C-Engine/src/Engine.cpp

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/* ************************************************************************** */
/* _____ */
/* Engine.cpp | ___| _ ____ ___ */
/* Project : C-Engine | |_ | | | __| / _ \ */
/* | _| | | | |= | __/ */
/* By: Fife <wasabifife@gmail.com> |_| |_| |_| \___| */
/* */
/* */
/* ************************************************************************** */
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/*
bool Engine::WaitOneSecond()
{
if(RTC_getTicks() - time > 128) // si il s'est <20>coul<75> une seconde compl<70>te
{
time = RTC_getTicks(); // et on se rappelle du nombre de ticks de la derni<6E>re seconde <20>coul<75>e
return true;
}
return false;
}
*/
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#include "..\Rework\include\Engine.hpp"
Engine::Engine()
{
execute = true;
fps = false;
fpswish = 4;
listeObject = NULL;
nbobject = 0;
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screen.min.x = 0;
screen.min.y = 0;
screen.max.x = 128;
screen.max.y = 64;
#ifdef CE_MAP
engineWorld = NULL;
#endif
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}
void Engine::StartGame()
{
InitGame();
while(execute)
{
ML_clear_vram();
input_update();
ExecuteScript();
AppliedForce();
UpdateRelativePosition();
Draw();
setFps(fpswish);
ML_display_vram();
}
DelAllObject();
}
void Engine::InitGame()
{
execute = true;
srand(RTC_getTicks());
for( int i = 0 ; i < nbobject ; i++ )
{
if(listeObject[i]->GetScript() && listeObject[i]->GetEnable())listeObject[i]->GetScript()->Start();
}
}
void Engine::StopGame()
{
execute = false;
}
void Engine::ShowFps()
{
fps = true;
}
void Engine::HideFps()
{
fps = false;
}
void Engine::SetFpsWish(int v)
{
fpswish = 180 / v;
}
void Engine::AddObject( Object * v)
{
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#ifdef CE_MAP
if(engineWorld)
{
engineWorld->AddObject(v);
return;
}
#endif
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Object ** Tab = listeObject; //On cr<63>ai un pointeur sur la liste actuelle d'objet
listeObject = (Object**) malloc( sizeof(Object *) * ( nbobject + 1 ) );//On alloue l'espace n<>c<EFBFBD>ssaire pour le nouveau tableau
for( int i = 0 ; i < nbobject ; i++ )//On copie les pointeurs
listeObject[i] = Tab[i];
listeObject[ nbobject ] = v; //Et on rajoute l'objet
v->AffectEngine(this);
nbobject ++;
delete Tab;
}
void Engine::DelObject( Object * v)
{
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#ifdef CE_MAP
if(engineWorld)
{
engineWorld->DelObject(v);
return;
}
#endif
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Object ** Tab = listeObject;
int index = -1;
if(!Tab)return;
for( int i = 0 ; i < nbobject ; i++ )
if(Tab[i] == v )
index = i ;
if(index == -1)return;
listeObject = (Object**) malloc( sizeof(Object *) * ( nbobject - 1) );
for( int i = 0 ; i < index ; i++ )
listeObject[ i ] = Tab[ i ];
for(int i = index + 1 ; i < nbobject ; i++ )
listeObject[ i - 1] = Tab[ i ];
nbobject --;
delete v;
delete Tab;
}
void Engine::DelAllObject()
{
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#ifdef CE_MAP
if(engineWorld)
{
engineWorld->DelAllObject();
}
#endif
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for(int i = 0 ; i < nbobject ; i++)
delete listeObject[i];
delete listeObject;
listeObject = NULL;
}
Object ** Engine::GetListeObject()
{
return listeObject;
}
int Engine::GetNbObject()
{
return nbobject;
}
void Engine::ExecuteScript()
{
for( int i = 0 ; i < nbobject ; i++ )
{
if( listeObject[i]->GetEnable())
if(listeObject[i]->GetScript())
listeObject[i]->GetScript()->Update();
}
}
void Engine::AppliedForce()
{
for( int i = 0 ; i < nbobject ; i++ )
{
if( listeObject[i]->GetEnable())
if(listeObject[i]->GetRigidBody())
listeObject[i]->GetRigidBody()->AppliedForce();
}
}
void Engine::Draw()
{
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#ifdef CE_MAP
if(engineWorld)
{
engineWorld->GetCurrentLevel()->DrawMap();
for( int i = 0 ; i < engineWorld->GetCurrentLevel()->GetNbObject() ; i++ )
{
if( engineWorld->GetCurrentLevel()->GetListeObject()[i]->GetEnable())
if(engineWorld->GetCurrentLevel()->GetListeObject()[i]->GetRender())
engineWorld->GetCurrentLevel()->GetListeObject()[i]->GetRender()->DrawObject();
}
}
else
{
for( int i = 0 ; i < nbobject ; i++ )
{
if( listeObject[i]->GetEnable())
if(listeObject[i]->GetRender())
listeObject[i]->GetRender()->DrawObject();
}
}
#else
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for( int i = 0 ; i < nbobject ; i++ )
{
if( listeObject[i]->GetEnable())
if(listeObject[i]->GetRender())
listeObject[i]->GetRender()->DrawObject();
}
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#endif
if(fps) PrintV(110,2,getFps());
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}
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AABB * Engine::GetScreen()
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{
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return &screen;
}
void Engine::MoveScreen(int x , int y)
{
screen.min.x = x;
screen.max.x = x + 64;
screen.min.y = y;
screen.max.y = y + 128;
}
void Engine::MiddleScreen(int x , int y , bool fixe)
{
screen.min.x = x - 32;
screen.max.x = x + 32;
screen.min.y = y - 64;
screen.max.y = y + 64;
if(fixe)
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{
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if( screen.min.x < 0 )
{
screen.min.x = 0;
screen.max.x = 128;
}
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if(screen.min.y < 0)
{
screen.min.y = 0;
screen.max.y = 63;
}
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#ifdef CE_MAP
if(engineWorld)
{
if(screen.max.x > engineWorld->GetCurrentLevel()->levelWidth * engineWorld->GetCurrentLevel()->tileWidth)
{
screen.max.x = engineWorld->GetCurrentLevel()->levelWidth * engineWorld->GetCurrentLevel()->tileWidth;
screen.min.x = screen.max.x - 128;
}
if(screen.max.y > engineWorld->GetCurrentLevel()->levelHeight * engineWorld->GetCurrentLevel()->tileHeight)
{
screen.max.y = engineWorld->GetCurrentLevel()->levelHeight * engineWorld->GetCurrentLevel()->tileHeight;
screen.min.y = screen.max.y - 64;
}
}
#endif // CE_MAP
}
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}
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void Engine::UpdateRelativePosition()
{
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#ifdef CE_MAP
if(engineWorld)
{
for( int i = 0 ; i < engineWorld->GetCurrentLevel()->GetNbObject() ; i++ )
{
if( engineWorld->GetCurrentLevel()->GetListeObject()[i]->GetEnable())
engineWorld->GetCurrentLevel()->GetListeObject()[i]->GetTransform()->SetRelativeXY( engineWorld->GetCurrentLevel()->GetListeObject()[i]->GetTransform()->GetX() - screen.min.x , engineWorld->GetCurrentLevel()->GetListeObject()[i]->GetTransform()->GetY() - screen.min.y );
}
}
#endif // CE_MAP
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for( int i = 0 ; i < nbobject; i++ )
{
if(listeObject[i]->GetEnable())
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listeObject[i]->GetTransform()->SetRelativeXY( listeObject[i]->GetTransform()->GetX() - screen.min.x , listeObject[i]->GetTransform()->GetY() - screen.min.y );
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}
}
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#ifdef CE_MAP
World * Engine::GetWorld()
{
return engineWorld;
}
void Engine::SetWorld( World * v)
{
engineWorld = v;
engineWorld->AffectEngine(this);
}
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#endif