi_t e=KOOPA_V(8*x,8*y,-1);
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ennemis[nombre_ennemis]=e;
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nombre_ennemis++;
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}
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else if (contents==PACKED_KOOPA_ROUGE)
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{
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ennemi_t e=KOOPA_R(8*x,8*y,-1);
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ennemis[nombre_ennemis]=e;
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nombre_ennemis++;
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}
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if (contents==PACKED_MARIO_START)
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{
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sx=8*x;
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sy=8*y;
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}
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}
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}
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ll_sendp(LEVEL_INFO, "\n[i]Converted!\n[i]Sending to level zone...", w,h);
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world_set(w, h, sx, sy, c);
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ll_sendp(LEVEL_INFO, "\n[i]Achieved unpacking", w,h);
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free_prof(c);
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init_ennemi(ennemis, nombre_ennemis);
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}
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void set_level(int w, int l)
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{
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new_level();
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set_teleporteurs(0,0);
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world_set(0,0,0,0,0);
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init_ennemi(0, 0);
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init_plateformes(0, 0);
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if (w+1==1 && l+1==1) // 1-2
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{
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extern packed_level_t bin_lvl_1_1;
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unpack_level(&bin_lvl_1_1);
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teleport_t t[]=
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{
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{57,6, 215,12, MK_DOWN},
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{227,2, 179,3, MK_RIGHT}
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};
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set_teleporteurs(t, sizeof(t)/sizeof(teleport_t));
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}
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if (w+1==1 && l+1==2) // 1-2
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{
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extern packed_level_t bin_lvl_1_2;
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unpack_level(&bin_lvl_1_2);
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teleport_t t[]=
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{
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{6,4, 21,12, MK_DOWN},
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{106,5, 188,12, MK_DOWN},
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{197,2, 118,4, MK_RIGHT},
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{180,5, 206,2, MK_RIGHT},
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};
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set_teleporteurs(t, sizeof(t)/sizeof(teleport_t));
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plateforme_t plateforme0[]=
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{
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PLATEFORME_MOVING_H(8*144,6*8+5,32,1,8*142,8*150)
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};
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init_plateformes(plateforme0,sizeof(plateforme0)/sizeof(plateforme_t));
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}
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if (w+1==1 && l+1==3) // 1-2
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{
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extern packed_level_t bin_lvl_1_3;
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unpack_level(&bin_lvl_1_3);
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}
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}
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void get_lvl_id(int w, int l, char * str)
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{
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str[3]='\0';
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sprintf(str, "%d-%d", w+1, l+1);
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} |