#ifndef RPGSCRIPT #define RPGSCRIPT #include "EScript.hpp" #include "Save.hpp" class Control: public Script { public: void Start(); void Update(); void UpdateEverySecond(); void Die(); void End(); void Pause(); void EndScreen(); Save * UserSave; int nlevel; bool mini; EngineControl * EC; private: int etat; int xmax; bool particule; bool practice; int ptime; int spawnx; int spawny; int spawnetat; bool usebar; bool useautoretry; bool useautocheck; int jump; int time; int attemp; bool waitingjump; }; #endif