You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
113 lines
2.8 KiB
113 lines
2.8 KiB
/* ************************************************************************** */ |
|
/* _____ _ __ ___ __ */ |
|
/* CEngine.hpp | ___(_)/ _| ___ ( _ ) / /_ */ |
|
/* Project: C-Engine | |_ | | |_ / _ \/ _ \| '_ \ */ |
|
/* | _| | | _| __/ (_) | (_) | */ |
|
/* Author: Fife <wasabifife@gmail.com> |_| |_|_| \___|\___/ \___/ */ |
|
/* */ |
|
/* ************************************************************************** */ |
|
|
|
#ifndef CENGINE_HPP |
|
#define CENGINE_HPP |
|
|
|
extern "C" // Ajout des librairies externes au C-Engine |
|
{ |
|
#include <fxlib.h> |
|
#include <stdio.h> |
|
#include <stdlib.h> |
|
#include <string.h> |
|
|
|
#include "otherlib/input.h" |
|
#include "otherlib/MonochromeLib.h" |
|
#include "otherlib/FonctionC.h" |
|
} |
|
|
|
#define rand_int(M) (rand() % (M)) |
|
#define rand_int_ab(m, M) (rand() % ((M) - (m)) + (m)) |
|
#define abs(A) ((A) > 0 ? (A) : -(A)) |
|
#define sgn(A) ((A) > 0 ? 1 : -1) |
|
#define deg2rad(V) ((V) * 3.1415 / 180) |
|
#define rad2deg(V) ((V) * 180 / 3.1415) |
|
|
|
//#define CE_ALL |
|
#define CE_BASIC |
|
//#define CE_RPG |
|
#define CE_PLATEFORME |
|
//#define CE_NETWORK |
|
#define CE_DELTA1 |
|
|
|
#ifdef CE_ALL |
|
|
|
#define CE_BASIC |
|
#define CE_RPG |
|
#define CE_PLATEFORME |
|
#define CE_NETWORK |
|
|
|
#endif |
|
|
|
//*********Declaration**********// |
|
|
|
#ifdef CE_BASIC |
|
|
|
class Engine; |
|
class Object; |
|
|
|
class Transform; |
|
class RigidBody; |
|
class Render; |
|
class Animation; |
|
class Sprite; |
|
class Script; |
|
class Level; |
|
|
|
class Trigger; |
|
class Trigger_Script; |
|
|
|
struct MassData |
|
{ |
|
float mass; |
|
float inv_mass; |
|
}; |
|
|
|
struct Vec2 |
|
{ |
|
int x; |
|
int y; |
|
}; |
|
|
|
struct AABB |
|
{ |
|
Vec2 min; |
|
Vec2 max; |
|
}; |
|
|
|
struct Body |
|
{ |
|
Transform * transform; |
|
MassData mass_data; |
|
Vec2 velocity; |
|
Vec2 acceleration; |
|
Vec2 force; |
|
}; |
|
#endif |
|
|
|
//********Include**********// |
|
|
|
#ifdef CE_BASIC |
|
|
|
|
|
#include "include\Engine.hpp" |
|
#include "include\Object.hpp" |
|
#include "include\Level.hpp" |
|
|
|
#include "include\Object\Transform.hpp" //Les composants de la class Object. |
|
#include "include\Object\RigidBody.hpp" |
|
#include "include\Object\Render.hpp" |
|
#include "include\Object\Animation.hpp" |
|
#include "include\Object\Sprite.hpp" |
|
#include "include\Object\Script.hpp" |
|
|
|
#endif |
|
|
|
|
|
#endif /* CENGINE_HPP */
|
|
|