#include "IA_Monstre.hpp" Mob::Mob() { direction = true; couldown = 0; } void Mob::SetDirection( bool d) { direction = d; } void Mob::SetCouldown( int c) { couldown = c; } void Mob_InLine::Update() { if(direction) { Move( - 1 , 0 ); if(CollisionDecor( GetX() - 1 , GetY() )) direction = false; } else { Move( 1 , 0 ); if(CollisionDecor( GetX() + 1 , GetY() )) direction = true; } ReverseRender(direction); } void Mob_InLine_Jump::UpdateEverySecond() { if(couldown < 0) { GetBody()->velocity.y = 25 ; couldown = 80 ; } couldown --; } void Mob_InLine_Fly::Update() { if(direction) { Move( - 2 , 0 ); if(CollisionDecor( GetX() - 1 , GetY() )) direction = false; } else { Move( 2 , 0 ); if(CollisionDecor( GetX() + 1 , GetY() )) direction = true; } GetBody()->velocity.y = 9; ReverseRender(direction); } void Mob_Piaf::Update() { if( CollisionDecor( GetX() , (GetY() - 1 ))) SetIt(0); else SetIt(1); ReverseRender(direction); } void Mob_Piaf::UpdateEverySecond() { if( CollisionDecor( GetX() , (GetY() - 1 )) && !couldown ) GetBody()->velocity.y = 25; couldown --; if(couldown < 0)couldown = 4; } void Mob_Champ::Update() { couldown --; if(couldown < 0) { if(direction) direction = false; else direction = true; GetBody()->velocity.y = 20; couldown = 50; } ReverseRender(direction); }