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Sprites.hpp 19KB

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  1. const unsigned char avant_normale_n[]={0x3f, 0x83, 0x7f, 0xc7, 0xff, 0xef, 0xff, 0xef, 0xff, 0xef, 0xff, 0xef, 0xff, 0xef, 0xff, 0xef, 0x7f, 0xc7, 0xff, 0xef, 0xff, 0xef, 0xff, 0xef, };
  2. const unsigned char avant_marche_1_n[]={0x3f, 0x83, 0x7f, 0xc7, 0xff, 0xef, 0xff, 0xef, 0xff, 0xef, 0xff, 0xef, 0xff, 0xef, 0xff, 0xef, 0x7f, 0xc7, 0xff, 0xef, 0xff, 0xef, 0xfc, 0x0, };
  3. const unsigned char avant_marche_2_n[]={0x3f, 0x8f, 0x7f, 0xcf, 0xff, 0xef, 0xff, 0xef, 0xff, 0xef, 0xff, 0xef, 0xff, 0xef, 0xff, 0xef, 0x7f, 0xcf, 0xff, 0xef, 0xff, 0xef, 0x7, 0xef, };
  4. const unsigned char arriere_normale_n[]={0x3f, 0x83, 0x7f, 0xc7, 0xff, 0xef, 0xff, 0xef, 0xff, 0xef, 0xff, 0xef, 0xff, 0xef, 0xff, 0xef, 0x7f, 0xc7, 0xff, 0xef, 0xff, 0xef, 0xff, 0xe0, };
  5. const unsigned char arriere_marche_1_n[]={0x3f, 0x83, 0x7f, 0xc7, 0xff, 0xef, 0xff, 0xef, 0xff, 0xef, 0xff, 0xef, 0xff, 0xef, 0xff, 0xef, 0x7f, 0xc7, 0xff, 0xef, 0xff, 0xef, 0x7, 0xef, };
  6. const unsigned char arriere_marche_2_n[]={0x3f, 0x8f, 0x7f, 0xcf, 0xff, 0xef, 0xff, 0xef, 0xff, 0xef, 0xff, 0xef, 0xff, 0xef, 0xff, 0xef, 0x7f, 0xcf, 0xff, 0xef, 0xff, 0xef, 0xfc, 0xf, };
  7. const unsigned char cote_normal_n[]={0x7f, 0x87, 0xff, 0xcf, 0xff, 0xef, 0xff, 0xef, 0xff, 0xef, 0xff, 0xef, 0xff, 0xef, 0xff, 0xef, 0x7f, 0xc7, 0x3f, 0xc3, 0x3f, 0x7, 0x3e, 0x7, };
  8. const unsigned char cote_marche_1_n[]={0x7f, 0x87, 0xff, 0xcf, 0xff, 0xef, 0xff, 0xef, 0xff, 0xef, 0xff, 0xef, 0xff, 0xef, 0xff, 0xef, 0x7f, 0xc7, 0x3f, 0xc3, 0x7f, 0xe7, 0x79, 0xe7, };
  9. const unsigned char cote_marche_2_n[]={0x7f, 0x8f, 0xff, 0xcf, 0xff, 0xef, 0xff, 0xef, 0xff, 0xef, 0xff, 0xef, 0xff, 0xef, 0xff, 0xef, 0x7f, 0xcf, 0x3f, 0xcf, 0x7f, 0xef, 0x79, 0xef, };
  10. const unsigned char avant_normale[]={0xff, 0xff, 0xe0, 0xfe, 0xc0, 0x7c, 0x9b, 0x39, 0xb5, 0xbb, 0xb5, 0xbb, 0x9f, 0x39, 0xce, 0x7c, 0xe0, 0xfe, 0xbb, 0xbb, 0x84, 0x38, 0xff, 0xff, };
  11. const unsigned char avant_marche_1[]={0xff, 0xff, 0xe0, 0xfe, 0xc0, 0x7c, 0x9b, 0x39, 0xb5, 0xbb, 0xb5, 0xbb, 0x9f, 0x39, 0xce, 0x7c, 0xe0, 0xfe, 0xbb, 0xbb, 0x87, 0xff, 0xff, 0xff, };
  12. const unsigned char avant_marche_2[]={0xff, 0xff, 0xe0, 0xff, 0xc0, 0x7f, 0x9b, 0x3f, 0xb5, 0xbf, 0xb5, 0xbf, 0x9f, 0x3f, 0xce, 0x7f, 0xe0, 0xff, 0xbb, 0xbf, 0xfc, 0x3f, 0xff, 0xff, };
  13. const unsigned char arriere_normale[]={0xff, 0xff, 0xe0, 0xfe, 0xc0, 0x7c, 0x80, 0x38, 0x80, 0x38, 0x80, 0x38, 0x80, 0x38, 0xc0, 0x7c, 0xe0, 0xfe, 0xbb, 0xbb, 0x84, 0x3f, 0xff, 0xff, };
  14. const unsigned char arriere_marche_1[]={0xff, 0xff, 0xe0, 0xfe, 0xc0, 0x7c, 0x80, 0x38, 0x80, 0x38, 0x80, 0x38, 0x80, 0x38, 0xc0, 0x7c, 0xe0, 0xfe, 0xbb, 0xbb, 0xfc, 0x38, 0xff, 0xff, };
  15. const unsigned char arriere_marche_2[]={0xff, 0xff, 0xe0, 0xff, 0xc0, 0x7f, 0x80, 0x3f, 0x80, 0x3f, 0x80, 0x3f, 0x80, 0x3f, 0xc0, 0x7f, 0xe0, 0xff, 0xbb, 0xbf, 0x87, 0xff, 0xff, 0xff, };
  16. const unsigned char cote_normal[]={0xff, 0xff, 0xf4, 0xff, 0xf4, 0x7f, 0xb4, 0x3b, 0xb4, 0x3b, 0xf4, 0x3f, 0xe8, 0x3e, 0xe8, 0x7e, 0xf0, 0xff, 0xfb, 0xff, 0xe5, 0xfc, 0xff, 0xff, };
  17. const unsigned char cote_marche_1[]={0xff, 0xff, 0xf4, 0xff, 0xf4, 0x7f, 0xb4, 0x3b, 0xb4, 0x3b, 0xf4, 0x3f, 0xe8, 0x3e, 0xe8, 0x7e, 0xf0, 0xff, 0xfb, 0xff, 0xc7, 0xff, 0xf9, 0xff, };
  18. const unsigned char cote_marche_2[]={0xff, 0xff, 0xf4, 0xff, 0xf4, 0x7f, 0xb4, 0x3f, 0xb4, 0x3f, 0xf4, 0x3f, 0xe8, 0x3f, 0xe8, 0x7f, 0xf0, 0xff, 0xfb, 0xff, 0xff, 0x3f, 0xf9, 0xff, };
  19. const unsigned char epee_av[]={0xff, 0xff, 0xe0, 0xff, 0xc0, 0x7f, 0x9b, 0x3f, 0xb5, 0xbf, 0xb5, 0xbf, 0x9f, 0x3f, 0xce, 0x7f, 0xe0, 0xff, 0xbb, 0xff, 0x85, 0xff, 0xff, 0xff, };
  20. const unsigned char epee_av_n[]={0x3f, 0x9f, 0x7f, 0xdf, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0xdf, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,};
  21. const unsigned char epee_ar[]={0xff, 0xff, 0xe0, 0xff, 0xc0, 0x7f, 0x80, 0x3f, 0x80, 0x3f, 0x80, 0x3f, 0x80, 0x3f, 0xc0, 0x7f, 0xe0, 0xff, 0xbb, 0xbf, 0x84, 0x3f, 0xff, 0xff,};
  22. const unsigned char epee_ar_n[]={0x7f, 0x9f, 0xff, 0xdf, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,};
  23. const unsigned char epee_c[]={0xff, 0xff, 0xf4, 0xff, 0xf4, 0x7f, 0xb4, 0x3f, 0xb4, 0x3f, 0xf4, 0x3f, 0xe8, 0x3f, 0xe8, 0x7f, 0xf0, 0xff, 0xfb, 0xff, 0xe5, 0xff, 0xff, 0xff, };
  24. const unsigned char epee_c_n[]={0x7f, 0x9f, 0xff, 0xdf, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xdf, 0xff, 0xdf, 0x3f, 0x1f, 0x3e, 0x1f, };
  25. const unsigned char epee_normale[]={0xff, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xff, 0x8f, 0xdf, 0xff};
  26. const unsigned char epee_normale_n[]={0x27, 0x77, 0x77, 0x77, 0x77, 0x77, 0x77, 0x77, 0xff, 0xff, 0x77, 0x77, };
  27. Sprite S_epee (epee_normale,epee_normale_n,5,12);
  28. Animation A_epee (S_epee);
  29. Sprite S_e_av ( epee_av , epee_av_n,11,12);
  30. Sprite S_e_ar ( epee_ar , epee_ar_n ,11,12);
  31. Sprite S_e_c ( epee_c,epee_c_n ,11,12);S_e_c.CreateReverse();
  32. Animation A_e_av (S_e_av);
  33. Animation A_e_ar (S_e_ar);
  34. Animation A_e_c (S_e_c);
  35. Sprite S_a_n (avant_normale, avant_normale_n,11,12);
  36. Sprite S_a_m1(avant_marche_1,avant_marche_1_n,11,12);
  37. Sprite S_a_m2(avant_marche_2,avant_marche_2_n,11,12);
  38. Sprite S_ar_n(arriere_normale,arriere_normale_n,11,12);
  39. Sprite S_ar_m1(arriere_marche_1,arriere_marche_1_n,11,12);
  40. Sprite S_ar_m2( arriere_marche_2, arriere_marche_2_n,11,12);
  41. Sprite S_c_n(cote_normal,cote_normal_n,11,12);S_c_n.CreateReverse();
  42. Sprite S_c_m1(cote_marche_1,cote_marche_1_n,11,12);S_c_m1.CreateReverse();
  43. Sprite S_c_m2(cote_marche_2,cote_marche_2_n,11,12);S_c_m2.CreateReverse();
  44. Sprite S_marche_a[]={S_a_m1,S_a_n,S_a_m2,S_a_n};
  45. Sprite S_marche_ar[]={S_ar_m1,S_ar_n,S_ar_m2,S_ar_n};
  46. Sprite S_marche_c[]={S_c_m1,S_c_n,S_c_m2,S_c_n};
  47. Animation A_a_n (S_a_n);
  48. Animation A_a_m(S_marche_a,4,200);
  49. Animation A_ar_n(S_ar_n);
  50. Animation A_ar_m(S_marche_ar,4,200);
  51. Animation A_c_n(S_c_n);
  52. Animation A_c_m(S_marche_c,4,200);
  53. Animation A_Perso[]={ A_a_n , A_a_m , A_ar_n , A_ar_m , A_c_n , A_c_m , A_e_av , A_e_ar , A_e_c};
  54. const unsigned char scoffre[]={0xff, 0xff, 0xa9, 0x5f, 0xa9, 0x5f, 0xa9, 0x5f, 0xbf, 0xdf, 0x80, 0x1f, 0xf9, 0xff, 0x89, 0x1f, 0xaf, 0x5f, 0xa0, 0x5f, 0xf0, 0xff, 0xff, 0xff, };
  55. Sprite s_coffre(scoffre , 12 , 12);
  56. Animation A_coffre(s_coffre);
  57. const unsigned char slime0[]={0xfe, 0xee, 0xc6, 0x83, 0xab, 0x83, 0xfe, };
  58. const unsigned char slime1[]={0x11, 0x39, 0x7d, 0xff, 0xff, 0xff, 0x7d, };
  59. const unsigned char slime2[]={0xfe, 0xfe, 0xee, 0xc6, 0xab, 0x83, 0xfe, };
  60. const unsigned char slime3[]={0x1, 0x11, 0x39, 0x7d, 0xff, 0xff, 0x7d, };
  61. const unsigned char slime4[]={0xfe, 0xee, 0xc6, 0x83, 0x83, 0x83, 0xfe, };
  62. const unsigned char slime5[]={0x11, 0x39, 0x7d, 0xff, 0xff, 0xff, 0x7d, };
  63. const unsigned char slime6[]={0xfe, 0xfe, 0xee, 0xc6, 0x83, 0x83, 0xfe, };
  64. const unsigned char slime7[]={0x1, 0x11, 0x39, 0x7d, 0xff, 0xff, 0x7d, };
  65. const unsigned char slime8[]={0xfe, 0xee, 0xc6, 0x83, 0xa3, 0x83, 0xfe, };
  66. const unsigned char slime9[]={0x19, 0x39, 0x7d, 0xff, 0xff, 0xff, 0x7d, };
  67. const unsigned char slime10[]={0xfe, 0xfe, 0xee, 0xc6, 0xa3, 0x83, 0xfe, };
  68. const unsigned char slime11[]={0x1, 0x19, 0x39, 0x7d, 0xff, 0xff, 0x7d, };
  69. Sprite S_Slime1(slime0,slime1,7,7);S_Slime1.CreateReverse();
  70. Sprite S_Slime2(slime2,slime3,7,7);S_Slime2.CreateReverse();
  71. Sprite S_Slime3(slime4,slime5,7,7);S_Slime3.CreateReverse();
  72. Sprite S_Slime4(slime6,slime7,7,7);S_Slime4.CreateReverse();
  73. Sprite S_Slime5(slime8,slime9,7,7);S_Slime5.CreateReverse();
  74. Sprite S_Slime6(slime10,slime11,7,7);S_Slime6.CreateReverse();
  75. Sprite S_SlimeFace[]={S_Slime1,S_Slime2};
  76. Sprite S_SlimeDos[]={S_Slime3,S_Slime4};
  77. Sprite S_SlimeCote[]={S_Slime5,S_Slime6};
  78. Animation A_SlimeFace(S_SlimeFace,2,200);
  79. Animation A_SlimeDos(S_SlimeDos,2,200);
  80. Animation A_SlimeCote(S_SlimeCote,2,200);
  81. Animation A_Slime[]={A_SlimeFace,A_SlimeDos,A_SlimeCote};
  82. const unsigned char SacPV0[]={0xff, 0xc7, 0xd7, 0x83, 0xbb, 0x83, 0xff, 0xff, };
  83. const unsigned char SacPV3[]={0xff, 0xc7, 0xc7, 0x83, 0x83, 0x83, 0xff, 0xff, };
  84. const unsigned char SacPV6[]={0xff, 0xc7, 0xc7, 0x8b, 0x83, 0x83, 0xff, 0xff, };
  85. const unsigned char SacPV0_n[]={0x38, 0x7c, 0xff, 0xff, 0xff, 0xff, 0xff, 0x6c, };
  86. const unsigned char SacPV3_n[]={0x38, 0x7c, 0xff, 0xff, 0xff, 0xff, 0xff, 0x6c, };
  87. const unsigned char SacPV6_n[]={0x38, 0x7c, 0xff, 0xff, 0xff, 0xff, 0xff, 0x38, };
  88. Sprite S_SacPV0 (SacPV0,SacPV0_n ,7,8);
  89. Sprite S_SacPV3 (SacPV3, SacPV3_n,7,8);
  90. Sprite S_SacPV6 (SacPV6,SacPV6_n ,7,8);S_SacPV6.CreateReverse();
  91. Animation A_Sac_avant(S_SacPV0);
  92. Animation A_Sac_arriere(S_SacPV3);
  93. Animation A_Sac_cote(S_SacPV6);
  94. Animation A_SacPV[]={A_Sac_avant,A_Sac_arriere,A_Sac_cote};
  95. const unsigned char tileset[]={0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0xff, 0xff, 0xc0, 0x3, 0xc0, 0x3, 0xcf, 0xe3, 0xc8, 0x23, 0xca, 0x23, 0xc9, 0x23, 0xc8, 0xa3, 0xc8, 0x23, 0xcf, 0xe3, 0xc0, 0x3, 0x40, 0x3, 0x60, 0x3, 0x3f, 0xff, 0xff, 0xff, 0x0, 0xf, 0x0, 0xf, 0x1f, 0xcf, 0x10, 0x4f, 0x14, 0x4f, 0x12, 0x4f, 0x11, 0x4f, 0x10, 0x4f, 0x1f, 0xcf, 0x0, 0xf, 0x0, 0xb, 0x0, 0x1b, 0xff, 0xf3, 0xff, 0xff, 0x0, 0x3, 0x3f, 0xf3, 0x20, 0x13, 0x3f, 0xf3, 0x18, 0x63, 0x10, 0x23, 0x10, 0x23, 0x11, 0xa3, 0x10, 0xa3, 0x10, 0x23, 0x10, 0x23, 0x10, 0x23, 0xff, 0xff, 0xff, 0xff, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0xff, 0xff, 0x3, 0xff, 0x6, 0x3, 0xb, 0xff, 0x1d, 0x57, 0x2f, 0xff, 0x7a, 0xab, 0xaf, 0xff, 0xf5, 0x57, 0xbf, 0xff, 0xea, 0xab, 0xbf, 0xff, 0xd5, 0x57, 0xff, 0xff, 0xaa, 0xab, 0xff, 0x3, 0x1, 0x83, 0xff, 0x43, 0x55, 0xe3, 0xff, 0xd3, 0xaa, 0xfb, 0xff, 0xd7, 0x55, 0x7f, 0xff, 0xf7, 0xaa, 0xbf, 0xff, 0xf7, 0x55, 0x5f, 0xff, 0xff, 0xaa, 0xaf, 0xff, 0xff, 0x0, 0x3, 0xff, 0xff, 0x55, 0x57, 0xff, 0xff, 0xaa, 0xab, 0xff, 0xff, 0x55, 0x57, 0xff, 0xff, 0xaa, 0xab, 0xff, 0xff, 0x55, 0x57, 0xff, 0xff, 0xaa, 0xab, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0xff, 0xff, 0x0, 0x3, 0x0, 0x3, 0xff, 0xff, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x4, 0x83, 0x4, 0x83, 0x4, 0x83, 0x4, 0x83, 0x4, 0x83, 0x4, 0x83, 0x4, 0x83, 0x4, 0x83, 0x4, 0x83, 0x4, 0x83, 0x4, 0x83, 0x4, 0x83, 0x4, 0x83, 0x4, 0x83, 0x3, 0x3, 0xc, 0xc3, 0x8, 0x43, 0xc, 0xc3, 0xb, 0x43, 0x8, 0x43, 0x8, 0x43, 0x8, 0x43, 0x8, 0x43, 0x8, 0x43, 0x8, 0x43, 0x8, 0x43, 0x8, 0x43, 0x7, 0x83, 0x3, 0x3, 0xc, 0xc3, 0x8, 0x43, 0xc, 0xc3, 0xb, 0x43, 0x8, 0x7f, 0x8, 0x43, 0x8, 0x43, 0x8, 0x7f, 0x8, 0x43, 0x8, 0x43, 0x8, 0x43, 0x8, 0x43, 0x7, 0x83, 0x3, 0x3, 0xc, 0xc3, 0x8, 0x43, 0xc, 0xc3, 0xb, 0x43, 0xf8, 0x43, 0x8, 0x43, 0x8, 0x43, 0xf8, 0x43, 0x8, 0x43, 0x8, 0x43, 0x8, 0x43, 0x8, 0x43, 0x7, 0x83, 0x3, 0x3, 0xc, 0xc3, 0x8, 0x43, 0xc, 0xc3, 0xf, 0xc3, 0xc, 0xc3, 0xc, 0xc3, 0xc, 0xc3, 0xc, 0xc3, 0xc, 0xc3, 0xc, 0xc3, 0xc, 0xc3, 0xc, 0xc3, 0x4, 0x83, 0x3, 0x3, 0xc, 0xc3, 0x8, 0x43, 0xc, 0xc3, 0xf, 0xc3, 0xc, 0xff, 0xc, 0xc3, 0xc, 0xc3, 0xc, 0xff, 0xc, 0xc3, 0xc, 0xc3, 0xc, 0xc3, 0xc, 0xc3, 0x4, 0x83, 0x3, 0x3, 0xc, 0xc3, 0x8, 0x43, 0xc, 0xc3, 0xf, 0xc3, 0xfc, 0xc3, 0xc, 0xc3, 0xc, 0xc3, 0xfc, 0xc3, 0xc, 0xc3, 0xc, 0xc3, 0xc, 0xc3, 0x4, 0xc3, 0x4, 0x83, 0x0, 0x3, 0x7f, 0xfb, 0x54, 0xab, 0x54, 0xab, 0x54, 0xab, 0x5f, 0xeb, 0x40, 0xb, 0x7c, 0xfb, 0x44, 0x8b, 0x57, 0xab, 0x50, 0x2b, 0x78, 0x7b, 0x7f, 0xfb, 0x0, 0x3, 0x0, 0x3, 0x7f, 0xf3, 0x40, 0x13, 0x7f, 0xf3, 0x20, 0x23, 0x2c, 0xa3, 0x20, 0x23, 0x7f, 0xf3, 0x40, 0x13, 0x7f, 0xf3, 0x5, 0x3, 0x5, 0x3, 0x7, 0x3, 0x0, 0x3, 0x83, 0x3, 0xc4, 0x8f, 0xa8, 0x57, 0x9b, 0x67, 0xac, 0xd7, 0x94, 0xa7, 0x4c, 0xcb, 0x3f, 0xf3, 0xcf, 0xcb, 0x95, 0xe7, 0x89, 0x47, 0x78, 0x7f, 0x8, 0x43, 0x7, 0x83, 0x80, 0x3, 0x78, 0x3, 0x64, 0x3, 0x54, 0x3, 0x4a, 0x3, 0x21, 0x3, 0x1f, 0x3, 0x0, 0x7f, 0x0, 0x9b, 0x0, 0xab, 0x1, 0x4b, 0x2, 0x13, 0x3, 0xe3, 0x0, 0x3, 0x0, 0x3, 0x8, 0x3, 0x14, 0x3, 0x8, 0x3, 0x0, 0x23, 0x0, 0x73, 0x4, 0x23, 0xa, 0x3, 0x4, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x2, 0x3, 0x0, 0x3, 0x20, 0x13, 0x0, 0x3, 0x0, 0x3, 0x2, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, };
  96. bool tileprop[]={ 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0};
  97. unsigned char M_mapprincipal[]={
  98. 0x00,0x00,0x00,0x00,0x00,0x00,0x14,0x00,0x00,0x00,0x00,0x0E,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x0F,0x00,0x00,0x00,0x00,0x00,0x00,0x14,
  99. 0x00,0x00,0x00,0x00,0x14,0x00,0x00,0x00,0x00,0x00,0x00,0x09,0x10,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x10,0x10,0x09,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  100. 0x00,0x12,0x00,0x00,0x00,0x12,0x00,0x00,0x00,0x00,0x00,0x09,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x09,0x00,0x00,0x14,0x12,0x00,0x00,0x00,
  101. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x14,0x00,0x00,0x00,0x09,0x00,0x00,0x00,0x00,0x05,0x07,0x06,0x00,0x00,0x00,0x09,0x12,0x00,0x00,0x00,0x00,0x00,0x00,
  102. 0x00,0x00,0x00,0x00,0x12,0x00,0x00,0x00,0x00,0x00,0x00,0x09,0x00,0x00,0x00,0x11,0x01,0x03,0x02,0x00,0x00,0x00,0x09,0x00,0x00,0x14,0x00,0x00,0x14,0x00,
  103. 0x00,0x00,0x14,0x00,0x00,0x00,0x00,0x00,0x00,0x12,0x00,0x09,0x00,0x00,0x00,0x00,0x00,0x15,0x00,0x00,0x00,0x00,0x09,0x00,0x00,0x00,0x00,0x12,0x00,0x00,
  104. 0x00,0x00,0x00,0x00,0x00,0x00,0x14,0x00,0x00,0x00,0x00,0x09,0x00,0x00,0x00,0x00,0x15,0x15,0x00,0x00,0x00,0x00,0x09,0x00,0x12,0x00,0x00,0x00,0x00,0x00,
  105. 0x14,0x00,0x00,0x00,0x00,0x14,0x00,0x00,0x00,0x00,0x00,0x0B,0x08,0x08,0x08,0x0C,0x00,0x15,0x00,0x0B,0x08,0x08,0x0C,0x00,0x00,0x00,0x14,0x00,0x12,0x00,
  106. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x12,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x15,0x00,0x00,0x00,0x00,0x00,0x14,0x00,0x00,0x00,0x00,0x00,
  107. 0x00,0x00,0x00,0x12,0x00,0x00,0x00,0x00,0x00,0x00,0x14,0x00,0x00,0x00,0x00,0x15,0x00,0x15,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x12,0x00,0x14,0x00,
  108. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x14,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x15,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x12,0x00,
  109. 0x14,0x00,0x00,0x14,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x15,0x00,0x15,0x00,0x00,0x15,0x00,0x15,0x00,0x00,0x00,0x00,0x14,0x00,0x00,0x00,0x00,
  110. 0x00,0x00,0x00,0x00,0x00,0x00,0x12,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x15,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  111. 0x00,0x00,0x00,0x12,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x15,0x00,0x15,0x00,0x00,0x00,0x12,0x00,0x00,0x00,0x00,0x00,0x15,0x00,0x00,0x00,0x00,0x00,0x00,
  112. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x15,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x15,0x00,0x00,0x14,0x00,0x00,0x00,0x00,
  113. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x15,0x00,0x00,0x00,0x12,0x00,0x00,0x00,0x12,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x14,0x00,
  114. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x15,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x15,0x00,0x15,0x00,0x00,0x12,0x00,0x00,0x00,
  115. 0x0E,0x08,0x08,0x08,0x08,0x08,0x08,0x0C,0x15,0x00,0x0B,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x0F,0x00,0x00,0x00,0x00,0x00,0x15,0x00,0x00,0x00,0x00,0x00,
  116. 0x09,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x11,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x09,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x14,0x00,
  117. 0x09,0x00,0x00,0x05,0x07,0x07,0x06,0x00,0x00,0x15,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x09,0x00,0x00,0x00,0x00,0x15,0x15,0x14,0x00,0x00,0x00,0x00,
  118. 0x09,0x00,0x00,0x01,0x04,0x03,0x02,0x11,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x09,0x00,0x00,0x00,0x15,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  119. 0x09,0x00,0x00,0x00,0x00,0x15,0x15,0x00,0x15,0x15,0x00,0x05,0x07,0x07,0x07,0x06,0x00,0x00,0x09,0x00,0x00,0x00,0x00,0x00,0x15,0x00,0x00,0x12,0x00,0x00,
  120. 0x09,0x00,0x00,0x05,0x07,0x06,0x00,0x00,0x15,0x00,0x00,0x01,0x03,0x04,0x03,0x02,0x11,0x00,0x09,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  121. 0x09,0x00,0x00,0x01,0x03,0x02,0x11,0x00,0x00,0x15,0x00,0x00,0x00,0x15,0x00,0x00,0x00,0x00,0x0A,0x11,0x00,0x00,0x15,0x00,0x00,0x00,0x00,0x14,0x00,0x00,
  122. 0x09,0x00,0x00,0x00,0x15,0x00,0x00,0x00,0x15,0x00,0x00,0x15,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x15,0x00,0x00,0x00,0x00,0x00,
  123. 0x09,0x00,0x00,0x00,0x15,0x15,0x00,0x15,0x00,0x15,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x15,0x00,0x15,0x00,0x00,0x00,0x00,0x00,0x00,0x12,0x00,
  124. 0x09,0x00,0x15,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x15,0x15,0x15,0x00,0x00,0x00,0x00,0x00,0x0D,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x12,0x00,0x00,
  125. 0x09,0x00,0x00,0x15,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x15,0x15,0x10,0x15,0x15,0x00,0x00,0x09,0x00,0x00,0x00,0x00,0x00,0x14,0x00,0x00,0x00,0x12,0x00,
  126. 0x09,0x15,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x15,0x00,0x00,0x15,0x15,0x15,0x00,0x09,0x00,0x00,0x00,0x12,0x00,0x00,0x00,0x00,0x14,0x00,0x00,
  127. 0x0B,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x0C,0x00,0x00,0x00,0x14,0x00,0x12,0x00,0x00,0x00,0x00,0x00,
  128. };
  129. const unsigned char tilesethouse[]={0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x80, 0x7, 0x80, 0x7, 0xff, 0xff, 0x80, 0x7, 0xbf, 0xf7, 0xa0, 0x17, 0xa0, 0x17, 0xbf, 0xf7, 0xa0, 0x17, 0xa0, 0x17, 0xbf, 0xf7, 0x80, 0x7, 0xff, 0xff, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x3f, 0xf3, 0x40, 0xb, 0x5f, 0xeb, 0x5f, 0xeb, 0x5f, 0xeb, 0x40, 0xb, 0x40, 0xb, 0x5f, 0xeb, 0x50, 0x2b, 0x50, 0x2b, 0x70, 0x3b, 0x0, 0x3, 0x0, 0x3, 0x7, 0x83, 0x18, 0x63, 0x20, 0x13, 0x40, 0xb, 0x47, 0x8b, 0x68, 0x5b, 0x90, 0x27, 0x90, 0x27, 0x90, 0x27, 0x63, 0x1b, 0x18, 0x63, 0x7, 0x83, 0xff, 0xff, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0xff, 0xff, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0xff, 0xff, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0xff, 0xff, 0x0, 0x3, 0xff, 0xff, 0x90, 0x27, 0xa0, 0x17, 0x90, 0x27, 0xa0, 0x17, 0x90, 0x27, 0xa0, 0x17, 0x90, 0x27, 0xa0, 0x17, 0x90, 0x27, 0xa0, 0x17, 0x90, 0x27, 0xa0, 0x17, 0xff, 0xff, };
  130. bool tileprophouse[]={ 0,1,1,1,1,1,6,};
  131. unsigned char M_maison1[]={
  132. 0x01,0x05,0x05,0x05,0x05,0x05,0x05,0x06,0x05,0x05,0x05,0x05,0x05,0x05,0x01,
  133. 0x01,0x00,0x00,0x00,0x00,0x02,0x02,0x06,0x02,0x00,0x04,0x00,0x04,0x00,0x01,
  134. 0x01,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
  135. 0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x00,0x00,0x00,0x00,0x03,0x00,0x01,
  136. 0x01,0x00,0x00,0x00,0x00,0x03,0x00,0x06,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
  137. 0x01,0x01,0x00,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x00,0x01,0x01,
  138. };
  139. unsigned char M_maison2[]={
  140. 0x01,0x05,0x05,0x05,0x05,0x05,0x05,0x05,0x01,
  141. 0x01,0x00,0x00,0x00,0x00,0x02,0x02,0x00,0x01,
  142. 0x01,0x00,0x04,0x00,0x00,0x00,0x00,0x00,0x01,
  143. 0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
  144. 0x01,0x00,0x02,0x00,0x00,0x03,0x03,0x00,0x01,
  145. 0x01,0x01,0x01,0x01,0x00,0x01,0x01,0x01,0x01,
  146. };
  147. unsigned char M_maison3[]={
  148. 0x01,0x05,0x05,0x05,0x05,0x05,0x05,0x05,0x05,0x05,0x01,
  149. 0x01,0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x02,0x02,0x01,
  150. 0x01,0x00,0x00,0x06,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
  151. 0x01,0x04,0x00,0x06,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
  152. 0x01,0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x00,0x00,0x01,
  153. 0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x00,0x01,0x01,
  154. };