#ifndef IAWHISPY #define IAWHISPY #include "..\C-Engine\CEngine.hpp" #include "IA_Monstre.hpp" // Mob script class Mob_Whispy: public Mob { public: Mob_Whispy(); void Update(); void UpdateEverySecond(); Animation A_Souffle; Animation A_Apple; Animation A_FS; private: int choix; int life; int couldown; }; class Ia_Apple: public Script { public: Ia_Apple(); void Update(); private : int rebond; }; class Ia_Souffle: public Script { public: void Update(); }; class Ia_FS: public Script { public: Ia_FS(); void Update(); int time; }; #endif