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monstres.hpp 360B

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  1. #ifndef SLIME
  2. #define SLIME
  3. #include "..\C-Engine\CEngine.hpp"
  4. class IaSlime: public Script
  5. {
  6. public:
  7. void Start();
  8. void UpdateEverySecond();
  9. void Update();
  10. int Direction;
  11. };
  12. class IaSacPV: public Script
  13. {
  14. public:
  15. void Start();
  16. void UpdateEverySecond();
  17. void Update();
  18. int vie;
  19. int Direction;
  20. };
  21. #endif