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39 KiB

#include "..\C-Engine\CHeader.hpp"
#include"BoatControl.hpp"
#include"BoatControlPerso.hpp"
#include"BoatControlPirate.hpp"
#include"EngineGUI.hpp"
int Intro();//Intro du jeu
int Menu();//Menu du jeu
int Jeu( int stage);// Jeu en lui meme
int HistoireStage1();// Les différentes histoires.
int HistoireStage2();
int HistoireStage3();
void PrintTextDelay( int x , int y , int delay , char * txt , int length)//Fonction qui affiche le text en plus classe.
{
int i;
char * buffer = (char *)malloc(sizeof(char) * 2);
for(i = 0; i < length ; i++)
{
input_update();
if(input_trigger(K_SHIFT))return ;
buffer[0] = txt[i];
buffer[1] = '\0';
PrintMini( x + i*4 , y ,(const unsigned char *) buffer, 0);
ML_display_vram();
Sleep(delay);
}
}
int Intro()
{
const unsigned char Bateau[]={0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf7, 0xff, 0xff, 0xff, 0xf7, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf7, 0xff, 0xff, 0xff, 0xf7, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x0, 0x81, 0x80, 0x0, 0x0, 0x3, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0xff, 0xff, 0xe0, 0x0, 0x81, 0x80, 0x0, 0x0, 0x3, 0x0, 0x0, 0x0, 0x0, 0x0, 0xf, 0xff, 0xff, 0xff, 0x0, 0x1, 0x1, 0x80, 0x0, 0x0, 0x3, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0xff, 0xff, 0xfe, 0x0, 0x1, 0x1, 0x80, 0x0, 0x0, 0x3, 0x0, 0x0, 0x0, 0x0, 0x8, 0x0, 0xff, 0xff, 0xfc, 0x0, 0x21, 0x0, 0xc0, 0x0, 0x0, 0x1, 0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7f, 0xff, 0xf8, 0x0, 0x51, 0x0, 0xc0, 0x0, 0x0, 0x1, 0x80, 0x0, 0x3c, 0x0, 0x0, 0x0, 0x3f, 0xff, 0xf8, 0x0, 0x21, 0x0, 0xc0, 0x0, 0x0, 0x1, 0x80, 0x0, 0xf, 0x0, 0x0, 0x10, 0x1f, 0xff, 0xf8, 0x0, 0x2, 0x0, 0xc0, 0x0, 0x0, 0x1, 0x80, 0x0, 0x3, 0xc0, 0x0, 0x0, 0xf, 0xff, 0xf8, 0x0, 0x2, 0x0, 0xc0, 0x0, 0x0, 0x1, 0x80, 0x0, 0x0, 0xf0, 0x0, 0x0, 0x7, 0xff, 0xf8, 0x0, 0x2, 0x0, 0xcf, 0xff, 0xff, 0x1, 0x80, 0x0, 0x0, 0x3c, 0x0, 0x0, 0x3, 0xff, 0xf8, 0x0, 0x2, 0x0, 0xc8, 0x0, 0x1, 0x1, 0x80, 0x0, 0x0, 0xf, 0x0, 0x0, 0x1, 0xff, 0xf8, 0x0, 0x2, 0x0, 0xc4, 0x0, 0x2, 0x1, 0x80, 0x0, 0x0, 0x3, 0xc0, 0x0, 0x0, 0xff, 0xf8, 0x0, 0x2, 0x0, 0xc4, 0x4, 0x2, 0x1, 0x80, 0x0, 0x0, 0x0, 0xf0, 0x0, 0x80, 0x7f, 0xf8, 0x0, 0x4, 0x0, 0xc2, 0x4, 0x4, 0x1, 0x80, 0x3f, 0xff, 0xf0, 0x3c, 0x0, 0x0, 0x7f, 0xc8, 0x0, 0x4, 0x0, 0xc2, 0x4, 0x4, 0x1, 0x80, 0x20, 0x0, 0x10, 0x3f, 0x0, 0x0, 0x3f, 0xc8, 0x0, 0x64, 0x1e, 0xc1, 0x1f, 0x88, 0x3d, 0x80, 0x2f, 0xfe, 0x10, 0x43, 0xc0, 0x0, 0x3f, 0x88, 0x0, 0x24, 0x21, 0xc1, 0x4, 0x8, 0x43, 0x80, 0x2a, 0xaa, 0x10, 0x81, 0xf0, 0x0, 0x1f, 0x88, 0x0, 0x24, 0x40, 0xc1, 0x4, 0x8, 0x81, 0x80, 0x2a, 0xaa, 0x90, 0x81, 0x3c, 0x0, 0x1f, 0x88, 0x0, 0xe4, 0x80, 0x40, 0x84, 0x11, 0x0, 0x80, 0x2a, 0xaa, 0xd0, 0x81, 0xf, 0x0, 0xf, 0x8c, 0x0, 0xe4, 0x80, 0x40, 0x84, 0x11, 0x0, 0x80, 0x2a, 0xaa, 0xd0, 0x81, 0x3, 0xc0, 0xf, 0x8c, 0x0, 0xe4, 0x80, 0x40, 0x84, 0x11, 0x0, 0x80, 0x2a, 0xaa, 0x90, 0x42, 0x0, 0xf0, 0xf, 0x88, 0x0, 0xe4, 0x80, 0x40, 0x84, 0x11, 0x0, 0x80, 0x2a, 0xaa, 0x10, 0x3c, 0x0, 0x3c, 0xf, 0x88, 0x0, 0x24, 0x40, 0xc1, 0x4, 0x8, 0x81, 0x80, 0x2a, 0xaa, 0x10, 0x0, 0x0, 0xe, 0x1f, 0x88, 0x0, 0x24, 0x21, 0xc1, 0x4, 0x8, 0x43, 0x80, 0x2f, 0xfe, 0x10, 0x0, 0x0, 0x3, 0x3f, 0xc8, 0x0, 0x64, 0x1e, 0xc1, 0x4, 0x8, 0x3d, 0x80, 0x20, 0x0, 0x10, 0x0, 0x0, 0x0, 0x3f, 0xc8, 0x0, 0x4, 0x0, 0xc2, 0x4, 0x4, 0x1, 0x80, 0x3f, 0xff, 0xf0, 0x0, 0x4, 0x0, 0x7f, 0xf8, 0x0, 0x2, 0x0, 0xc2, 0x3f, 0x84, 0x1, 0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7f, 0xf8, 0x0, 0x2, 0x0, 0xc4, 0x4, 0x2, 0x1, 0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xf8, 0x0, 0x2, 0x0, 0xc4, 0x4, 0x2, 0x1, 0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0xff, 0xf8, 0x0, 0x2, 0x0, 0xc8, 0x0, 0x1, 0x1, 0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3, 0xff, 0xf8, 0x0, 0x2, 0x0, 0xc8, 0x0, 0x1, 0x1, 0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7, 0xff, 0xf8, 0x0, 0x2, 0x0, 0xcf, 0xff, 0xff, 0x1, 0x80, 0x0, 0x0, 0x0, 0x0, 0x20, 0xf, 0xff, 0xf8, 0x0, 0x1, 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0xff, 0xff, 0xff, 0xf7, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, };
const unsigned char BateauN[]={0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x1, 0x80, 0x1c, 0x0, 0x3, 0x0, 0x1c, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x1, 0x80, 0x7f, 0x0, 0x3, 0x0, 0x7f, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x1, 0x80, 0x7f, 0x0, 0x3, 0x0, 0x7f, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x3, 0xc0, 0x7f, 0x0, 0x7, 0x80, 0x7f, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x1, 0x80, 0x7f, 0x0, 0x3, 0x0, 0x7f, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x1, 0x80, 0x7f, 0x0, 0x3, 0x0, 0x7f, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x1, 0x80, 0x7f, 0x0, 0x3, 0x0, 0x7f, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x1, 0x80, 0x7f, 0x0, 0x3, 0x0, 0x7f, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x1, 0x80, 0x7f, 0x0, 0x3, 0x0, 0x7f, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0x1, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1, 0xf, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x81, 0xf, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xc1, 0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xc1, 0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xe1, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xe1, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf1, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf1, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf9, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf9, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf9, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf9, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf1, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xe1, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xe1, 0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xc1, 0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xc1, 0xf, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x81, 0xf, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1, 0xf, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x1, 0xf, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfc, 0x1, 0xf, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf8, 0x1, 0xf, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf0, 0x1, 0xf, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xe0, 0x1, 0xf, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xc0, 0x1, 0x7, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x80, 0x1, 0x3, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x0, 0x1, 0x1, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x0, 0x1, 0x0, 0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf0, 0x0, 0x1, 0x0, 0x7, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x0, 0x0, 0x1, 0x0, 0x1, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x80, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x1, 0x80, 0x7f, 0x0, 0x3, 0x0, 0x7f, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x1, 0x80, 0x7f, 0x0, 0x3, 0x0, 0x7f, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x1, 0x80, 0x7f, 0x0, 0x3, 0x0, 0x7f, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x1, 0x80, 0x7f, 0x0, 0x3, 0x0, 0x7f, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x1, 0x80, 0x7f, 0x0, 0x3, 0x0, 0x7f, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x3, 0xc0, 0x7f, 0x0, 0x7, 0x80, 0x7f, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x1, 0x80, 0x7f, 0x0, 0x3, 0x0, 0x7f, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x1, 0x80, 0x7f, 0x0, 0x3, 0x0, 0x7f, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x1, 0x80, 0x1c, 0x0, 0x3, 0x0, 0x1c, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, };
for(int i=0 ; i < 258 ; i++)
{
ML_clear_vram();
if( i > 124)
{
PrintXY( 4 , 15 , "L'invasion Seanchans" , 0);
PrintMini(50 , 30 , "Par Fife86" , 0);
PrintMini(0 , 40 , "Cree a l'occasion des 7 Days CPC" , 0);
}
if(i < 150)
{
ML_rectangle(90,10,127,50,1,ML_WHITE , ML_WHITE);
}
ML_bmp_or_cl(BateauN , i - 127 , 0 , 127 , 63);
ML_bmp_and_cl(Bateau , i - 127 , 0 , 127 , 63);
Sleep(20);
ML_display_vram();
}
Sleep(1000);
return 1;
}
int Menu()
{
bool end = false;
int choix = 0;
int cx = 40;
int cy = 20;
const unsigned char Curseur[]={0x9f, 0xdf, 0xff, 0xff, 0xff, 0xdf, 0x9f, };
const unsigned char CurseurM[]={0xbf, 0xff, 0xff, 0xbf, };
Intro();
while(end == false)
{
ML_clear_vram();
input_update();
PrintXY( 4 , 5 , "L'invasion Seanhans" , 0);
PrintXY(45,20,"Stage 1" , 0);
PrintXY(45,32,"Stage 2" , 0);
PrintXY(45,44,"Stage 3" , 0);
PrintMini(53,57,"Quitter" , 0);
const unsigned char Deco[]={0x0,0xd0,0x0,0x0,0x30,0x0,0x0,0x10,0x0,0x0,0x10,0x0,0x0,0x10,0x0,0x4,0x71,0x0,0x4,0xf8,0x80,0x4,0xfb,0x80,0x1d,0xfb,0x80,0x3e,0x17,0xc4,0x3e,0x7f,0xcc,0x7e,0xf0,0x9e,0x5,0xff,0xbe,0x1d,0xfb,0xff,0x3e,0x71,0xff,0x7c,0x10,0xff,0x4,0xff,0xfe,0x1f,0x7e,0xf8,0x8e,0x38,0xc0,0x44,0x10,0x8e,0x24,0x11,0xfe,0x14,0xff,0xfe,0xf,0xff,0xfc,0x7,0xff,0xf8};
ML_bmp_or(Deco ,8,30,24,24);
ML_bmp_or(Deco ,95,30,24,24);
if(input_any_key())
{
if(input_trigger(K_DOWN))choix ++;
if(input_trigger(K_UP))choix --;
if(choix < 0)choix = 0;
if(choix > 3)choix = 3;
switch(choix)
{
case 0: cx = 40; cy = 20; break;
case 1: cx = 40; cy = 32; break;
case 2: cx = 40; cy = 44; break;
case 3: cx = 47; cy = 57; break;
}
if(input_trigger(K_EXE))
{
switch(choix)
{
case 0: Jeu(1); break;
case 1: Jeu(2); break;
case 2: Jeu(3); break;
case 3: end = true; break;
}
}
}
if(choix != 3)
{
ML_bmp_or(Curseur , cx , cy , 3 , 7);
ML_bmp_or_rotate(Curseur , cx + 49 , cy , 3 , 7 , 180);
}
else
{
ML_bmp_or(CurseurM , cx , cy , 2 , 4);
ML_bmp_or_rotate(CurseurM , cx + 37 , cy -1 , 2 , 4 , 180);
}
ML_display_vram();
}
return 1;
}
int HistoireStage1()
{
ML_clear_vram();
ML_rectangle(30,20,97,35,1,ML_BLACK,ML_WHITE);
PrintXY(45,23, "Stage 1" , 0);
ML_display_vram();
Sleep(2000);
ML_clear_vram();
PrintMini(80,58,"Skip : SHIFT",0);
PrintTextDelay(15,10,100,"Bienvenue Capitaine,", 20);
if(input_trigger(K_SHIFT) == false)Sleep(500);
if(input_trigger(K_SHIFT) == false)PrintTextDelay(15,20,100,"Le Dragon Reincarne vient", 25);
if(input_trigger(K_SHIFT) == false)PrintTextDelay(15,30,100,"de vous envoyer un message.", 27);
if(input_trigger(K_SHIFT) == false)Sleep(1000);
ML_clear_vram();
PrintMini(80,58,"Skip : SHIFT",0);
PrintTextDelay(15,10,100,"Votre mission est de", 20);
if(input_trigger(K_SHIFT) == false)PrintTextDelay(15,20,100,"detruire des eclaireurs", 23);
if(input_trigger(K_SHIFT) == false)PrintTextDelay(15,30,100,"Seanchans.", 10);
if(input_trigger(K_SHIFT) == false)Sleep(1000);
ML_clear_vram();
PrintMini(80,58,"Skip : SHIFT",0);
PrintTextDelay(15,10,100,"Ils sont aux nombres de 3.", 26);
if(input_trigger(K_SHIFT) == false)PrintTextDelay(15,20,100,"Le Seigneur Dragon compte", 25);
if(input_trigger(K_SHIFT) == false)PrintTextDelay(15,30,100,"sur vous.", 9);
if(input_trigger(K_SHIFT) == false)Sleep(1000);
ML_clear_vram();
PrintTextDelay(30,28,100,"Bonne chance", 13);
Sleep(2000);
return 1;
}
int HistoireStage2()
{
ML_clear_vram();
ML_rectangle(30,20,97,35,1,ML_BLACK,ML_WHITE);
PrintXY(45,23, "Stage 2" , 0);
ML_display_vram();
Sleep(2000);
ML_clear_vram();
PrintMini(80,58,"Skip : SHIFT",0);
PrintTextDelay(5,10,100,"Chef, nos cotes sont attaquees", 30);
if(input_trigger(K_SHIFT) == false)Sleep(500);
if(input_trigger(K_SHIFT) == false)PrintTextDelay(10,20,100,"Il faut defendre nos terres", 27);
if(input_trigger(K_SHIFT) == false)PrintTextDelay(10,30,100,"contre les Seanchans.", 21);
if(input_trigger(K_SHIFT) == false)Sleep(500);
if(input_trigger(K_SHIFT) == false)PrintTextDelay(15,40,100,"Ils y a 6 envahisseurs.", 23);
if(input_trigger(K_SHIFT) == false)Sleep(1000);
return 1;
}
int HistoireStage3()
{
ML_clear_vram();
ML_rectangle(30,20,97,35,1,ML_BLACK,ML_WHITE);
PrintXY(45,23, "Stage 3" , 0);
ML_display_vram();
Sleep(2000);
ML_clear_vram();
PrintMini(80,58,"Skip : SHIFT",0);
PrintTextDelay(5,10,100,"C est la derniere bataille", 26);
if(input_trigger(K_SHIFT) == false)Sleep(500);
if(input_trigger(K_SHIFT) == false)PrintTextDelay(10,20,100,"Ils ont perdus, il ne reste", 27);
if(input_trigger(K_SHIFT) == false)PrintTextDelay(10,30,100,"qu'une dizaine de bateaux", 25);
if(input_trigger(K_SHIFT) == false)Sleep(500);
if(input_trigger(K_SHIFT) == false)PrintTextDelay(15,40,100,"a couler. Tenez bon.", 20);
if(input_trigger(K_SHIFT) == false)Sleep(1000);
return 1;
}
int Jeu( int stage)
{
// Les différents sprites utilisé.
const unsigned char Grade1[]={0x1,0xc0,0x0,0x2,0x20,0x0,0x4,0x10,0x0,0x8,0x88,0x0,0x9,0x48,0x0,0x8,0x8,0x0,0x38,0xe,0x0,0x38,0x8e,0x0,0x9,0xc8,0x0,0x8,0x8,0x0,0x8,0x8,0x0,0x8,0x88,0x0,0x1f,0x7c,0x0,0x3c,0x9e,0x0,0x8,0x8,0x0,0xc,0x18,0x0,0x7,0xf0,0x0};
const unsigned char Grade2[]={0x1,0xc0,0x0,0x2,0x20,0x0,0x4,0x10,0x0,0x8,0x88,0x0,0x9,0x48,0x0,0xa,0x28,0x0,0x38,0xe,0x0,0x38,0xe,0x0,0x8,0x88,0x0,0x39,0xce,0x0,0x38,0xe,0x0,0x8,0x88,0x0,0x1f,0x7c,0x0,0x3c,0x9e,0x0,0x8,0x8,0x0,0xc,0x18,0x0,0x7,0xf0,0x0};
const unsigned char Grade3[]={0x1,0xc0,0x0,0x2,0x20,0x0,0x4,0x90,0x0,0x9,0x48,0x0,0x8,0x8,0x0,0x38,0xe,0x0,0x38,0xe,0x0,0x8,0x88,0x0,0x1f,0x7c,0x0,0x3c,0x9e,0x0,0x8,0x8,0x0,0x8,0x88,0x0,0x1f,0x7c,0x0,0x3c,0x9e,0x0,0x8,0x8,0x0,0xd,0x58,0x0,0x7,0xf0,0x0};
const unsigned char Grade4[]={0x1,0xc0,0x0,0x1a,0x2c,0x0,0x1c,0x9c,0x0,0x9,0x48,0x0,0xa,0xa8,0x0,0x38,0xe,0x0,0x38,0xe,0x0,0x8,0x88,0x0,0x1f,0x7c,0x0,0x3c,0x9e,0x0,0x8,0x8,0x0,0x8,0x88,0x0,0x1f,0x7c,0x0,0x3c,0x9e,0x0,0x8,0x8,0x0,0xd,0x58,0x0,0x7,0xf0,0x0};
const unsigned char Grade5[]={0x0,0x70,0x0,0x0,0x88,0x0,0xd,0x5,0x80,0xe,0x23,0x80,0x4,0xf9,0x0,0x5,0x25,0x0,0x1c,0x51,0xc0,0x1c,0x1,0xc0,0x4,0x21,0x0,0xf,0xdf,0x80,0x1e,0x23,0xc0,0x4,0x1,0x0,0x4,0x1,0x0,0x1c,0x71,0xc0,0x1c,0x1,0xc0,0x4,0x21,0x0,0xf,0xdf,0x80,0x1e,0x23,0xc0,0x4,0x1,0x0,0x6,0xdb,0x0,0x3,0xfe,0x0};
Sprite Sprite_Bateau_Grade1( Grade1 , 17 , 17 ); Sprite_Bateau_Grade1.CreateReverse();
Sprite Sprite_Bateau_Grade2( Grade2 , 17 , 17 ); Sprite_Bateau_Grade2.CreateReverse();
Sprite Sprite_Bateau_Grade3( Grade3 , 17 , 17 ); Sprite_Bateau_Grade3.CreateReverse();
Sprite Sprite_Bateau_Grade4( Grade4 , 17 , 17 ); Sprite_Bateau_Grade4.CreateReverse();
Sprite Sprite_Bateau_Grade5( Grade5 , 21 , 21 ); Sprite_Bateau_Grade5.CreateReverse();
Animation A_Bateau_Grade1( Sprite_Bateau_Grade1);
Animation A_Bateau_Grade2( Sprite_Bateau_Grade2);
Animation A_Bateau_Grade3( Sprite_Bateau_Grade3);
Animation A_Bateau_Grade4( Sprite_Bateau_Grade4);
Animation A_Bateau_Grade5( Sprite_Bateau_Grade5);
const unsigned char I_Boulet[]={ 0xff , 0xff};
Sprite Sprite_Boulet( I_Boulet , 2 ,2);
Animation A_Boulet( Sprite_Boulet);
const unsigned char TileSetMer[]={0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0xf0,0x7f,0x0,0x40,0x0,0x70,0x0,0x10,0x0,0x30,0x0,0x60,0x0,0x40,0x0,0x40,0x0,0x40,0x0,0x80,0x0,0x80,0x0,0xf0,0x0,0x10,0x0,0x1f,0x80,0x0,0x80,0x0,0x80,0x0,0xc0,0x0,0x40,0x0,0x40,0x0,0x60,0x0,0x20,0x0,0x20,0x0,0x30,0x0,0x10,0x0,0x10,0x0,0x30,0x0,0x20,0x0,0x60,0x0,0x40,0x7,0x40,0x5,0xc0,0x4,0xc0,0x3c,0xc0,0x20,0x0,0xc0,0x0,0x80,0x0,0x80,0x0,0xc0,0x0,0x60,0x0,0x20,0x0,0x20,0x0,0x30,0x0,0xe,0x0,0x3,0xc0,0x0,0x60,0x0,0x20,0x0,0x30,0xc1,0xf0,0x7b,0x0,0x6,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x2,0x0,0x7f,0x10,0xc1,0xe0};
bool TileProp[]= { false , true , true, true, true, true, true}; //, true , true , true , true , true , true , true , true , true , true , true , true , true , true, true , true , true , true , true , true , true , true };
const unsigned char * map1[]={
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//*******************Commun*****************//
Engine Game;// Création du moteur
Vent VentJeu;// Création de la météo.
Boat Bateau_Joueur; // Création du bateau du joueur.
Object * Bateau = new Object; // Création de l'object Joueur
Bateau->GetTransforms()->SetXY(88 * 12,( 100 - 56) * 12);// Placement du joueur sur la map.
Bateau->GetRender()->SetRender(A_Bateau_Grade4 );// Affection de l'image du bateau au joueur.
Bateau->AddRigibody();
Bateau->GetRigibody()->SetMass(500);
Bateau->AffectTag("Bateau");
BoatControlPerso * Bateau_Script = new BoatControlPerso;// Création du script du joueur.
Bateau->AffectScript(Bateau_Script);
Bateau_Script->Initialisation(& VentJeu , & Bateau_Joueur , & A_Boulet);//Initialisation des pointeurs utilisé dans le script.
Map Niveau1;//Création de la map
Niveau1.SetMap(TileSetMer , map1 , TileProp , 12 , 12 , 100 ,100);// Paramètrage de la map.
Game.AffectMap( &Niveau1);//Affection de la map au moteur.
Niveau1.AffectEngine( &Game);
EngineGUI Game_GUI;//Création de la GUI.
Game.AffectScript(Game_GUI);
Game_GUI.Initialisation(& VentJeu , & Bateau_Joueur );
Game.SetFpsWish(26);//Limite des FPS voulut.
Game.AddObject( Bateau);//Ajout du joueur au moteur.
//***************Stage*************//
Boat Bateau_Pirate1;//Création de tout les pirates.
Object * Pirate1 = new Object;
Pirate1->GetRender()->SetRender(A_Bateau_Grade1 );
BoatControlPirate * Pirate1_Script = new BoatControlPirate;
Pirate1->AffectScript(Pirate1_Script);
Pirate1_Script->Initialisation(& VentJeu , & Bateau_Pirate1, & A_Boulet);
Boat Bateau_Pirate2;
Object * Pirate2 = new Object();
Pirate2->GetRender()->SetRender(A_Bateau_Grade1 );
BoatControlPirate * Pirate2_Script = new BoatControlPirate;
Pirate2->AffectScript(Pirate2_Script);
Pirate2_Script->Initialisation(& VentJeu , & Bateau_Pirate2, & A_Boulet);
Boat Bateau_Pirate3;
Object * Pirate3 = new Object;;
Pirate3->GetRender()->SetRender(A_Bateau_Grade1 );
BoatControlPirate * Pirate3_Script = new BoatControlPirate;
Pirate3->AffectScript(Pirate3_Script);
Pirate3_Script->Initialisation(& VentJeu , & Bateau_Pirate3, & A_Boulet);
Boat Bateau_Pirate4;
Object * Pirate4 = new Object;;
Pirate4->GetRender()->SetRender(A_Bateau_Grade2 );
BoatControlPirate * Pirate4_Script = new BoatControlPirate;
Pirate4->AffectScript(Pirate4_Script);
Pirate4_Script->Initialisation(& VentJeu , & Bateau_Pirate4, & A_Boulet);
Boat Bateau_Pirate5;
Object * Pirate5 = new Object;;
Pirate5->GetRender()->SetRender(A_Bateau_Grade2 );
BoatControlPirate * Pirate5_Script = new BoatControlPirate;
Pirate5->AffectScript(Pirate5_Script);
Pirate5_Script->Initialisation(& VentJeu , & Bateau_Pirate5, & A_Boulet);
Boat Bateau_Pirate6;
Object * Pirate6 = new Object;;
Pirate6->GetRender()->SetRender(A_Bateau_Grade3 );
BoatControlPirate * Pirate6_Script = new BoatControlPirate;
Pirate6->AffectScript(Pirate6_Script);
Pirate6_Script->Initialisation(& VentJeu , & Bateau_Pirate6, & A_Boulet);
Boat Bateau_Pirate7;
Object * Pirate7 = new Object;;
Pirate7->GetRender()->SetRender(A_Bateau_Grade3 );
BoatControlPirate * Pirate7_Script = new BoatControlPirate;
Pirate7->AffectScript(Pirate7_Script);
Pirate7_Script->Initialisation(& VentJeu , & Bateau_Pirate7, & A_Boulet);
Boat Bateau_Pirate8;
Object * Pirate8 = new Object;;
Pirate8->GetRender()->SetRender(A_Bateau_Grade3 );
BoatControlPirate * Pirate8_Script = new BoatControlPirate;
Pirate8->AffectScript(Pirate8_Script);
Pirate8_Script->Initialisation(& VentJeu , & Bateau_Pirate8, & A_Boulet);
Boat Bateau_Pirate9;
Object * Pirate9 = new Object;;
Pirate9->GetRender()->SetRender(A_Bateau_Grade4 );
BoatControlPirate * Pirate9_Script = new BoatControlPirate;
Pirate9->AffectScript(Pirate9_Script);
Pirate9_Script->Initialisation(& VentJeu , & Bateau_Pirate9, & A_Boulet);
switch(stage)
{
case 1:
Pirate1->GetTransforms()->SetXY(50 * 12,( 100 - 54) * 12);//Placement des pirates sur la map.
Pirate2->GetTransforms()->SetXY(17 * 12,( 100 - 72) * 12);
Pirate3->GetTransforms()->SetXY(16 * 12,( 100 - 34) * 12 );
Game.AddObject( Pirate1);//Ajout des pirates au moteur.
Game.AddObject( Pirate2);
Game.AddObject( Pirate3);
Bateau_Script->objectifmax = 3;
HistoireStage1();
break;
case 2:
Pirate1->GetTransforms()->SetXY(50 * 12,( 100 - 54) * 12);
Pirate2->GetTransforms()->SetXY(17 * 12,( 100 - 72) * 12);
Pirate3->GetTransforms()->SetXY(16 * 12,( 100 - 34) * 12 );
Pirate4->GetTransforms()->SetXY(30 * 12,( 100 - 20) * 12);
Pirate5->GetTransforms()->SetXY(60 * 12,( 100 - 70) * 12);
Pirate6->GetTransforms()->SetXY(0 * 12,( 100 - 80) * 12 );
Game.AddObject( Pirate1);
Game.AddObject( Pirate2);
Game.AddObject( Pirate3);
Game.AddObject( Pirate4);
Game.AddObject( Pirate5);
Game.AddObject( Pirate6);
Bateau_Script->objectifmax = 6;
HistoireStage2();
break;
case 3:
Pirate1->GetTransforms()->SetXY(54 * 12,( 100 - 54) * 12);
Pirate2->GetTransforms()->SetXY(24 * 12,( 100 - 72) * 12);
Pirate3->GetTransforms()->SetXY(39 * 12,( 100 - 23) * 12 );
Pirate4->GetTransforms()->SetXY(8 * 12,( 100 - 40) * 12);
Pirate5->GetTransforms()->SetXY(68 * 12,( 100 - 26) * 12);
Pirate6->GetTransforms()->SetXY(49* 12,( 100 - 93) * 12 );
Pirate7->GetTransforms()->SetXY(4 * 12,( 100 - 43) * 12);
Pirate8->GetTransforms()->SetXY(13 * 12,( 100 - 4) * 12);
Pirate9->GetTransforms()->SetXY(40 * 12,( 100 - 95) * 12 );
Pirate9->GetTransforms()->SetXY(40 * 12,( 100 - 95) * 12 );
Game.AddObject( Pirate1);
Game.AddObject( Pirate2);
Game.AddObject( Pirate3);
Game.AddObject( Pirate4);
Game.AddObject( Pirate5);
Game.AddObject( Pirate6);
Game.AddObject( Pirate7);
Game.AddObject( Pirate8);
Game.AddObject( Pirate9);
Bateau_Script->objectifmax = 9;
HistoireStage3();
break;
}
//************Lancement du jeu************//
Game.Game(); // Lancement du jeu.
return 1;
}
extern "C"
{
int AddIn_main(int isAppli, unsigned short OptionNum)
{
Menu();
return 1;
}
#pragma section _BR_Size
unsigned long BR_Size;
#pragma section
#pragma section _TOP
int InitializeSystem(int isAppli, unsigned short OptionNum)
{
return INIT_ADDIN_APPLICATION(isAppli, OptionNum);
}
#pragma section
}