#ifndef _VOITURE #define _VOITURE unsigned int key; // touche pressee unsigned int compteur; // tourne a 15 Hz unsigned int RTC_id; char obstacles[100]; // permet d'avoir de l'aléatoire pondéré pour les obstacles/bonus typedef struct Obstacles { char num_obst; short coordx; } Obstacles; typedef struct Voiture { char corridor; unsigned short money; unsigned short essence; unsigned int distance; unsigned int life; unsigned char speed; unsigned char decal_x; } Voiture; int Menu(void); int Jeu(void); void draw_lines(int decalx); void init_obstacle(void); void mort(int score, int type); void garage(void); #endif