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labygui.png
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labygui.png
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Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 37 KiB |
67
labygui.py
67
labygui.py
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@ -1,4 +1,4 @@
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from math import sin, cos, pi, asin
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from math import sin, cos, pi, sqrt, asin
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from tkinter import *
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laby_w, laby_h = 20, 12
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@ -6,8 +6,8 @@ laby_w, laby_h = 20, 12
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wl = [676499, 819210, 704161, 828804, 911396, 1010837, 772540, 600182, 526017, 803480, 756064, 701196, 1756736, 1376344, 1158834, 1315990, 1102792, 1323847, 1497194, 1810708, 1327018, 1094903, 1349813]
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zint = 2
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zx, zy = 50, 50
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screen_w, screen_h = laby_w * zx + zint, laby_h * zy + zint
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screen_w, screen_h = laby_w * 50 + 2, laby_h * 50 + 2
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zx, zy = (screen_w - zint) / laby_w, (screen_h - zint) / laby_h
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master = Tk()
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master.resizable(0, 0)
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@ -21,7 +21,7 @@ def escape(event):
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def add(event):
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global path, index
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if len(path) < 24:
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if len(path) < 28:
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index += 1
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path.append((0.0, 0.5))
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aller_selon(path)
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@ -81,12 +81,12 @@ def print_code(event):
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master.bind('<Escape>', escape)
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master.bind('<Return>', add)
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master.bind('<BackSpace>', remove)
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master.bind('<Control-Left>', previous)
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master.bind('<Control-Right>', next)
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master.bind('<Prior>', previous)
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master.bind('<Next>', next)
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master.bind('<Left>', lambda e: left(e, 0.1))
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master.bind('<Right>', lambda e: right(e, 0.1))
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master.bind('<Shift-Left>', lambda e: left(e, 0.01))
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master.bind('<Shift-Right>', lambda e: right(e, 0.01))
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master.bind('<Shift-KeyPress-Left>', lambda e: left(e, 0.01))
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master.bind('<Shift-KeyPress-Right>', lambda e: right(e, 0.01))
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master.bind('<Up>', up)
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master.bind('<Down>', down)
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master.bind('p', print_code)
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@ -96,54 +96,33 @@ canvas = Canvas(master, width = screen_w, height = screen_h + 68, bg = 'white')
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canvas.pack()
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def clean_screen():
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global canvas
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canvas.delete('all')
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def draw_rect(x, y, w, h, color):
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global canvas
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x += 1
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y += 1
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canvas.create_rectangle(x, y, x + w, y + h, fill = color, outline = '')
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def draw_line(x1, y1, x2, y2, color):
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global canvas
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canvas.create_line(x1 + 1, y1 + 1, x2 + 1, y2 + 1, fill = color, width = 2.0)
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def draw_help():
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global canvas
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help = 'change angle: [Shift+]Left/Right, change length: Up/Down, add/remove element: Enter/BackSpace, previous/next element: Ctrl+Left/Right, print code: P, exit: Esc'
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help = 'change angle: [Shift+] Left/Right, change length: Up/Down, add/remove element: Enter/BackSpace, previous/next element: PgUp/PgDn, print code: P, exit: Esc'
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canvas.create_text(4, screen_h + 36, anchor = NW, text = help, fill = 'black')
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def draw_path():
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global canvas, path
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for i in range(len(path)):
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if i == index:
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color = 'red'
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else:
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color = 'blue'
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if i < 12:
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y = 0
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else:
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y = 16
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canvas.create_text(4 + (i % 12) * 80, screen_h + 4 + y, anchor = NW, text = '(%5.2f, %3.1f)' % path[i], fill = color)
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global path
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canvas.create_text(4, screen_h + 4, anchor = NW, text = '%s' % path[0:14], fill = 'black')
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canvas.create_text(4, screen_h + 20, anchor = NW, text = '%s' % path[14:28], fill = 'black')
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def draw_score(state):
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global canvas
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canvas.create_text(4, screen_h + 52, anchor = NW, text = 'score: %18.14f (state[6]: %5.1f, state[7]: %5.1f)' % (state[5], state[6], state[7]), fill = 'black')
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def draw_score(score):
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canvas.create_text(4, screen_h + 52, anchor = NW, text = 'score: %f' % score, fill = 'black')
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def fix_angle(a):
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return a * 2 * asin(1) / pi
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def cout(x):
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n, c = 5, 1
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x = round(abs(x) * 10**n)
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if x:
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c = max(n + 1 - len(str(x)), 0)
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while n and not (x % 10):
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x = x // 10
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n -= 1
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c += not n
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return 1 + len(str(x)) + c
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return len(str(round(abs(x)/1.,5)))
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def tourner(a):
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global state
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@ -153,7 +132,6 @@ def tourner(a):
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def avancer(l, color):
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global state
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start = state[0:2]
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t = fix_angle(state[2])
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dx, dy = cos(t), sin(t)
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state[7] += l
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@ -170,11 +148,11 @@ def avancer(l, color):
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t = dx <= 0 or int(x) < laby_w - 1 or int(y) < laby_h - 1
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if t and tx or ty or (drx and dry and (t and tx or ty)) or (drx and dry and (t and vw(iy, laby_w - 2 - min(ix, ix - drx)) or hw(min(iy, iy - dry), laby_w - 1 - ix))):
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state[5] += 15
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break
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return
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l -= .25
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state[6] += (state[6] < 200)
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state[0:2] = (x, y)
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draw_line(start[0] * zx, start[1] * zy, state[0] * zx, state[1] * zy, color)
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draw_line(state[3] * zx, state[4] * zy, state[0] * zx, state[1] * zy, color)
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def aller_selon(path):
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global state
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@ -190,19 +168,20 @@ def aller_selon(path):
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if y < laby_h:
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draw_rect(x * zx, y * zy, zint, zy + zint, 'black')
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else:
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pass
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draw_rect(x * zx, (y - laby_h + 1) * zy, zx + zint, zint, 'black')
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for i in range(len(path)):
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tourner(path[i][0])
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if i == index:
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color = 'red'
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avancer(path[i][1], 'red')
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else:
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color = 'blue'
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avancer(path[i][1], color)
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avancer(path[i][1], 'blue')
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state[5] += sin(fix_angle(state[7])) - state[6] // 2
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draw_help()
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draw_path()
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draw_score(state)
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draw_score(state[5])
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aller_selon(path)
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master.mainloop()
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if __name__== "__main__":
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master.mainloop()
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