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#ifndef RPGSCRIPT
#define RPGSCRIPT
#include "EScript.hpp"
#include "Save.hpp"
class Control: public Script
{
public:
void Start();
void Update();
void UpdateEverySecond();
void Die();
void End();
void Pause();
void EndScreen();
Save * UserSave;
int nlevel;
bool mini;
EngineControl * EC;
private:
int etat;
int xmax;
bool particule;
bool practice;
int ptime;
int spawnx;
int spawny;
int spawnetat;
bool usebar;
bool useautoretry;
bool useautocheck;
int jump;
int time;
int attemp;
bool waitingjump;
};
#endif