/* ************************************************************************** */ /* _____ */ /* CEngine.hpp | ___| _ ____ ___ */ /* Project : C-Engine | |_ | | | __| / _ \ */ /* | _| | | | |= | __/ */ /* By: Fife |_| |_| |_| \___| */ /* */ /* */ /* ************************************************************************** */ #ifndef CENGINE_HPP #define CENGINE_HPP extern "C" // Ajout des librairies externes au C-Engine { #include #include #include #include #include "otherlib/input.h" #include "otherlib/MonochromeLib.h" #include "otherlib/FonctionC.h" } #define rand_int(M) (rand() % (M)) #define rand_int_ab(m, M) ((rand() % ((M) - (m)) + (m)) #define abs(A) ((A) > 0 ? (A) : -(A)) #define sgn(A) ((A) > 0 ? 1 : -1) #define deg2rad(V) ((V) * 3.1415 / 180) #define rad2deg(V) ((V) * 180 / 3.1415) //#define CE_ALL #define CE_BASIC //#define CE_RPG //#define CE_PLATEFORME //#define CE_NETWORK #ifdef CE_ALL #define CE_BASIC #define CE_RPG #define CE_PLATEFORME #define CE_NETWORK #endif #ifdef CE_BASIC class Engine; class Object; class Transform; class RigidBody; class Render; class Animation; class Sprite; class Script; struct MassData { float mass; float inv_mass; }; struct Vec2 { double x; double y; }; struct Body { Transform * transform; MassData mass_data; Vec2 velocity; Vec2 acceleration; Vec2 force; }; #include "include\Engine.hpp" #include "include\Object.hpp" #include "include\Components\Transform.hpp" //Les composants de la class Object. #include "include\Components\RigidBody.hpp" #include "include\Components\Render.hpp" #include "include\Components\Animation.hpp" #include "include\Components\Sprite.hpp" #include "include\Components\Script.hpp" #endif #endif /* CENGINE_HPP */