C-Engine/src/Engine.cpp

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/* ************************************************************************** */
/* _____ _ __ ___ __ */
/* Engine.cpp | ___(_)/ _| ___ ( _ ) / /_ */
/* Project: C-Engine | |_ | | |_ / _ \/ _ \| '_ \ */
/* | _| | | _| __/ (_) | (_) | */
/* Author: Fife <wasabifife@gmail.com> |_| |_|_| \___|\___/ \___/ */
/* */
/* ************************************************************************** */
#include "..\C-Engine\include\Engine.hpp"
Engine::Engine()
{
execute = true;
fps = false;
fpswish = 4;
listeObject = NULL;
nbobject = 0;
screen.min.x = 0;
screen.min.y = 0;
screen.max.x = 128;
screen.max.y = 64;
tabLevel = NULL;
nbLevel = 0;
currentLevel = -1;
time = 0;
engineScript = NULL;
}
void Engine::StartGame()
{
InitGame();
while(execute)
{
ML_clear_vram();
input_update();
ExecuteScript();
AppliedForce();
UpdateRelativePosition();
Draw();
setFps(fpswish);
ML_display_vram();
}
DelAllObject();
}
void Engine::InitGame()
{
execute = true;
srand(RTC_getTicks());
for( int i = 0 ; i < nbobject ; i++ )
{
if(listeObject[i]->GetScript() && listeObject[i]->GetEnable())listeObject[i]->GetScript()->Start();
}
if(tabLevel)
for( int i = 0 ; i < nbLevel ; i++ )
for( int j = 0 ; j < tabLevel[i]->GetNbObject() ; j++ )
if(tabLevel[i]->GetListeObject()[j]->GetScript() && tabLevel[i]->GetListeObject()[j]->GetEnable())tabLevel[i]->GetListeObject()[j]->GetScript()->Start();
if(engineScript)engineScript->Start();
}
void Engine::StopGame()
{
execute = false;
}
void Engine::ShowFps()
{
fps = true;
}
void Engine::HideFps()
{
fps = false;
}
void Engine::SetFpsWish(int v)
{
fpswish = 180 / v;
}
void Engine::AddObject( Object * v , int level)
{
if(level == -1 && tabLevel)
{
tabLevel[currentLevel]->AddObject(v);
return;
}
if( level < nbLevel && level >= 0 && tabLevel)
{
tabLevel[level]->AddObject(v);
return;
}
Object ** Tab = listeObject; //On cr<63>ai un pointeur sur la liste actuelle d'objet
listeObject = (Object**) malloc( sizeof(Object *) * ( nbobject + 1 ) );//On alloue l'espace n<>c<EFBFBD>ssaire pour le nouveau tableau
for( int i = 0 ; i < nbobject ; i++ )//On copie les pointeurs
listeObject[i] = Tab[i];
listeObject[ nbobject ] = v; //Et on rajoute l'objet
v->AffectEngine(this);
nbobject ++;
delete Tab;
return;
}
void Engine::DelObject( Object * v , bool destroy )
{
if(tabLevel)
{
if(!tabLevel[currentLevel]->DelObject(v , destroy ))
{
for(int i = 0 ; i < nbLevel ; i++ )
{
if(tabLevel[i]->DelObject(v , destroy ))return;
}
}
else
{
return;
}
}
Object ** Tab = listeObject;
int index = -1;
if(!Tab)return;
for( int i = 0 ; i < nbobject ; i++ )
if(Tab[i] == v )
index = i ;
if(index == -1)return;
listeObject = (Object**) malloc( sizeof(Object *) * ( nbobject - 1) );
for( int i = 0 ; i < index ; i++ )
listeObject[ i ] = Tab[ i ];
for(int i = index + 1 ; i < nbobject ; i++ )
listeObject[ i - 1] = Tab[ i ];
nbobject --;
if(destroy)delete v;
delete Tab;
}
void Engine::DelAllObject()
{
if(tabLevel)
{
for(int i = 0 ; i < nbLevel ; i++ )
{
tabLevel[i]->DelAllObject();
}
}
for(int i = 0 ; i < nbobject ; i++)
delete listeObject[i];
delete listeObject;
listeObject = NULL;
}
Object ** Engine::GetListeObject()
{
return listeObject;
}
int Engine::GetNbObject()
{
return nbobject;
}
void Engine::ExecuteScript()
{
if(WaitOneSecond())
{
ExecuteScriptSecond();
if(engineScript)engineScript->UpdateEverySecond();
}
if(tabLevel && currentLevel != -1)
{
for( int i = 0 ; i < GetCurrentLevel()->GetNbObject() ; i++ )
{
if(i >= GetCurrentLevel()->GetNbObject())return;
if( GetCurrentLevel()->GetListeObject()[i]->GetEnable())
if(GetCurrentLevel()->GetListeObject()[i]->GetScript())
GetCurrentLevel()->GetListeObject()[i]->GetScript()->Update();
}
}
else
{
for( int i = 0 ; i < nbobject ; i++ )
{
if(i >= nbobject)return;
if( listeObject[i]->GetEnable())
if(listeObject[i]->GetScript())
listeObject[i]->GetScript()->Update();
}
}
}
void Engine::AppliedForce()
{
if(tabLevel && currentLevel != -1)
{
for( int i = 0 ; i < GetCurrentLevel()->GetNbObject() ; i++ )
{
if( GetCurrentLevel()->GetListeObject()[i]->GetEnable())
if(GetCurrentLevel()->GetListeObject()[i]->GetRigidBody())
GetCurrentLevel()->GetListeObject()[i]->GetRigidBody()->AppliedForce();
}
}
else
{
for( int i = 0 ; i < nbobject ; i++ )
{
if( listeObject[i]->GetEnable())
if(listeObject[i]->GetRigidBody())
listeObject[i]->GetRigidBody()->AppliedForce();
}
}
}
void Engine::Draw()
{
if(tabLevel && currentLevel != -1)
{
GetCurrentLevel()->DrawMap();
for( int i = 0 ; i < GetCurrentLevel()->GetNbObject() ; i++ )
{
if( GetCurrentLevel()->GetListeObject()[i]->GetEnable())
if(GetCurrentLevel()->GetListeObject()[i]->GetRender())
GetCurrentLevel()->GetListeObject()[i]->GetRender()->DrawObject();
}
}
else
{
for( int i = 0 ; i < nbobject ; i++ )
{
if( listeObject[i]->GetEnable())
if(listeObject[i]->GetRender())
listeObject[i]->GetRender()->DrawObject();
}
}
if(engineScript)engineScript->Update();
if(fps) PrintV(110,2,getFps());
}
AABB * Engine::GetScreen()
{
return &screen;
}
void Engine::MoveScreen(int x , int y)
{
screen.min.x = x;
screen.max.x = x + 64;
screen.min.y = y;
screen.max.y = y + 128;
}
void Engine::MiddleScreen(int x , int y , bool fixe)
{
screen.min.x = x - 64;
screen.max.x = x + 64;
screen.min.y = y - 32;
screen.max.y = y + 32;
if(fixe)
{
if( screen.min.x < 0 )
{
screen.min.x = 0;
screen.max.x = 128;
}
if(screen.min.y < 0)
{
screen.min.y = 0;
screen.max.y = 64;
}
if(tabLevel && currentLevel != -1)
{
if(screen.max.x > GetCurrentLevel()->levelWidth * GetCurrentLevel()->tileWidth)
{
screen.max.x = GetCurrentLevel()->levelWidth * GetCurrentLevel()->tileWidth;
screen.min.x = screen.max.x - 128;
}
if(screen.max.y > GetCurrentLevel()->levelHeight * GetCurrentLevel()->tileHeight)
{
screen.max.y = GetCurrentLevel()->levelHeight * GetCurrentLevel()->tileHeight;
screen.min.y = screen.max.y - 64;
}
}
}
}
void Engine::UpdateRelativePosition()
{
if(tabLevel && currentLevel != -1)
{
for( int i = 0 ; i < GetCurrentLevel()->GetNbObject() ; i++ )
{
if( GetCurrentLevel()->GetListeObject()[i]->GetEnable())
GetCurrentLevel()->GetListeObject()[i]->GetTransform()->SetRelativeXY( GetCurrentLevel()->GetListeObject()[i]->GetTransform()->GetX() - screen.min.x , GetCurrentLevel()->GetListeObject()[i]->GetTransform()->GetY() - screen.min.y );
}
}
for( int i = 0 ; i < nbobject; i++ )
{
if(listeObject[i]->GetEnable())
listeObject[i]->GetTransform()->SetRelativeXY( listeObject[i]->GetTransform()->GetX() - screen.min.x , listeObject[i]->GetTransform()->GetY() - screen.min.y );
}
}
void Engine::SetLevel( Level ** userTabLevel , int userNbLevel)
{
tabLevel = userTabLevel;
nbLevel = userNbLevel;
currentLevel = 0;
for(int i = 0 ; i < nbLevel ; i++ )
tabLevel[i]->AffectEngine(this);
}
void Engine::SetLevel( Level * userLevel)
{
tabLevel = new Level*[1];
tabLevel[0] = userLevel;
currentLevel = 0;
nbLevel = 1;
userLevel->AffectEngine(this);
}
void Engine::SetCurrentLevel( int id)
{
if( id < 0 || id >= nbLevel)
currentLevel = - 1;
else
currentLevel = id;
}
void Engine::DrawLevel()
{
if(tabLevel && currentLevel != -1 )tabLevel[currentLevel]->DrawMap();
}
int Engine::GetIdCurrentLevel()
{
return currentLevel;
}
Level * Engine::GetCurrentLevel()
{
if(currentLevel != -1)
return tabLevel[currentLevel];
else
return NULL;
}
Level * Engine::GetLevel(int id)
{
if(id > -1 && id < nbLevel)
return tabLevel[id];
else
return NULL;
}
void Engine::MoveObject(Object * v , int destination)
{
DelObject( v , false );
AddObject( v , destination );
}
bool Engine::WaitOneSecond()
{
if(RTC_getTicks() - time > 128) // si il s'est <20>coul<75> une seconde compl<70>te
{
time = RTC_getTicks(); // et on se rappelle du nombre de ticks de la derni<6E>re seconde <20>coul<75>e
return true;
}
return false;
}
void Engine::ExecuteScriptSecond()
{
if(tabLevel && currentLevel != -1)
{
for( int i = 0 ; i < GetCurrentLevel()->GetNbObject() ; i++ )
{
if(i >= GetCurrentLevel()->GetNbObject())return;
if( GetCurrentLevel()->GetListeObject()[i]->GetEnable())
if(GetCurrentLevel()->GetListeObject()[i]->GetScript())
GetCurrentLevel()->GetListeObject()[i]->GetScript()->UpdateEverySecond();
}
}
else
{
for( int i = 0 ; i < nbobject ; i++ )
{
if(i >= nbobject)return;
if( listeObject[i]->GetEnable())
if(listeObject[i]->GetScript())
listeObject[i]->GetScript()->UpdateEverySecond();
}
}
}
void Engine::AffectGui(Script * Gui)
{
engineScript = Gui;
if(engineScript)engineScript->AffectEngine(this);
}