//----------------------------------------------------------------------------- // // Compute eigenvalues and eigenvectors // // Input: stack[tos - 1] symmetric matrix // // Output: D diagnonal matrix // // Q eigenvector matrix // // D and Q have the property that // // A == dot(transpose(Q),D,Q) // // where A is the original matrix. // // The eigenvalues are on the diagonal of D. // // The eigenvectors are row vectors in Q. // // The eigenvalue relation // // A X = lambda X // // can be checked as follows: // // lambda = D[1,1] // // X = Q[1] // // dot(A,X) - lambda X // //----------------------------------------------------------------------------- #include "stdafx.h" #include "defs.h" #define D(i, j) yydd[n * (i) + (j)] #define Q(i, j) yyqq[n * (i) + (j)] extern void copy_tensor(void); static void eigen(int); static int check_arg(void); static int step(void); static void step2(int, int); static int n; static double *yydd, *yyqq; void eval_eigen(void) { if (check_arg() == 0) stop("eigen: argument is not a square matrix"); eigen(EIGEN); p1 = usr_symbol("D"); set_binding(p1, p2); p1 = usr_symbol("Q"); set_binding(p1, p3); push(symbol(NIL)); } void eval_eigenval(void) { if (check_arg() == 0) { push_symbol(EIGENVAL); push(p1); list(2); return; } eigen(EIGENVAL); push(p2); } void eval_eigenvec(void) { if (check_arg() == 0) { push_symbol(EIGENVEC); push(p1); list(2); return; } eigen(EIGENVEC); push(p3); } static int check_arg(void) { int i, j; push(cadr(p1)); eval(); yyfloat(); eval(); p1 = pop(); if (!istensor(p1)) return 0; if (p1->u.tensor->ndim != 2 || p1->u.tensor->dim[0] != p1->u.tensor->dim[1]) stop("eigen: argument is not a square matrix"); n = p1->u.tensor->dim[0]; for (i = 0; i < n; i++) for (j = 0; j < n; j++) if (!isdouble(p1->u.tensor->elem[n * i + j])) stop("eigen: matrix is not numerical"); for (i = 0; i < n - 1; i++) for (j = i + 1; j < n; j++) if (fabs(p1->u.tensor->elem[n * i + j]->u.d - p1->u.tensor->elem[n * j + i]->u.d) > 1e-10) stop("eigen: matrix is not symmetrical"); return 1; } //----------------------------------------------------------------------------- // // Input: p1 matrix // // Output: p2 eigenvalues // // p3 eigenvectors // //----------------------------------------------------------------------------- static void eigen(int op) { int i, j; // malloc working vars yydd = (double *) malloc(n * n * sizeof (double)); if (yydd == NULL) stop("malloc failure"); yyqq = (double *) malloc(n * n * sizeof (double)); if (yyqq == NULL) stop("malloc failure"); // initialize D for (i = 0; i < n; i++) { D(i, i) = p1->u.tensor->elem[n * i + i]->u.d; for (j = i + 1; j < n; j++) { D(i, j) = p1->u.tensor->elem[n * i + j]->u.d; D(j, i) = p1->u.tensor->elem[n * i + j]->u.d; } } // initialize Q for (i = 0; i < n; i++) { Q(i, i) = 1.0; for (j = i + 1; j < n; j++) { Q(i, j) = 0.0; Q(j, i) = 0.0; } } // step up to 100 times for (i = 0; i < 100; i++) if (step() == 0) break; if (i == 100) printstr("\nnote: eigen did not converge"); // p2 = D if (op == EIGEN || op == EIGENVAL) { push(p1); copy_tensor(); p2 = pop(); for (i = 0; i < n; i++) { for (j = 0; j < n; j++) { push_double(D(i, j)); p2->u.tensor->elem[n * i + j] = pop(); } } } // p3 = Q if (op == EIGEN || op == EIGENVEC) { push(p1); copy_tensor(); p3 = pop(); for (i = 0; i < n; i++) { for (j = 0; j < n; j++) { push_double(Q(i, j)); p3->u.tensor->elem[n * i + j] = pop(); } } } // free working vars free(yydd); free(yyqq); } //----------------------------------------------------------------------------- // // Example: p = 1, q = 3 // // c 0 s 0 // // 0 1 0 0 // G = // -s 0 c 0 // // 0 0 0 1 // // The effect of multiplying G times A is... // // row 1 of A = c (row 1 of A ) + s (row 3 of A ) // n+1 n n // // row 3 of A = c (row 3 of A ) - s (row 1 of A ) // n+1 n n // // In terms of components the overall effect is... // // row 1 = c row 1 + s row 3 // // A[1,1] = c A[1,1] + s A[3,1] // // A[1,2] = c A[1,2] + s A[3,2] // // A[1,3] = c A[1,3] + s A[3,3] // // A[1,4] = c A[1,4] + s A[3,4] // // row 3 = c row 3 - s row 1 // // A[3,1] = c A[3,1] - s A[1,1] // // A[3,2] = c A[3,2] - s A[1,2] // // A[3,3] = c A[3,3] - s A[1,3] // // A[3,4] = c A[3,4] - s A[1,4] // // T // The effect of multiplying A times G is... // // col 1 of A = c (col 1 of A ) + s (col 3 of A ) // n+1 n n // // col 3 of A = c (col 3 of A ) - s (col 1 of A ) // n+1 n n // // In terms of components the overall effect is... // // col 1 = c col 1 + s col 3 // // A[1,1] = c A[1,1] + s A[1,3] // // A[2,1] = c A[2,1] + s A[2,3] // // A[3,1] = c A[3,1] + s A[3,3] // // A[4,1] = c A[4,1] + s A[4,3] // // col 3 = c col 3 - s col 1 // // A[1,3] = c A[1,3] - s A[1,1] // // A[2,3] = c A[2,3] - s A[2,1] // // A[3,3] = c A[3,3] - s A[3,1] // // A[4,3] = c A[4,3] - s A[4,1] // // What we want to do is just compute the upper triangle of A since we // know the lower triangle is identical. // // In other words, we just want to update components A[i,j] where i < j. // //----------------------------------------------------------------------------- // // Example: p = 2, q = 5 // // p q // // j=1 j=2 j=3 j=4 j=5 j=6 // // i=1 . A[1,2] . . A[1,5] . // // p i=2 A[2,1] A[2,2] A[2,3] A[2,4] A[2,5] A[2,6] // // i=3 . A[3,2] . . A[3,5] . // // i=4 . A[4,2] . . A[4,5] . // // q i=5 A[5,1] A[5,2] A[5,3] A[5,4] A[5,5] A[5,6] // // i=6 . A[6,2] . . A[6,5] . // //----------------------------------------------------------------------------- // // This is what B = GA does: // // row 2 = c row 2 + s row 5 // // B[2,1] = c * A[2,1] + s * A[5,1] // B[2,2] = c * A[2,2] + s * A[5,2] // B[2,3] = c * A[2,3] + s * A[5,3] // B[2,4] = c * A[2,4] + s * A[5,4] // B[2,5] = c * A[2,5] + s * A[5,5] // B[2,6] = c * A[2,6] + s * A[5,6] // // row 5 = c row 5 - s row 2 // // B[5,1] = c * A[5,1] + s * A[2,1] // B[5,2] = c * A[5,2] + s * A[2,2] // B[5,3] = c * A[5,3] + s * A[2,3] // B[5,4] = c * A[5,4] + s * A[2,4] // B[5,5] = c * A[5,5] + s * A[2,5] // B[5,6] = c * A[5,6] + s * A[2,6] // // T // This is what BG does: // // col 2 = c col 2 + s col 5 // // B[1,2] = c * A[1,2] + s * A[1,5] // B[2,2] = c * A[2,2] + s * A[2,5] // B[3,2] = c * A[3,2] + s * A[3,5] // B[4,2] = c * A[4,2] + s * A[4,5] // B[5,2] = c * A[5,2] + s * A[5,5] // B[6,2] = c * A[6,2] + s * A[6,5] // // col 5 = c col 5 - s col 2 // // B[1,5] = c * A[1,5] - s * A[1,2] // B[2,5] = c * A[2,5] - s * A[2,2] // B[3,5] = c * A[3,5] - s * A[3,2] // B[4,5] = c * A[4,5] - s * A[4,2] // B[5,5] = c * A[5,5] - s * A[5,2] // B[6,5] = c * A[6,5] - s * A[6,2] // //----------------------------------------------------------------------------- // // Step 1: Just do upper triangle (i < j), B[2,5] = 0 // // B[1,2] = c * A[1,2] + s * A[1,5] // // B[2,3] = c * A[2,3] + s * A[5,3] // B[2,4] = c * A[2,4] + s * A[5,4] // B[2,6] = c * A[2,6] + s * A[5,6] // // B[1,5] = c * A[1,5] - s * A[1,2] // B[3,5] = c * A[3,5] - s * A[3,2] // B[4,5] = c * A[4,5] - s * A[4,2] // // B[5,6] = c * A[5,6] + s * A[2,6] // //----------------------------------------------------------------------------- // // Step 2: Transpose where i > j since A[i,j] == A[j,i] // // B[1,2] = c * A[1,2] + s * A[1,5] // // B[2,3] = c * A[2,3] + s * A[3,5] // B[2,4] = c * A[2,4] + s * A[4,5] // B[2,6] = c * A[2,6] + s * A[5,6] // // B[1,5] = c * A[1,5] - s * A[1,2] // B[3,5] = c * A[3,5] - s * A[2,3] // B[4,5] = c * A[4,5] - s * A[2,4] // // B[5,6] = c * A[5,6] + s * A[2,6] // //----------------------------------------------------------------------------- // // Step 3: Same as above except reorder // // k < p (k = 1) // // A[1,2] = c * A[1,2] + s * A[1,5] // A[1,5] = c * A[1,5] - s * A[1,2] // // p < k < q (k = 3..4) // // A[2,3] = c * A[2,3] + s * A[3,5] // A[3,5] = c * A[3,5] - s * A[2,3] // // A[2,4] = c * A[2,4] + s * A[4,5] // A[4,5] = c * A[4,5] - s * A[2,4] // // q < k (k = 6) // // A[2,6] = c * A[2,6] + s * A[5,6] // A[5,6] = c * A[5,6] - s * A[2,6] // //----------------------------------------------------------------------------- static int step(void) { int count, i, j; count = 0; // for each upper triangle "off-diagonal" component do step2 for (i = 0; i < n - 1; i++) { for (j = i + 1; j < n; j++) { if (D(i, j) != 0.0) { step2(i, j); count++; } } } return count; } static void step2(int p, int q) { int k; double t, theta; double c, cc, s, ss; // compute c and s // from Numerical Recipes (except they have a_qq - a_pp) theta = 0.5 * (D(p, p) - D(q, q)) / D(p, q); t = 1.0 / (fabs(theta) + sqrt(theta * theta + 1.0)); if (theta < 0.0) t = -t; c = 1.0 / sqrt(t * t + 1.0); s = t * c; // D = GD // which means "add rows" for (k = 0; k < n; k++) { cc = D(p, k); ss = D(q, k); D(p, k) = c * cc + s * ss; D(q, k) = c * ss - s * cc; } // D = D transpose(G) // which means "add columns" for (k = 0; k < n; k++) { cc = D(k, p); ss = D(k, q); D(k, p) = c * cc + s * ss; D(k, q) = c * ss - s * cc; } // Q = GQ // which means "add rows" for (k = 0; k < n; k++) { cc = Q(p, k); ss = Q(q, k); Q(p, k) = c * cc + s * ss; Q(q, k) = c * ss - s * cc; } D(p, q) = 0.0; D(q, p) = 0.0; }