/* ************************************************************************** */ /* _____ _ __ ___ __ */ /* CEngine.hpp | ___(_)/ _| ___ ( _ ) / /_ */ /* Project: C-Engine | |_ | | |_ / _ \/ _ \| '_ \ */ /* | _| | | _| __/ (_) | (_) | */ /* Author: Fife |_| |_|_| \___|\___/ \___/ */ /* */ /* ************************************************************************** */ #ifndef CENGINE_HPP #define CENGINE_HPP extern "C" // Ajout des librairies externes au C-Engine { #include #include #include #include #include "otherlib/input.h" #include "otherlib/MonochromeLib.h" #include "otherlib/FonctionC.h" } #define rand_int(M) (rand() % (M)) #define rand_int_ab(m, M) (rand() % ((M) - (m)) + (m)) #define abs(A) ((A) > 0 ? (A) : -(A)) #define sgn(A) ((A) > 0 ? 1 : -1) #define deg2rad(V) ((V) * 3.1415 / 180) #define rad2deg(V) ((V) * 180 / 3.1415) //#define CE_ALL #define CE_BASIC //#define CE_RPG #define CE_PLATEFORME //#define CE_NETWORK #define CE_DELTA1 #ifdef CE_ALL #define CE_BASIC #define CE_RPG #define CE_PLATEFORME #define CE_NETWORK #endif //*********Declaration**********// #ifdef CE_BASIC class Engine; class Object; class Transform; class RigidBody; class Render; class Animation; class Sprite; class Script; class Level; class Trigger; class Trigger_Script; struct MassData { float mass; float inv_mass; }; struct Vec2 { int x; int y; }; struct AABB { Vec2 min; Vec2 max; }; struct Body { Transform * transform; MassData mass_data; Vec2 velocity; Vec2 acceleration; Vec2 force; }; #endif //********Include**********// #ifdef CE_BASIC #include "include\Engine.hpp" #include "include\Object.hpp" #include "include\Level.hpp" #include "include\Object\Transform.hpp" //Les composants de la class Object. #include "include\Object\RigidBody.hpp" #include "include\Object\Render.hpp" #include "include\Object\Animation.hpp" #include "include\Object\Sprite.hpp" #include "include\Object\Script.hpp" #endif #endif /* CENGINE_HPP */