from sdl2 import * from ctypes import byref import atexit from polycal4 import KEY_NONE, KEY_LEFT, KEY_UP, KEY_DOWN, KEY_RIGHT, \ KEY_ENTER, KEY_ESC, KEY_LEFT_PARENTHESIS, KEY_RIGHT_PARENTHESIS window = None renderer = None texture = None pause_on_quit = False def polycalc_pc_init(width=0, height=0, scale=1): if SDL_Init(SDL_INIT_VIDEO) < 0: raise Exception("Failed to initialize SDL") dm = SDL_DisplayMode() SDL_GetCurrentDisplayMode(0, byref(dm)) global window global renderer global texture global screen_w, screen_h, SCALE if width <= 0: width = dm.w // SCALE if height <= 0: height = dm.h // SCALE screen_w, screen_h, SCALE = width, height, scale window = SDL_CreateWindow("Polycalc SDL2".encode(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width*SCALE, height*SCALE, SDL_WINDOW_SHOWN) renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED) texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, width, height) if window is None or renderer is None or texture is None: raise Exception("Failed to create either window, renderer or texture") SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, b'0') SDL_SetRenderTarget(renderer, texture) SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255) SDL_RenderClear(renderer) atexit.register(polycalc_pc_quit) def poly_clean_screen(): SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255) SDL_RenderClear(renderer) def poly_set_pixel(x, y, color): SDL_SetRenderDrawColor(renderer, *color, 255) SDL_RenderDrawPoint(renderer, x, y) def poly_show(): global renderer global texture SDL_SetRenderTarget(renderer, None) SDL_RenderSetScale(renderer, SCALE, SCALE) SDL_RenderCopy(renderer, texture, None, None) SDL_RenderPresent(renderer) SDL_SetRenderTarget(renderer, texture) SDL_RenderSetScale(renderer, 1, 1) def poly_sdl2_screenshot(scale=-1, fname=None): global renderer global texture if scale == -1: scale = SCALE w = screen_w * scale h = screen_h * scale if fname == None: fname = b"poly_sdl2_screenshot.bmp" fname = bytes(fname) surface = SDL_CreateRGBSurface(0, w, h, 32, 0, 0, 0, 0) SDL_SetRenderTarget(renderer, None) SDL_RenderSetScale(renderer, scale, scale) SDL_RenderReadPixels(renderer, None, 0, surface.contents.pixels, surface.contents.pitch) SDL_SaveBMP(surface, fname) SDL_SetRenderTarget(renderer, texture) SDL_RenderSetScale(renderer, 1, 1) def poly_pause(): event = SDL_Event() while 1: SDL_WaitEvent(event) if event.type == SDL_KEYDOWN: break if event.type == SDL_QUIT: raise SystemExit def poly_fill_rect(x, y, w, h, color): SDL_SetRenderDrawColor(renderer, *color, 255) SDL_RenderFillRect(renderer, SDL_Rect(x, y, w, h)) _keys = { KEY_LEFT: (SDLK_LEFT, SDL_SCANCODE_LEFT), KEY_UP: (SDLK_UP, SDL_SCANCODE_UP), KEY_DOWN: (SDLK_DOWN, SDL_SCANCODE_DOWN), KEY_RIGHT: (SDLK_RIGHT, SDL_SCANCODE_RIGHT), KEY_ENTER: (SDLK_RETURN, SDL_SCANCODE_RETURN), KEY_ESC: (SDLK_ESCAPE, SDL_SCANCODE_ESCAPE), KEY_LEFT_PARENTHESIS: (SDLK_LEFTPAREN, SDL_SCANCODE_5), KEY_RIGHT_PARENTHESIS: (SDLK_RIGHTPAREN, SDL_SCANCODE_MINUS), } def poly_wait_key(): event = SDL_Event() while 1: SDL_WaitEvent(event) if event.type == SDL_KEYDOWN: for key, value in _keys.items(): if event.key.keysym.sym == value[0]: return key def poly_test_key(key): st = SDL_GetKeyboardState(None) return st[_keys[key][1]] != 0 def poly_get_key(): for key in _keys: if poly_test_key(key): return key return KEY_NONE def polycalc_pc_quit(): global window global renderer global texture poly_show() if pause_on_quit: poly_pause() SDL_SetRenderTarget(renderer, None) SDL_DestroyTexture(texture) SDL_DestroyRenderer(renderer) SDL_DestroyWindow(window) SDL_Quit()