#ifndef IABOMBER #define IABOMBER #include "..\C-Engine\CEngine.hpp" #include "IA_Monstre.hpp" // Mob script class Mob_Bomber: public Mob { public: Mob_Bomber(); void Update(); void UpdateEverySecond(); Animation A_Bomb; private: int choix; bool needtoback; bool isground; int life; }; class Ia_Bomb: public Script { public: void Update(); }; #endif