// Kirby const unsigned char KA1[]={0xff, 0xff, 0xf8, 0x1f, 0xe0, 0x7, 0xf0, 0x13, 0x80, 0x9, 0x80, 0x9, 0x80, 0x3, 0x80, 0x3, 0xe0, 0x7, 0xe0, 0x7, 0xe0, 0x7, 0xd0, 0x3, 0xcc, 0xf, 0xe3, 0xff, 0xf1, 0xf, 0xfe, 0xff, }; const unsigned char KA1N[]={0x7, 0xe0, 0x1f, 0xf8, 0x3f, 0xfc, 0x7f, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x7f, 0xfc, 0x3f, 0xfc, 0x7f, 0xfc, 0x7f, 0xfe, 0x7f, 0xfe, 0x3f, 0xf0, 0x1f, 0xf8, 0xe, 0xf8, }; const unsigned char KA2[]={0xff, 0xff, 0xfe, 0x1f, 0xf8, 0x7, 0xc4, 0x13, 0x80, 0xb, 0x80, 0x9, 0x80, 0x1, 0x80, 0x1, 0x80, 0x13, 0xc0, 0xf, 0x80, 0x7, 0x80, 0x7, 0x80, 0x7, 0x80, 0x7, 0x80, 0x7, 0xc0, 0x7, 0xc0, 0x9, 0xe0, 0x1, 0xf8, 0x3, 0xe7, 0xff, 0xf0, 0x1f, 0xff, 0xff, }; const unsigned char KA2N[]={0x1, 0xe0, 0x7, 0xf8, 0x3f, 0xfc, 0x7f, 0xfe, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x7f, 0xfc, 0xff, 0xfc, 0xff, 0xfc, 0xff, 0xfc, 0xff, 0xfc, 0xff, 0xfc, 0x7f, 0xfe, 0x7f, 0xff, 0x3f, 0xff, 0x3f, 0xff, 0x3f, 0xfc, 0x1f, 0xf0, 0xf, 0xe0, }; const unsigned char KM1[]={0xff, 0xff, 0xf8, 0x3f, 0xe0, 0xf, 0xe0, 0xf, 0xc0, 0x17, 0xc0, 0x17, 0xc2, 0x17, 0xc1, 0x7, 0xc1, 0x7, 0xe2, 0x17, 0xfc, 0x7, 0x90, 0xf, 0x88, 0x1f, 0x8f, 0xe3, 0xff, 0xc3, 0xff, 0xff, }; const unsigned char KM1N[]={0x7, 0xc0, 0x1f, 0xf0, 0x3f, 0xf8, 0x3f, 0xf8, 0x7f, 0xfc, 0x7f, 0xfc, 0x7f, 0xfc, 0x7f, 0xfc, 0x7f, 0xfc, 0x7f, 0xfc, 0xff, 0xfc, 0xff, 0xf8, 0xff, 0xfc, 0xff, 0xfe, 0x70, 0x7e, 0x0, 0x3c, }; const unsigned char KM2[]={0xff, 0xff, 0xf8, 0x1f, 0xe0, 0xf, 0xc0, 0xf, 0xc0, 0x57, 0x80, 0x57, 0x80, 0x55, 0x80, 0x5, 0x88, 0x5, 0xc8, 0x25, 0xf8, 0x7, 0xfc, 0xf, 0xf3, 0xff, 0xf8, 0x5f, 0xff, 0xff, 0xff, 0xff, }; const unsigned char KM2N[]={0x7, 0xe0, 0x1f, 0xf0, 0x3f, 0xf8, 0x7f, 0xf8, 0x7f, 0xfc, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0xff, 0x3f, 0xfe, 0x1f, 0xf8, 0x1f, 0xf0, 0xf, 0xf0, 0x7, 0xe0, 0x0, 0x0, }; const unsigned char KM3[]={0xff, 0xff, 0xf8, 0x3f, 0xe0, 0xf, 0xf0, 0xf, 0x80, 0xa5, 0x80, 0xa5, 0x80, 0xa5, 0x80, 0x5, 0xe0, 0x7, 0xe0, 0x47, 0xe0, 0xb, 0xd0, 0xb, 0xcc, 0x33, 0xe3, 0xc7, 0xf1, 0xff, 0xff, 0xff, }; const unsigned char KM3N[]={0x7, 0xc0, 0x1f, 0xf0, 0x3f, 0xf8, 0x7f, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0xfe, 0x3f, 0xfc, 0x7f, 0xfe, 0x7f, 0xfe, 0x7f, 0xfe, 0x3f, 0xfc, 0x1f, 0x38, 0xe, 0x0, }; const unsigned char KN[]={0xff, 0xff, 0xfc, 0x1f, 0xf0, 0x7, 0xe0, 0x7, 0xe0, 0x3, 0xc0, 0x53, 0x80, 0x51, 0x80, 0x51, 0x80, 0x1, 0x80, 0x1, 0xc8, 0x25, 0xf8, 0x7, 0xfc, 0xf, 0xe3, 0xf3, 0xc1, 0xe1, 0xff, 0xff, }; const unsigned char KNN[]={0x3, 0xe0, 0xf, 0xf8, 0x1f, 0xfc, 0x3f, 0xfc, 0x3f, 0xfe, 0x7f, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0xff, 0x3f, 0xfe, 0x1f, 0xfc, 0x3f, 0xfe, 0x7f, 0xff, 0x3e, 0x3e, }; const unsigned char KS[]={0xff, 0xff, 0xfe, 0x1f, 0xc8, 0x5, 0x80, 0x5, 0x80, 0x1, 0x80, 0x3, 0xc0, 0x53, 0xe0, 0x53, 0xe0, 0x53, 0xe6, 0x3, 0xe9, 0x5, 0xf1, 0x29, 0xf0, 0x91, 0xf0, 0xa3, 0xf9, 0xe7, 0xff, 0xff, }; const unsigned char KSN[]={0x1, 0xe0, 0x37, 0xfa, 0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0xfe, 0x7f, 0xfe, 0x3f, 0xfe, 0x3f, 0xff, 0x3f, 0xff, 0x1f, 0xff, 0x1f, 0xff, 0x1f, 0xfe, 0xf, 0xfc, 0x7, 0x38, }; const unsigned char KMF1[]={0xff, 0xff, 0xff, 0xff, 0x81, 0xe3, 0xfe, 0x0, 0x63, 0xf8, 0x0, 0x13, 0xf0, 0x0, 0xb, 0xf0, 0x0, 0xb, 0xe0, 0x0, 0x7, 0xe0, 0x0, 0x57, 0xc0, 0x0, 0x53, 0xc0, 0x0, 0x53, 0xc0, 0x0, 0x3, 0xc1, 0x0, 0x83, 0xc1, 0x0, 0x43, 0xc2, 0x0, 0x7b, 0xe4, 0x0, 0x43, 0xf8, 0x0, 0x87, 0xe0, 0x0, 0x7, 0x90, 0x0, 0xf, 0x90, 0x0, 0xf, 0xc8, 0x0, 0x1f, 0xe6, 0x0, 0x63, 0xf1, 0x81, 0x81, 0xff, 0xff, 0x81, 0xff, 0xff, 0xff, }; const unsigned char KMF1N[]={0x0, 0x7e, 0x1c, 0x1, 0xff, 0xbe, 0x7, 0xff, 0xfe, 0xf, 0xff, 0xfe, 0x1f, 0xff, 0xfe, 0x1f, 0xff, 0xfe, 0x3f, 0xff, 0xfc, 0x3f, 0xff, 0xfc, 0x7f, 0xff, 0xfe, 0x7f, 0xff, 0xfe, 0x7f, 0xff, 0xfe, 0x7f, 0xff, 0xfe, 0x7f, 0xff, 0xfe, 0x7f, 0xff, 0xfe, 0x3f, 0xff, 0xfe, 0x3f, 0xff, 0xfc, 0x7f, 0xff, 0xfc, 0xff, 0xff, 0xf8, 0xff, 0xff, 0xf8, 0x7f, 0xff, 0xfc, 0x3f, 0xff, 0xfe, 0x1f, 0xff, 0xff, 0xf, 0x7e, 0xff, 0x0, 0x0, 0x7e, }; const unsigned char KMF2[]={0xff, 0xff, 0xff, 0xff, 0x81, 0xff, 0xfe, 0x0, 0x7f, 0xf8, 0x0, 0x1f, 0xf0, 0x0, 0xf, 0xf0, 0x0, 0xf, 0xe0, 0x0, 0x7, 0xe0, 0x0, 0x57, 0xc0, 0x0, 0x53, 0xc0, 0x0, 0x53, 0xc0, 0x0, 0x3, 0xc1, 0x0, 0x83, 0xc1, 0x0, 0x43, 0xc2, 0x0, 0x7b, 0xe4, 0x0, 0x43, 0xf8, 0x0, 0x87, 0xe0, 0x0, 0x7, 0xf0, 0x0, 0xf, 0xf0, 0x0, 0xf, 0xf8, 0x0, 0x1f, 0xc6, 0x0, 0x63, 0x81, 0x81, 0x81, 0x81, 0xff, 0x81, 0xff, 0xff, 0xff, }; const unsigned char KMF2N[]={0x0, 0x7e, 0x0, 0x1, 0xff, 0x80, 0x7, 0xff, 0xe0, 0xf, 0xff, 0xf0, 0x1f, 0xff, 0xf8, 0x1f, 0xff, 0xf8, 0x3f, 0xff, 0xfc, 0x3f, 0xff, 0xfc, 0x7f, 0xff, 0xfe, 0x7f, 0xff, 0xfe, 0x7f, 0xff, 0xfe, 0x7f, 0xff, 0xfe, 0x7f, 0xff, 0xfe, 0x7f, 0xff, 0xfe, 0x3f, 0xff, 0xfe, 0x3f, 0xff, 0xfc, 0x3f, 0xff, 0xfc, 0x1f, 0xff, 0xf8, 0x1f, 0xff, 0xf8, 0x3f, 0xff, 0xfc, 0x7f, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xff, 0x7e, 0xff, 0x7e, 0x0, 0x7e, }; const unsigned char KMF3[]={0xff, 0xff, 0xff, 0xe1, 0x81, 0xff, 0xc0, 0x0, 0x7f, 0xc0, 0x0, 0x1f, 0xc0, 0x0, 0xf, 0xc0, 0x0, 0xf, 0xe0, 0x0, 0x7, 0xe0, 0x0, 0x57, 0xf0, 0x0, 0x53, 0xf0, 0x0, 0x53, 0xe0, 0x0, 0x3, 0xe0, 0x0, 0x83, 0xe0, 0x0, 0x43, 0xe0, 0x0, 0x7b, 0xe0, 0x0, 0x43, 0xe0, 0x0, 0x87, 0xe0, 0x0, 0x7, 0xf0, 0x0, 0x9, 0xf0, 0x0, 0x9, 0xf8, 0x0, 0x13, 0xc6, 0x0, 0x67, 0x81, 0x81, 0x8f, 0x81, 0xff, 0xff, 0xff, 0xff, 0xff, }; const unsigned char KMF3N[]={0x1e, 0x7e, 0x0, 0x3f, 0xff, 0x80, 0x7f, 0xff, 0xe0, 0x7f, 0xff, 0xf0, 0x7f, 0xff, 0xf8, 0x7f, 0xff, 0xf8, 0x3f, 0xff, 0xfc, 0x3f, 0xff, 0xfc, 0x1f, 0xff, 0xfe, 0x1f, 0xff, 0xfe, 0x3f, 0xff, 0xfe, 0x3f, 0xff, 0xfe, 0x3f, 0xff, 0xfe, 0x3f, 0xff, 0xfe, 0x3f, 0xff, 0xfe, 0x3f, 0xff, 0xfc, 0x3f, 0xff, 0xfe, 0x1f, 0xff, 0xff, 0x1f, 0xff, 0xff, 0x3f, 0xff, 0xfe, 0x7f, 0xff, 0xfc, 0xff, 0xff, 0xf8, 0xff, 0x7e, 0xf0, 0x7e, 0x0, 0x0, }; const unsigned char KF[]={0xff, 0xff, 0xff, 0xff, 0x81, 0xff, 0xfe, 0x0, 0x7f, 0xf8, 0x0, 0x1f, 0xf0, 0x0, 0xf, 0xf0, 0x0, 0xf, 0xe0, 0x0, 0x7, 0xe0, 0x0, 0x57, 0xc0, 0x0, 0x53, 0xc0, 0x0, 0x53, 0xc0, 0x0, 0x3, 0xc1, 0x0, 0x83, 0xc1, 0x0, 0x43, 0xc2, 0x0, 0x7b, 0xe4, 0x0, 0x43, 0xf8, 0x0, 0x87, 0xe0, 0x0, 0x7, 0xf0, 0x0, 0xf, 0xf0, 0x0, 0xf, 0xf8, 0x0, 0x1f, 0xc6, 0x0, 0x63, 0x81, 0x81, 0x81, 0x81, 0xff, 0x81, 0xff, 0xff, 0xff, }; const unsigned char KFN[]={0x0, 0x7e, 0x0, 0x1, 0xff, 0x80, 0x7, 0xff, 0xe0, 0xf, 0xff, 0xf0, 0x1f, 0xff, 0xf8, 0x1f, 0xff, 0xf8, 0x3f, 0xff, 0xfc, 0x3f, 0xff, 0xfc, 0x7f, 0xff, 0xfe, 0x7f, 0xff, 0xfe, 0x7f, 0xff, 0xfe, 0x7f, 0xff, 0xfe, 0x7f, 0xff, 0xfe, 0x7f, 0xff, 0xfe, 0x3f, 0xff, 0xfe, 0x3f, 0xff, 0xfc, 0x3f, 0xff, 0xfc, 0x1f, 0xff, 0xf8, 0x1f, 0xff, 0xf8, 0x3f, 0xff, 0xfc, 0x7f, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xff, 0x7e, 0xff, 0x7e, 0x0, 0x7e, }; const unsigned char Kirby_Plein_Saut[]={0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xe1, 0x81, 0xe3, 0xc0, 0x0, 0x63, 0xc0, 0x0, 0x13, 0xc0, 0x0, 0xb, 0xc0, 0x0, 0xb, 0xe0, 0x0, 0x7, 0xe0, 0x0, 0x57, 0xf0, 0x0, 0x53, 0xf0, 0x0, 0x53, 0xe0, 0x0, 0x3, 0xe0, 0x0, 0x83, 0xe0, 0x0, 0x43, 0xe0, 0x0, 0x7b, 0xe0, 0x0, 0x43, 0xe0, 0x0, 0x87, 0xe0, 0x0, 0x7, 0x90, 0x0, 0x9, 0x90, 0x0, 0x9, 0xc8, 0x0, 0x13, 0xe6, 0x0, 0x67, 0xf1, 0x81, 0x8f, 0xff, 0xff, 0xff, }; const unsigned char Kirby_Plein_SautN[]={0x0, 0x0, 0x0, 0x1e, 0x7e, 0x1c, 0x3f, 0xff, 0xbe, 0x7f, 0xff, 0xfe, 0x7f, 0xff, 0xfe, 0x7f, 0xff, 0xfe, 0x7f, 0xff, 0xfe, 0x3f, 0xff, 0xfc, 0x3f, 0xff, 0xfc, 0x1f, 0xff, 0xfe, 0x1f, 0xff, 0xfe, 0x3f, 0xff, 0xfe, 0x3f, 0xff, 0xfe, 0x3f, 0xff, 0xfe, 0x3f, 0xff, 0xfe, 0x3f, 0xff, 0xfe, 0x3f, 0xff, 0xfc, 0x7f, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0xff, 0xfe, 0x3f, 0xff, 0xfc, 0x1f, 0xff, 0xf8, 0xf, 0x7e, 0xf0, }; const unsigned char Kirby_Plein_Vole_1[]={0xff, 0xff, 0xff, 0xf0, 0xc0, 0xf1, 0xe0, 0x0, 0x31, 0xe0, 0x0, 0x9, 0xe0, 0x0, 0x5, 0xe0, 0x0, 0x5, 0xf0, 0x0, 0x3, 0xf0, 0x0, 0x2b, 0xf8, 0x0, 0x29, 0xf8, 0x0, 0x29, 0xf0, 0x0, 0x1, 0xf0, 0x0, 0x41, 0xf0, 0x0, 0x21, 0xf0, 0x0, 0x3d, 0xf0, 0x0, 0x21, 0xf0, 0x0, 0x43, 0xf0, 0x0, 0x3, 0xe8, 0x0, 0x7, 0xe8, 0x0, 0x7, 0xc4, 0x0, 0xf, 0xc7, 0x0, 0x3f, 0xc8, 0xc0, 0xff, 0xc9, 0xff, 0xff, 0xff, 0xff, 0xff, }; const unsigned char Kirby_Plein_Vole_1N[]={0xf, 0x3f, 0xe, 0x1f, 0xff, 0xdf, 0x3f, 0xff, 0xff, 0x3f, 0xff, 0xff, 0x3f, 0xff, 0xff, 0x3f, 0xff, 0xff, 0x1f, 0xff, 0xfe, 0x1f, 0xff, 0xfe, 0xf, 0xff, 0xff, 0xf, 0xff, 0xff, 0x1f, 0xff, 0xff, 0x1f, 0xff, 0xff, 0x1f, 0xff, 0xff, 0x1f, 0xff, 0xff, 0x1f, 0xff, 0xff, 0x1f, 0xff, 0xfe, 0x1f, 0xff, 0xfe, 0x3f, 0xff, 0xfc, 0x3f, 0xff, 0xfc, 0x7f, 0xff, 0xf8, 0x7f, 0xff, 0xf0, 0x7f, 0xff, 0xc0, 0x7f, 0x3f, 0x0, 0x36, 0x0, 0x0, }; const unsigned char Kirby_Plein_Vole_2[]={0xff, 0xff, 0xff, 0xff, 0xc0, 0xff, 0xff, 0x0, 0x3f, 0xfc, 0x0, 0xf, 0xf8, 0x0, 0x7, 0xf8, 0x0, 0x7, 0xf0, 0x0, 0x3, 0xf0, 0x0, 0x2b, 0xe0, 0x0, 0x29, 0xe0, 0x0, 0x29, 0xe0, 0x0, 0x1, 0xe0, 0x80, 0x41, 0xe0, 0x80, 0x21, 0xe1, 0x0, 0x3d, 0xf2, 0x0, 0x21, 0xfc, 0x0, 0x43, 0xf0, 0x0, 0x3, 0xe8, 0x0, 0x7, 0xe8, 0x0, 0x7, 0xc4, 0x0, 0xf, 0xc7, 0x0, 0x3f, 0xc8, 0xc0, 0xff, 0xc9, 0xff, 0xff, 0xff, 0xff, 0xff, }; const unsigned char Kirby_Plein_Vole_2N[]={0x0, 0x3f, 0x0, 0x0, 0xff, 0xc0, 0x3, 0xff, 0xf0, 0x7, 0xff, 0xf8, 0xf, 0xff, 0xfc, 0xf, 0xff, 0xfc, 0x1f, 0xff, 0xfe, 0x1f, 0xff, 0xfe, 0x3f, 0xff, 0xff, 0x3f, 0xff, 0xff, 0x3f, 0xff, 0xff, 0x3f, 0xff, 0xff, 0x3f, 0xff, 0xff, 0x3f, 0xff, 0xff, 0x1f, 0xff, 0xff, 0x1f, 0xff, 0xfe, 0x1f, 0xff, 0xfe, 0x3f, 0xff, 0xfc, 0x3f, 0xff, 0xfc, 0x7f, 0xff, 0xf8, 0x7f, 0xff, 0xf0, 0x7f, 0xff, 0xc0, 0x7f, 0x3f, 0x0, 0x36, 0x0, 0x0, }; const unsigned char Kirby_Inspire_1[]={0xff, 0xff, 0xf8, 0x1f, 0xe0, 0x7, 0xf0, 0x13, 0x80, 0x9, 0x80, 0x9, 0x80, 0x3, 0x80, 0x3, 0xe0, 0x7, 0xe0, 0x7, 0xe0, 0x7, 0xd0, 0x3, 0xcc, 0xf, 0xe3, 0xff, 0xf1, 0xf, 0xff, 0xff, }; const unsigned char Kirby_Inspire_1N[]={0x7, 0xe0, 0x1f, 0xf8, 0x3f, 0xfc, 0x7f, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x7f, 0xfc, 0x3f, 0xfc, 0x7f, 0xfc, 0x7f, 0xfe, 0x7f, 0xfe, 0x3f, 0xf0, 0x1f, 0xf8, 0xe, 0xf8, }; const unsigned char Kirby_Inspire_2[]={0xff, 0xff, 0xff, 0xe1, 0x81, 0xff, 0xc0, 0x0, 0x3f, 0xc0, 0x0, 0x4f, 0xc0, 0x0, 0x27, 0xc0, 0x0, 0x23, 0xe0, 0x0, 0x7, 0xe0, 0x0, 0x4f, 0xf0, 0x0, 0x2f, 0xf0, 0x0, 0x1f, 0xe0, 0x0, 0x1f, 0xe0, 0x0, 0x1f, 0xe0, 0x0, 0x1f, 0xe0, 0x0, 0x1f, 0xe0, 0x0, 0x27, 0xe0, 0x0, 0x43, 0xe0, 0x0, 0x7, 0xd0, 0x0, 0xf, 0xd0, 0x0, 0xf, 0x88, 0x0, 0x1f, 0x8e, 0x0, 0x7f, 0x91, 0x81, 0xff, 0x93, 0xff, 0xff, 0xff, 0xff, 0xff, }; const unsigned char Kirby_Inspire_2N[]={0x1e, 0x7e, 0x0, 0x3f, 0xff, 0xc0, 0x7f, 0xff, 0xf0, 0x7f, 0xff, 0xf8, 0x7f, 0xff, 0xfc, 0x7f, 0xff, 0xfe, 0x3f, 0xff, 0xfc, 0x3f, 0xff, 0xf8, 0x1f, 0xff, 0xf8, 0x1f, 0xff, 0xf0, 0x3f, 0xff, 0xf0, 0x3f, 0xff, 0xf0, 0x3f, 0xff, 0xf0, 0x3f, 0xff, 0xf8, 0x3f, 0xff, 0xfc, 0x3f, 0xff, 0xfe, 0x3f, 0xff, 0xfc, 0x7f, 0xff, 0xf8, 0x7f, 0xff, 0xf8, 0xff, 0xff, 0xf0, 0xff, 0xff, 0xe0, 0xff, 0xff, 0x80, 0xfe, 0x7e, 0x0, 0x6c, 0x0, 0x0, }; const unsigned char Kirby_Recrache_1[]={0xff, 0xff, 0xff, 0xe1, 0x81, 0xff, 0xc0, 0x0, 0x3f, 0xc0, 0x0, 0x8f, 0xc0, 0x0, 0x47, 0xc0, 0x0, 0x43, 0xe0, 0x0, 0xf, 0xe0, 0x0, 0x51, 0xf0, 0x0, 0x21, 0xf0, 0x0, 0x11, 0xe0, 0x0, 0x11, 0xe0, 0x0, 0x11, 0xe0, 0x0, 0x1, 0xe0, 0x0, 0x1, 0xe0, 0x0, 0x3, 0xe0, 0x0, 0x3, 0xe0, 0x0, 0x7, 0xf0, 0x0, 0xf, 0xf0, 0x0, 0xf, 0xf8, 0x0, 0x1f, 0xc6, 0x0, 0x63, 0x81, 0x81, 0x81, 0x81, 0xff, 0x81, 0xff, 0xff, 0xff, }; const unsigned char Kirby_Recrache_1N[]={0x1e, 0x7e, 0x0, 0x3f, 0xff, 0xc0, 0x7f, 0xff, 0xf0, 0x7f, 0xff, 0xf8, 0x7f, 0xff, 0xfc, 0x7f, 0xff, 0xfe, 0x3f, 0xff, 0xfe, 0x3f, 0xff, 0xff, 0x1f, 0xff, 0xff, 0x1f, 0xff, 0xff, 0x3f, 0xff, 0xff, 0x3f, 0xff, 0xff, 0x3f, 0xff, 0xff, 0x3f, 0xff, 0xff, 0x3f, 0xff, 0xfe, 0x3f, 0xff, 0xfe, 0x3f, 0xff, 0xfc, 0x1f, 0xff, 0xf8, 0x1f, 0xff, 0xf8, 0x3f, 0xff, 0xfc, 0x7f, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xff, 0x7e, 0xff, 0x7e, 0x0, 0x7e, }; const unsigned char Kirby_Recrache_2[]={0xff, 0xff, 0xf8, 0x1f, 0xe0, 0x7, 0xf0, 0x13, 0x80, 0x9, 0x80, 0x9, 0x80, 0x3, 0x80, 0x15, 0xe0, 0x9, 0xe0, 0x9, 0xe0, 0x3, 0xd0, 0x3, 0xcc, 0xf, 0xe3, 0xff, 0xf1, 0xf, 0xff, 0xff, }; const unsigned char Kirby_Recrache_2N[]={0x7, 0xe0, 0x1f, 0xf8, 0x3f, 0xfc, 0x7f, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0xff, 0x3f, 0xff, 0x7f, 0xfe, 0x7f, 0xfe, 0x7f, 0xfc, 0x3f, 0xf0, 0x1f, 0xf8, 0xe, 0xf8, }; const unsigned char Soufle[]={0xff, 0xff, 0xff, 0xcf, 0xff, 0x3, 0xfc, 0x83, 0xf8, 0x1, 0xf8, 0x1, 0xf0, 0x1, 0xf0, 0x1, 0xf0, 0x1, 0xc8, 0x1, 0x80, 0x1, 0xe0, 0x3, 0xfc, 0x3, 0xff, 0x7, 0xff, 0xff, }; const unsigned char SoufleN[]={0x0, 0x70, 0x0, 0xfc, 0x3, 0xfe, 0x7, 0xfe, 0xf, 0xff, 0xf, 0xff, 0x1f, 0xff, 0x1f, 0xff, 0x3f, 0xff, 0x7f, 0xff, 0xff, 0xff, 0x7f, 0xfe, 0x1f, 0xfe, 0x3, 0xfc, 0x0, 0xf8, }; const unsigned char Aspiration1[]={0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, }; const unsigned char Kirby_Accroupi[]={0xff, 0xff, 0xf8, 0xf, 0xe0, 0x3, 0x80, 0x3, 0x80, 0x53, 0xc0, 0x53, 0xf8, 0x7, 0xcc, 0x29, 0xff, 0xff, }; const unsigned char Kirby_AccroupiN[]={0x7, 0xf0, 0x1f, 0xfc, 0x7f, 0xfe, 0xff, 0xff, 0xff, 0xff, 0x7f, 0xff, 0x3f, 0xfe, 0x7f, 0xff, 0x3f, 0xfe, }; const unsigned char Kirby_Mort_1[]={0xff, 0xff, 0xff, 0xcf, 0xf8, 0x27, 0xe0, 0x7, 0xe2, 0x3, 0xc1, 0x3, 0xc8, 0x25, 0xc4, 0x49, 0xc0, 0x89, 0xc1, 0x9, 0xa2, 0x9, 0x80, 0x7, 0xc1, 0xef, 0xf2, 0x1f, 0xfc, 0x1f, 0xff, 0xff, }; const unsigned char Kirby_Mort_1N[]={0x0, 0xf0, 0x7, 0xf8, 0x1f, 0xfc, 0x3f, 0xfc, 0x3f, 0xfe, 0x7f, 0xfe, 0x7f, 0xff, 0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x7f, 0xf8, 0x3f, 0xf0, 0xf, 0xf0, 0x3, 0xe0, }; const unsigned char Kirby_Mort_2[]={0xff, 0xff, 0xf3, 0xff, 0xe4, 0x1f, 0xe0, 0x7, 0xc0, 0x47, 0xc0, 0x83, 0xa4, 0x13, 0x92, 0x23, 0x91, 0x3, 0x90, 0x83, 0x90, 0x45, 0xe0, 0x1, 0xf7, 0x83, 0xf8, 0x4f, 0xf8, 0x3f, 0xff, 0xff, }; const unsigned char Kirby_Mort_2N[]={0xf, 0x0, 0x1f, 0xe0, 0x3f, 0xf8, 0x3f, 0xfc, 0x7f, 0xfc, 0x7f, 0xfe, 0xff, 0xfe, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0xff, 0x1f, 0xfe, 0xf, 0xfc, 0xf, 0xf0, 0x7, 0xc0, }; const unsigned char Kirby_Mort_3[]={0xff, 0xff, 0xf8, 0x3f, 0xf8, 0x4f, 0xf7, 0x83, 0xe0, 0x1, 0x90, 0x45, 0x90, 0x83, 0x91, 0x3, 0x92, 0x23, 0xa4, 0x13, 0xc0, 0x83, 0xc0, 0x47, 0xe0, 0x7, 0xe4, 0x1f, 0xf3, 0xff, 0xff, 0xff, }; const unsigned char Kirby_Mort_3N[]={0x7, 0xc0, 0xf, 0xf0, 0xf, 0xfc, 0x1f, 0xfe, 0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0xff, 0xfe, 0x7f, 0xfe, 0x7f, 0xfc, 0x3f, 0xfc, 0x3f, 0xf8, 0x1f, 0xe0, 0xf, 0x0, }; const unsigned char Kirby_Mort_4[]={0xff, 0xff, 0xfc, 0x1f, 0xf2, 0x1f, 0xc1, 0xef, 0x80, 0x7, 0xa2, 0x9, 0xc1, 0x9, 0xc0, 0x89, 0xc4, 0x49, 0xc8, 0x25, 0xc1, 0x3, 0xe2, 0x3, 0xe0, 0x7, 0xf8, 0x27, 0xff, 0xcf, 0xff, 0xff, }; const unsigned char Kirby_Mort_4N[]={0x3, 0xe0, 0xf, 0xf0, 0x3f, 0xf0, 0x7f, 0xf8, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0xff, 0x7f, 0xff, 0x7f, 0xfe, 0x3f, 0xfe, 0x3f, 0xfc, 0x1f, 0xfc, 0x7, 0xf8, 0x0, 0xf0, }; const unsigned char Kirby_Fall[]={0xff, 0xff, 0xfe, 0x7f, 0x9e, 0x7f, 0x8f, 0xff, 0x98, 0x3f, 0xa0, 0xf, 0xc0, 0xf, 0xc0, 0x7, 0x80, 0x7, 0x80, 0x5, 0x80, 0x5, 0x84, 0x5, 0xc2, 0x5, 0xc2, 0x7, 0xe2, 0x1f, 0xff, 0xff, }; const unsigned char Kirby_FallN[]={0x1, 0x80, 0x63, 0xc0, 0xf3, 0xc0, 0xff, 0xc0, 0xff, 0xf0, 0xff, 0xf8, 0x7f, 0xf8, 0x7f, 0xfc, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0xff, 0x7f, 0xfe, 0x3f, 0xf8, 0x1f, 0xe0, }; Sprite S_Kirby_Normal( KN , KNN , 16 , 16 ); S_Kirby_Normal.CreateReverse(); // Normal Animation A_Kirby_Normal(S_Kirby_Normal); Sprite S_Kirby_Accroupi( Kirby_Accroupi , Kirby_AccroupiN , 16 , 9 ); S_Kirby_Accroupi.CreateReverse(); // Normal Animation A_Kirby_Accroupi(S_Kirby_Accroupi); Sprite S_Kirby_Cour_1(KM1 , KM1N ,16 ,16); S_Kirby_Cour_1.CreateReverse(); // Cours Sprite S_Kirby_Cour_2(KM2 , KM2N ,16 ,16); S_Kirby_Cour_2.CreateReverse(); Sprite S_Kirby_Cour_3(KM3 , KM3N ,16 ,16); S_Kirby_Cour_3.CreateReverse(); Sprite S_Kirby_Cour[]={ S_Kirby_Cour_1 , S_Kirby_Cour_2 , S_Kirby_Cour_3}; Animation A_Kirby_Cour(S_Kirby_Cour , 3 , 200); Sprite S_Kirby_Saut(KS , KSN ,16 , 16); S_Kirby_Saut.CreateReverse(); // Saut Animation A_Kirby_Saut(S_Kirby_Saut); Sprite S_Kirby_Gobe1(KA1 , KA1N , 16 , 16);S_Kirby_Gobe1.CreateReverse(); // Aspire Sprite S_Kirby_Gobe2(KA2 , KA2N ,16 , 22);S_Kirby_Gobe2.CreateReverse(); Sprite S_Kirby_Gobe[]={S_Kirby_Gobe1 , S_Kirby_Gobe2}; Animation A_Kirby_Aspire(S_Kirby_Gobe , 2 , 200 , true); Sprite S_Kirby_Normal_Full( KF , KFN , 24 , 24);S_Kirby_Normal_Full.CreateReverse(); // Mormal Full Animation A_Kirby_Normal_Full(S_Kirby_Normal_Full); Sprite S_Kirby_Cour_Full_1(KMF1 , KMF1N ,24 ,24); S_Kirby_Cour_Full_1.CreateReverse(); // Cours Full Sprite S_Kirby_Cour_Full_2(KMF2 , KMF2N ,24 ,24); S_Kirby_Cour_Full_2.CreateReverse(); Sprite S_Kirby_Cour_Full_3(KMF3 , KMF3N ,24 ,24); S_Kirby_Cour_Full_3.CreateReverse(); Sprite S_Kirby_Cour_Full[]={ S_Kirby_Cour_Full_1 , S_Kirby_Cour_Full_2 , S_Kirby_Cour_Full_3}; Animation A_Kirby_Cour_Full(S_Kirby_Cour_Full , 3 , 200); Sprite S_Kirby_Saut_Full(Kirby_Plein_Saut , Kirby_Plein_SautN ,24 ,24); S_Kirby_Saut_Full.CreateReverse();// Saut Full Animation A_Kirby_Saut_Full(S_Kirby_Saut_Full); Sprite S_Kirby_Volle_1(Kirby_Plein_Vole_1 , Kirby_Plein_Vole_1N ,24 ,24); S_Kirby_Volle_1.CreateReverse();//Volle Full Sprite S_Kirby_Volle_2(Kirby_Plein_Vole_2 , Kirby_Plein_Vole_2N ,24 ,24); S_Kirby_Volle_2.CreateReverse(); Sprite S_Kirby_Volle[]={ S_Kirby_Volle_1 , S_Kirby_Volle_2}; Animation A_Kirby_Volle(S_Kirby_Volle , 2 , 200); Sprite S_Kirby_Inspire_1(Kirby_Inspire_1 , Kirby_Inspire_1N ,16 ,16); S_Kirby_Inspire_1.CreateReverse();//Inspire Full Sprite S_Kirby_Inspire_2(Kirby_Inspire_2 , Kirby_Inspire_2N ,24 ,24); S_Kirby_Inspire_2.CreateReverse(); Sprite S_Kirby_Inspire[]={ S_Kirby_Inspire_1 , S_Kirby_Inspire_2}; Animation A_Kirby_Inspire(S_Kirby_Inspire , 2 , 100 , false , true); Sprite S_Kirby_Recrache_1(Kirby_Recrache_1 , Kirby_Recrache_1N ,24 ,24); S_Kirby_Recrache_1.CreateReverse();//Recrache Full Sprite S_Kirby_Recrache_2(Kirby_Recrache_2 , Kirby_Recrache_2N ,16 ,16); S_Kirby_Recrache_2.CreateReverse(); Sprite S_Kirby_Recrache[]={ S_Kirby_Recrache_1 , S_Kirby_Recrache_2}; Animation A_Kirby_Recrache(S_Kirby_Recrache , 2 , 100 , false , true); Sprite S_Kirby_Mort_1(Kirby_Mort_1 , Kirby_Mort_1N , 16 , 16); Sprite S_Kirby_Mort_2(Kirby_Mort_2 , Kirby_Mort_2N , 16 , 16); Sprite S_Kirby_Mort_3(Kirby_Mort_3 , Kirby_Mort_3N , 16 , 16); Sprite S_Kirby_Mort_4(Kirby_Mort_4 , Kirby_Mort_4N , 16 , 16); Sprite S_Kirby_Mort[]={ S_Kirby_Mort_1, S_Kirby_Mort_2 , S_Kirby_Mort_3 ,S_Kirby_Mort_4}; Animation A_Mort(S_Kirby_Mort , 4 , 100); Sprite S_Soufle( Soufle , SoufleN , 16 ,15);S_Soufle.CreateReverse(); Animation A_Soufle(S_Soufle); Sprite S_Aspiration(Aspiration1 , 40 , 24);S_Aspiration.CreateReverse(); Animation A_Aspiration(S_Aspiration); Sprite S_Kirby_Fall(Kirby_Fall,Kirby_FallN,16,16);S_Kirby_Fall.CreateReverse(); Animation A_Kirby_Fall(S_Kirby_Fall); Animation A_Kirby[]={ A_Kirby_Normal , A_Kirby_Cour , A_Kirby_Saut , A_Kirby_Aspire , A_Kirby_Normal_Full , A_Kirby_Cour_Full , A_Kirby_Saut_Full , A_Kirby_Volle , A_Kirby_Recrache , A_Kirby_Inspire, A_Kirby_Accroupi, A_Mort, A_Kirby_Fall }; //Etoile const unsigned char Etoile1[]={0xff, 0xff, 0xfe, 0x7f, 0xfe, 0x7f, 0xfc, 0x3f, 0xfc, 0x3f, 0x80, 0x1, 0x80, 0x1, 0xc0, 0x3, 0xe0, 0x7, 0xf0, 0xf, 0xf0, 0xf, 0xe0, 0x7, 0xe0, 0x7, 0xc1, 0x83, 0xc7, 0xe3, 0xff, 0xff, }; const unsigned char Etoile1N[]={0x1, 0x80, 0x3, 0xc0, 0x3, 0xc0, 0x7, 0xe0, 0x7f, 0xfe, 0xff, 0xff, 0xff, 0xff, 0x7f, 0xfe, 0x3f, 0xfc, 0x1f, 0xf8, 0x1f, 0xf8, 0x3f, 0xfc, 0x3f, 0xfc, 0x7f, 0xfe, 0x7e, 0x7e, 0x78, 0x1e, } ; const unsigned char Etoile2[]={0xff, 0xff, 0xff, 0x3f, 0xfe, 0x3f, 0x9c, 0x3f, 0x80, 0x3f, 0xc0, 0x1f, 0xc0, 0xf, 0xe0, 0x3, 0xe0, 0x7, 0xc0, 0x1f, 0xc0, 0x3f, 0x80, 0x3f, 0x98, 0x3f, 0xfe, 0x7f, 0xff, 0x7f, 0xff, 0xff, }; const unsigned char Etoile2N[]={0x0, 0xe1, 0x1, 0xe1, 0xe3, 0xe1, 0xff, 0xe1, 0xff, 0xe1, 0x7f, 0xf1, 0x7f, 0xfd, 0x3f, 0xff, 0x3f, 0xff, 0x7f, 0xf9, 0x7f, 0xe1, 0xff, 0xe1, 0xff, 0xe1, 0xe7, 0xc1, 0x1, 0xc1, 0x0, 0xc1, }; const unsigned char Etoile3[]={0xff, 0xff, 0xc7, 0xe3, 0xc1, 0x83, 0xe0, 0x7, 0xe0, 0x7, 0xf0, 0xf, 0xf0, 0xf, 0xe0, 0x7, 0xc0, 0x3, 0x80, 0x1, 0x80, 0x1, 0xfc, 0x3f, 0xfc, 0x3f, 0xfe, 0x7f, 0xfe, 0x7f, 0xff, 0xff, }; const unsigned char Etoile3N[]={0x78, 0x1e, 0x7e, 0x7e, 0x7f, 0xfe, 0x3f, 0xfc, 0x3f, 0xfc, 0x1f, 0xf8, 0x1f, 0xf8, 0x3f, 0xfc, 0x7f, 0xfe, 0xff, 0xff, 0xff, 0xff, 0x7f, 0xfe, 0x7, 0xe0, 0x3, 0xc0, 0x3, 0xc0, 0x1, 0x80, }; const unsigned char Etoile4[]={0xff, 0xff, 0xfd, 0xff, 0xfc, 0xff, 0xf8, 0x33, 0xf8, 0x3, 0xf8, 0x7, 0xf0, 0x7, 0xc0, 0xf, 0x80, 0xf, 0xe0, 0x7, 0xf0, 0x7, 0xf8, 0x3, 0xf8, 0x73, 0xf8, 0xff, 0xf9, 0xff, 0xff, 0xff, }; const unsigned char Etoile4N[]={0x6, 0x1, 0x7, 0x1, 0x7, 0xcf, 0xf, 0xff, 0xf, 0xff, 0xf, 0xfd, 0x3f, 0xfd, 0xff, 0xf9, 0xff, 0xf9, 0x7f, 0xfd, 0x1f, 0xfd, 0xf, 0xff, 0xf, 0xff, 0xf, 0x8f, 0xf, 0x1, 0xe, 0x1, }; Sprite S_Etoile1(Etoile1 , Etoile1N , 16 , 16 );S_Etoile1.CreateReverse(); Sprite S_Etoile2(Etoile2 , Etoile2N , 15 , 16 );S_Etoile2.CreateReverse(); Sprite S_Etoile3(Etoile3 , Etoile3N , 16 , 16 );S_Etoile3.CreateReverse(); Sprite S_Etoile4(Etoile4 , Etoile4N , 15 , 16 );S_Etoile4.CreateReverse(); Sprite S_Etoile[]={ S_Etoile1 , S_Etoile2 , S_Etoile3 , S_Etoile4}; Animation A_Star(S_Etoile , 4 , 300); // Ours const unsigned char O1[]={0xff, 0xff, 0xff, 0xff, 0xe3, 0xe3, 0xff, 0xcf, 0xcb, 0xff, 0xcc, 0x2f, 0xfc, 0x60, 0x7, 0xf0, 0xc7, 0xaf, 0xe0, 0xdc, 0x3, 0xe0, 0xff, 0xd7, 0xc0, 0x80, 0x1, 0xc0, 0x80, 0x91, 0x80, 0x80, 0x91, 0x80, 0x40, 0x91, 0x80, 0x40, 0x1, 0x80, 0x20, 0x33, 0xc0, 0x18, 0x7, 0xc0, 0x7, 0xff, 0xc0, 0x0, 0x3, 0x80, 0x0, 0x41, 0x80, 0x0, 0x23, 0x88, 0x0, 0x67, 0x8c, 0x8, 0xef, 0xc7, 0xf9, 0xcf, 0xc7, 0xfd, 0xff, 0xff, 0xff, 0xff, }; const unsigned char O1N[]={0x0, 0x1c, 0x1c, 0x0, 0x3e, 0x3e, 0x0, 0x7f, 0xfe, 0x3, 0xff, 0xfe, 0xf, 0xff, 0xfc, 0x1f, 0xff, 0xfc, 0x3f, 0xff, 0xfe, 0x3f, 0xff, 0xff, 0x7f, 0xff, 0xff, 0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x7f, 0xff, 0xfc, 0x7f, 0xff, 0xfc, 0x7f, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x7f, 0xff, 0xfc, 0x7f, 0x87, 0xb8, 0x3b, 0x7, 0x0, }; const unsigned char O2[]={0xff, 0xff, 0xff, 0xff, 0xe3, 0xe3, 0xff, 0xcf, 0xcb, 0xff, 0xcc, 0x2f, 0xfc, 0x60, 0x7, 0xf0, 0xc7, 0xaf, 0xe0, 0xdc, 0x3, 0xe0, 0xff, 0xd7, 0xc0, 0x80, 0x1, 0xc0, 0x80, 0x91, 0x80, 0x80, 0x91, 0x80, 0x40, 0x91, 0x80, 0x40, 0x1, 0x80, 0x20, 0x33, 0xc0, 0x18, 0x7, 0xc0, 0x7, 0xff, 0xe0, 0x0, 0x7, 0xe0, 0x0, 0x7, 0xf0, 0x0, 0xf, 0xf1, 0x0, 0x8f, 0xf8, 0xa0, 0x1f, 0xf8, 0xe1, 0x1f, 0xfc, 0xf3, 0x3f, 0xff, 0xff, 0xff, }; const unsigned char O2N[]={0x0, 0x1c, 0x1c, 0x0, 0x3e, 0x3e, 0x0, 0x7f, 0xfe, 0x3, 0xff, 0xfe, 0xf, 0xff, 0xfc, 0x1f, 0xff, 0xfc, 0x3f, 0xff, 0xfe, 0x3f, 0xff, 0xff, 0x7f, 0xff, 0xff, 0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x7f, 0xff, 0xfc, 0x7f, 0xff, 0xfc, 0x3f, 0xff, 0xfc, 0x3f, 0xff, 0xfc, 0x1f, 0xff, 0xf8, 0x1f, 0xff, 0xf8, 0xf, 0xff, 0xf0, 0xf, 0xff, 0xf0, 0x7, 0xff, 0xe0, 0x3, 0xdd, 0xc0, }; Sprite S_Ours_1(O1 , O1N , 24 , 24 );S_Ours_1.CreateReverse(); Sprite S_Ours_2(O2 , O2N , 24 , 24 );S_Ours_2.CreateReverse(); Sprite S_Ours[]={ S_Ours_1 , S_Ours_2}; Animation A_Ours(S_Ours , 2 , 250); //Piaf const unsigned char Piaf1[]={0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x1f, 0xf8, 0x7, 0xf8, 0x17, 0xf8, 0x17, 0xf8, 0x11, 0xf0, 0x7, 0xe0, 0x7, 0xc0, 0x8f, 0xc0, 0x7f, 0xc0, 0x1f, 0xe0, 0x3f, 0xff, 0xff, }; const unsigned char Piaf1N[]={0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0xe0, 0x7, 0xf8, 0xf, 0xfc, 0xf, 0xfc, 0xf, 0xfe, 0xf, 0xff, 0x1f, 0xfe, 0x3f, 0xfc, 0x7f, 0xf8, 0x7f, 0xf0, 0x7f, 0xf0, 0x3f, 0xe0, 0x1f, 0xc0, }; const unsigned char Piaf2[]={0xff, 0xff, 0xfe, 0x1f, 0xf8, 0x7, 0xf8, 0x17, 0xf8, 0x17, 0x88, 0x11, 0x80, 0x7, 0x80, 0x7, 0xd0, 0xf, 0xe1, 0x7f, 0xe1, 0x1f, 0xf0, 0xbf, 0xf0, 0xdf, 0xf0, 0x9f, 0xf8, 0x9f, 0xff, 0xff, }; const unsigned char Piaf2N[]={0x1, 0xe0, 0x7, 0xf8, 0xf, 0xfc, 0xf, 0xfc, 0x7f, 0xfe, 0xff, 0xff, 0xff, 0xfe, 0xff, 0xfc, 0x7f, 0xf8, 0x7f, 0xf0, 0x3f, 0xf0, 0x1f, 0xe0, 0x1f, 0xf0, 0x1f, 0xf0, 0xf, 0xf0, 0x7, 0x60, }; const unsigned char Piaf3[]={0xff, 0xff, 0xc9, 0xff, 0x89, 0xff, 0x87, 0xff, 0x84, 0x1f, 0x84, 0x7, 0x84, 0x17, 0xc0, 0x17, 0xa0, 0x11, 0x90, 0x7, 0x80, 0x7, 0xc0, 0x8f, 0xc0, 0x7f, 0xe0, 0x1f, 0xf0, 0x3f, 0xff, 0xff, }; const unsigned char Piaf3N[]={0x76, 0x0, 0x7f, 0x0, 0xff, 0x0, 0xff, 0xe0, 0xff, 0xf8, 0xff, 0xfc, 0xff, 0xfc, 0x7f, 0xfe, 0xff, 0xff, 0xff, 0xfe, 0xff, 0xfc, 0x7f, 0xf8, 0x7f, 0xf0, 0x3f, 0xf0, 0x1f, 0xe0, 0xf, 0xc0, }; Sprite S_Piaf_Repos(Piaf1 , Piaf1N , 16,16);S_Piaf_Repos.CreateReverse(); Sprite S_Piaf_Vole1(Piaf2 , Piaf2N , 16 ,16);S_Piaf_Vole1.CreateReverse(); Sprite S_Piaf_Vole2(Piaf3 , Piaf3N , 16 ,16);S_Piaf_Vole2.CreateReverse(); Sprite S_Piaf_Vole[]={ S_Piaf_Vole1 , S_Piaf_Vole2}; Animation A_Piaf_Repos( S_Piaf_Repos ); Animation A_Piaf_Vole( S_Piaf_Vole , 2 , 200 ); Animation A_Piaf[]={ A_Piaf_Repos , A_Piaf_Vole}; // Baby const unsigned char Bb1[]={0xff, 0xff, 0xfe, 0xf, 0xfc, 0xf3, 0xfa, 0xb, 0xcc, 0x57, 0xc8, 0x53, 0xf8, 0x3, 0xf9, 0xfb, 0xfc, 0x77, 0xfe, 0xf, 0xff, 0xff, 0xff, 0xbf, 0xff, 0xff, 0xf8, 0x3f, 0xf8, 0x1f, 0xff, 0xff, }; const unsigned char Bb1N[]={0x3, 0xf0, 0xf, 0xfc, 0x1f, 0xfe, 0x3f, 0xfe, 0x7f, 0xfe, 0x7f, 0xfe, 0x3f, 0xfe, 0xf, 0xfe, 0xf, 0xfc, 0x1f, 0xfc, 0x1f, 0xfc, 0x1f, 0xf8, 0xf, 0xf0, 0xf, 0xe0, 0xf, 0xf0, 0x7, 0xf0, }; const unsigned char Bb2[]={0xff, 0xff, 0x9f, 0xff, 0x9e, 0x7, 0xf8, 0xfb, 0xfa, 0x7, 0xfc, 0x2b, 0xf8, 0x2b, 0xf8, 0x3, 0xf8, 0xfb, 0xfc, 0x37, 0xfe, 0xf, 0xff, 0xfd, 0xdf, 0xc9, 0x8f, 0xf3, 0x9f, 0xff, 0xff, 0xff, }; const unsigned char Bb2N[]={0x63, 0xc0, 0xff, 0xf8, 0xff, 0xfc, 0x7f, 0xfe, 0x1f, 0xfe, 0x1f, 0xfe, 0xf, 0xfe, 0xf, 0xfe, 0xf, 0xfe, 0xf, 0xfc, 0x1f, 0xfe, 0x3f, 0xff, 0x7f, 0xff, 0xff, 0xfe, 0xf8, 0x1c, 0xe0, 0x0, }; Sprite S_Baby_1(Bb1 , Bb1N , 16 ,16);S_Baby_1.CreateReverse(); Sprite S_Baby_2(Bb2 , Bb2N , 16 ,16);S_Baby_2.CreateReverse(); Sprite S_Baby[]={ S_Baby_1 , S_Baby_2}; Animation A_Baby(S_Baby , 2 , 200); // Fantome const unsigned char Bou1[]={0xff, 0xff, 0xff, 0xff, 0xf0, 0x3f, 0xc0, 0xff, 0xc1, 0x7, 0x81, 0x2f, 0x82, 0x2b, 0xc2, 0x2b, 0xc2, 0x3, 0xe5, 0x3, 0x99, 0x87, 0xc0, 0xff, 0xef, 0xf, 0xe8, 0x9f, 0xf0, 0x7f, 0xff, 0xff, }; const unsigned char Bou1N[]={0x0, 0x0, 0xf, 0xc0, 0x3f, 0xf0, 0x7f, 0xf8, 0x7f, 0xfc, 0xff, 0xfc, 0xff, 0xfe, 0xff, 0xfe, 0xff, 0xfe, 0xff, 0xfe, 0xff, 0xfc, 0x7f, 0xf8, 0x7f, 0xf8, 0x3f, 0xf0, 0x1f, 0xe0, 0xf, 0xc0, }; const unsigned char Bou2[]={0xff, 0xff, 0xfc, 0x1f, 0xf0, 0x3f, 0xf0, 0x43, 0x88, 0x8b, 0x84, 0x8b, 0x80, 0x89, 0x80, 0x81, 0xc0, 0x81, 0xf0, 0x41, 0xc0, 0x3f, 0xf0, 0x7, 0x88, 0x9, 0x84, 0x11, 0x8f, 0xe3, 0xff, 0xff, }; const unsigned char Bou2N[]={0x3, 0xe0, 0xf, 0xf8, 0x1f, 0xfc, 0x7f, 0xfe, 0xff, 0xfe, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xff, 0x7f, 0xff, 0x7f, 0xff, 0x7f, 0xfe, 0x7f, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x70, 0x1c, }; Sprite S_Ghost_1(Bou1 , Bou1N , 16 ,16);S_Ghost_1.CreateReverse(); Sprite S_Ghost_2(Bou2 , Bou2N , 16 ,16);S_Ghost_2.CreateReverse(); Sprite S_Ghost[]={S_Ghost_1 , S_Ghost_2}; Animation A_Ghost(S_Ghost , 2 , 200); // Champi const unsigned char Champ1[]={0xff, 0xff, 0xfc, 0x3f, 0xf0, 0xf, 0xe0, 0x7, 0xc0, 0x3, 0x80, 0x3, 0x80, 0x1, 0x80, 0x1, 0x84, 0x1, 0xca, 0x13, 0xf9, 0xef, 0xf0, 0xf, 0xf0, 0xf, 0xf8, 0xbf, 0xe0, 0x1f, 0xff, 0xff, }; const unsigned char Champ1N[]={0x3, 0xc0, 0xf, 0xf0, 0x1f, 0xf8, 0x3f, 0xfc, 0x7f, 0xfe, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0xfe, 0x3f, 0xfc, 0x1f, 0xf8, 0x1f, 0xf8, 0x3f, 0xf0, 0x3f, 0xf0, 0x1f, 0xe0, }; const unsigned char Champ2[]={0xff, 0xff, 0xf0, 0x7f, 0xf0, 0x1f, 0xe1, 0x5f, 0x93, 0x6f, 0x89, 0x2f, 0x80, 0xf, 0xc0, 0x7, 0xf0, 0x43, 0xf8, 0x41, 0xf8, 0x9, 0xf8, 0x9, 0xf0, 0xf, 0xfa, 0x3f, 0xe0, 0x1f, 0xff, 0xff, }; const unsigned char Champ2N[]={0xf, 0x80, 0x1f, 0xe0, 0x1f, 0xf0, 0x7f, 0xf0, 0xff, 0xf8, 0xff, 0xf8, 0xff, 0xf8, 0x7f, 0xfc, 0x3f, 0xfe, 0xf, 0xff, 0xf, 0xff, 0xf, 0xff, 0x1f, 0xfe, 0x3f, 0xf8, 0x3f, 0xf0, 0x1f, 0xe0, }; const unsigned char Champ3[]={0xff, 0xff, 0xfe, 0xf, 0xf8, 0x7, 0xf8, 0x7, 0xf0, 0xd7, 0xf1, 0x95, 0xe1, 0xa9, 0xc0, 0x1, 0x88, 0x8b, 0x88, 0x8f, 0x90, 0xf, 0xf0, 0xf, 0xf0, 0x7, 0xfe, 0x8f, 0xfc, 0x3, 0xff, 0xff, }; const unsigned char Champ3N[]={0x1, 0xf0, 0x7, 0xf8, 0xf, 0xfc, 0xf, 0xfc, 0x1f, 0xfe, 0x1f, 0xff, 0x3f, 0xff, 0x7f, 0xff, 0xff, 0xfe, 0xff, 0xfc, 0xff, 0xf8, 0x7f, 0xf8, 0x1f, 0xfc, 0xf, 0xfe, 0x7, 0xfe, 0x3, 0xfc, }; Sprite S_Champ_Normal(Champ1 , Champ1N , 16 ,16);S_Champ_Normal.CreateReverse(); Sprite S_Champ_HeadLess_1(Champ2 , Champ2N , 16 ,16);S_Champ_HeadLess_1.CreateReverse(); Sprite S_Champ_HeadLess_2(Champ3 , Champ3N , 16 ,16);S_Champ_HeadLess_2.CreateReverse(); Sprite S_Champ_HeadLess[]={S_Champ_HeadLess_1 , S_Champ_HeadLess_2}; Animation A_Champ_Normal(S_Champ_Normal); Animation A_Champ_HeadLess(S_Champ_HeadLess , 2 , 200); Animation A_Champ[]={A_Champ_Normal , A_Champ_HeadLess }; //Oupa const unsigned char Oupa1[]={0xff, 0xff, 0x8f, 0xf9, 0x84, 0x19, 0x84, 0x5, 0x82, 0x3, 0xc2, 0xc7, 0xe2, 0x29, 0x9c, 0x29, 0x88, 0x1, 0xf0, 0x1, 0xe0, 0x13, 0xd0, 0x3, 0xc8, 0xf, 0xc7, 0xff, 0xe3, 0x1f, 0xff, 0xff, }; const unsigned char Oupa1N[]={0x70, 0x6, 0xfb, 0xef, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x7f, 0xfe, 0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0xff, 0x3f, 0xfe, 0x7f, 0xfe, 0x7f, 0xfc, 0x7f, 0xf8, 0x3f, 0xf0, 0x1c, 0xe0, }; const unsigned char Oupa2[]={0xff, 0xff, 0xff, 0xff, 0xfc, 0x1f, 0xf0, 0x7, 0xf8, 0x3, 0xc4, 0xc7, 0xc2, 0x29, 0x82, 0x29, 0x84, 0x1, 0x8c, 0x1, 0x94, 0x13, 0xe8, 0x3, 0xf8, 0xf, 0xc7, 0xff, 0xe2, 0x3f, 0xff, 0xff, }; const unsigned char Oupa2N[]={0x0, 0x0, 0x3, 0xe0, 0xf, 0xf8, 0x1f, 0xfc, 0x3f, 0xfe, 0x7f, 0xfe, 0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x7f, 0xfe, 0x7f, 0xfc, 0x7f, 0xf8, 0x3f, 0xe0, 0x1d, 0xc0, }; Sprite S_Oupa_1(Oupa1 , Oupa1N , 16 ,16);S_Oupa_1.CreateReverse(); Sprite S_Oupa_2(Oupa2 , Oupa2N , 16 ,16);S_Oupa_2.CreateReverse(); Sprite S_Oupa[]={S_Oupa_1 , S_Oupa_2}; Animation A_Oupa(S_Oupa , 2 , 200); //Bomber const unsigned char Bomber1[]={0xff, 0xff, 0xff, 0xfc, 0x1f, 0xff, 0xff, 0xcf, 0xff, 0x80, 0x77, 0xff, 0x80, 0x3f, 0xff, 0xbf, 0x9f, 0xff, 0xc0, 0x4f, 0xff, 0xac, 0x29, 0xff, 0xa8, 0x19, 0xff, 0xac, 0x9, 0xff, 0x80, 0x9, 0xff, 0xbf, 0x8f, 0xff, 0xbf, 0x8f, 0xff, 0xdf, 0xb, 0xff, 0xce, 0x1c, 0x7f, 0xe0, 0x38, 0x7f, 0xff, 0xf8, 0xff, 0xfc, 0xf9, 0xff, 0xfe, 0x7f, 0xff, 0xff, 0xbf, 0xff, 0xfc, 0xff, 0xff, 0xfc, 0x7f, 0xff, 0xfc, 0x7f, 0xff, 0xfc, 0xff, 0xff, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, }; const unsigned char Bomber1N[]={0x7, 0xe0, 0x3f, 0x1f, 0xf8, 0x3f, 0x7f, 0xfc, 0x3f, 0xff, 0xfe, 0x3f, 0xff, 0xfe, 0x3f, 0xff, 0xfe, 0x3f, 0x7f, 0xfe, 0x3f, 0xff, 0xff, 0x3f, 0xff, 0xff, 0x3f, 0xff, 0xff, 0x3f, 0xff, 0xff, 0x3f, 0xff, 0xfe, 0x3f, 0xff, 0xfe, 0x3f, 0x7f, 0xff, 0xbf, 0x7f, 0xff, 0xff, 0x3f, 0xff, 0xff, 0x1f, 0xff, 0xbf, 0xf, 0xff, 0x3f, 0xf, 0xfe, 0x3f, 0x7, 0xf8, 0x3f, 0x7, 0xe0, 0x3f, 0x7, 0xc0, 0x3f, 0x7, 0xc0, 0x3f, 0x7, 0x80, 0x3f, 0x7, 0x80, 0x3f, 0x3, 0x0, 0x3f, }; const unsigned char Bomber2[]={0xff, 0xff, 0xff, 0xfc, 0x1f, 0xff, 0xff, 0xcf, 0xff, 0x80, 0x77, 0xff, 0x80, 0x3f, 0xff, 0xbf, 0x9f, 0xff, 0xc0, 0x4f, 0xff, 0xac, 0x29, 0xff, 0xa8, 0x19, 0xff, 0xac, 0x9, 0xff, 0x80, 0x9, 0xff, 0xbf, 0x8f, 0xff, 0xdf, 0xf, 0xff, 0xce, 0x38, 0xff, 0xe0, 0x70, 0xff, 0xff, 0xf1, 0xff, 0xfc, 0xf3, 0xff, 0xfe, 0xff, 0xff, 0xf3, 0x7f, 0xff, 0xe1, 0xff, 0xff, 0xc3, 0xff, 0xff, 0xc7, 0xff, 0xff, 0xff, 0xff, 0xff, }; const unsigned char Bomber2N[]={0x7, 0xe0, 0x7f, 0x1f, 0xf8, 0x7f, 0x7f, 0xfc, 0x7f, 0xff, 0xfe, 0x7f, 0xff, 0xfe, 0x7f, 0xff, 0xfe, 0x7f, 0x7f, 0xfe, 0x7f, 0xff, 0xff, 0x7f, 0xff, 0xff, 0x7f, 0xff, 0xff, 0x7f, 0xff, 0xff, 0x7f, 0xff, 0xfe, 0x7f, 0x7f, 0xff, 0x7f, 0x7f, 0xff, 0xff, 0x3f, 0xff, 0xff, 0x3f, 0xff, 0x7f, 0x1f, 0xfe, 0x7f, 0x1f, 0xfc, 0x7f, 0x1f, 0xf0, 0x7f, 0x3f, 0xc0, 0x7f, 0x7f, 0x0, 0x7f, 0x7e, 0x0, 0x7f, 0x7c, 0x0, 0x7f, }; const unsigned char Bomber3[]={0xff, 0xff, 0xff, 0xff, 0xe0, 0xff, 0xff, 0xfe, 0x7f, 0xfc, 0x3, 0xbf, 0xfc, 0x1, 0xff, 0xfd, 0xfc, 0xff, 0xfe, 0x2, 0x7f, 0xfd, 0x61, 0x4f, 0xfd, 0x40, 0xcf, 0xfd, 0x60, 0x4f, 0xfc, 0x0, 0x4f, 0xfd, 0xfc, 0x7f, 0xfe, 0xf8, 0x7f, 0x8e, 0x70, 0xff, 0x87, 0x1, 0xff, 0xc7, 0xff, 0xff, 0xe7, 0x9f, 0xff, 0xff, 0xbf, 0xff, 0xff, 0x67, 0xff, 0xff, 0xc3, 0xff, 0xff, 0xe1, 0xff, 0xff, 0xf1, 0xff, 0xff, 0xff, 0xff, }; const unsigned char Bomber3N[]={0x0, 0x3f, 0x7, 0x0, 0xff, 0xc7, 0x3, 0xff, 0xe7, 0x7, 0xff, 0xf7, 0x7, 0xff, 0xf7, 0x7, 0xff, 0xf7, 0x3, 0xff, 0xf7, 0x7, 0xff, 0xff, 0x7, 0xff, 0xff, 0x7, 0xff, 0xff, 0x7, 0xff, 0xff, 0x7, 0xff, 0xf7, 0x73, 0xff, 0xc7, 0xff, 0xff, 0x87, 0xff, 0xff, 0x7, 0x7f, 0xfe, 0x7, 0x3f, 0xfc, 0x7, 0x1f, 0xfc, 0x7, 0x7, 0xfc, 0x7, 0x1, 0xfe, 0x7, 0x0, 0x7f, 0x7, 0x0, 0x3f, 0x7, 0x0, 0x1f, 0x7, }; const unsigned char Bomber4[]={0xff, 0xff, 0xff, 0xff, 0xe0, 0xff, 0xff, 0xfe, 0x7f, 0xfc, 0x3, 0xbf, 0xfc, 0x1, 0xff, 0xfd, 0xfc, 0xff, 0xfe, 0x2, 0x7f, 0xfd, 0x61, 0x4f, 0xfd, 0x40, 0xcf, 0xfd, 0x60, 0x4f, 0xfc, 0x0, 0x4f, 0xfd, 0xfc, 0x7f, 0xfe, 0xf8, 0x7f, 0x8e, 0x70, 0xff, 0x87, 0x1, 0xff, 0xc7, 0xff, 0xff, 0xe7, 0xcf, 0xff, 0xff, 0x9f, 0xff, 0xff, 0x7f, 0xff, 0xff, 0xcf, 0xff, 0xff, 0x8f, 0xff, 0xff, 0x8f, 0xff, 0xff, 0xcf, 0xff, 0xff, 0xcf, 0xff, 0xff, 0xff, 0xff, }; const unsigned char Bomber4N[]={0x0, 0x3f, 0x7, 0x0, 0xff, 0xc7, 0x3, 0xff, 0xe7, 0x7, 0xff, 0xf7, 0x7, 0xff, 0xf7, 0x7, 0xff, 0xf7, 0x3, 0xff, 0xf7, 0x7, 0xff, 0xff, 0x7, 0xff, 0xff, 0x7, 0xff, 0xff, 0x7, 0xff, 0xff, 0x7, 0xff, 0xf7, 0x73, 0xff, 0xc7, 0xff, 0xff, 0x87, 0xff, 0xff, 0x7, 0x7f, 0xfe, 0x7, 0x3f, 0xfc, 0x7, 0x1f, 0xfc, 0x7, 0x7, 0xf8, 0x7, 0x1, 0xf8, 0x7, 0x0, 0xf8, 0x7, 0x0, 0xf8, 0x7, 0x0, 0x78, 0x7, 0x0, 0x78, 0x7, 0x0, 0x30, 0x7, }; const unsigned char Bomber5[]={0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf0, 0x7f, 0xff, 0xff, 0xff, 0x3f, 0xff, 0xfe, 0x1, 0xdf, 0xff, 0xfe, 0x0, 0xff, 0xff, 0xfe, 0xfe, 0x7f, 0xff, 0xff, 0x1, 0x3f, 0xff, 0xfe, 0xb0, 0xa7, 0xff, 0xfe, 0xa0, 0x67, 0xff, 0xfe, 0xa0, 0x67, 0xff, 0xfe, 0xb0, 0x27, 0xff, 0xfe, 0x0, 0x27, 0xff, 0xfe, 0xfe, 0x3f, 0xff, 0xff, 0x7c, 0x2f, 0xff, 0xff, 0x38, 0x71, 0xff, 0xff, 0x80, 0xe1, 0xff, 0xff, 0xff, 0xe3, 0xff, 0xff, 0xb3, 0xe7, 0xff, 0xfc, 0x79, 0xff, 0xff, 0xd8, 0x7e, 0xff, 0xe7, 0xcc, 0x73, 0xff, 0xc3, 0xe6, 0x71, 0xff, 0xc3, 0xf3, 0xf1, 0xff, 0xe7, 0xff, 0xf3, 0xff, 0xff, 0xff, 0xf3, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf7, 0xff, 0xff, 0xff, 0xcf, 0xff, 0xff, 0xff, 0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, }; const unsigned char Bomber5N[]={0x0, 0x0, 0x1f, 0x80, 0x0, 0x0, 0x7f, 0xe0, 0x0, 0x1, 0xff, 0xf0, 0x0, 0x3, 0xff, 0xf8, 0x0, 0x3, 0xff, 0xf8, 0x0, 0x3, 0xff, 0xf8, 0x0, 0x1, 0xff, 0xf8, 0x0, 0x3, 0xff, 0xfc, 0x0, 0x3, 0xff, 0xfc, 0x0, 0x3, 0xff, 0xfc, 0x0, 0x3, 0xff, 0xfc, 0x0, 0x3, 0xff, 0xfc, 0x0, 0x3, 0xff, 0xf8, 0x0, 0x1, 0xff, 0xfe, 0x0, 0x1, 0xff, 0xff, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x7f, 0xfe, 0x0, 0x7, 0xff, 0xfc, 0x7, 0x37, 0xff, 0xf8, 0x1f, 0xff, 0xdf, 0xe0, 0x3f, 0xff, 0xdf, 0x80, 0x7f, 0xff, 0xdf, 0x0, 0x7f, 0xff, 0x9f, 0x0, 0xff, 0xfc, 0x1e, 0x0, 0xff, 0xfe, 0x1e, 0x0, 0xff, 0xfe, 0xc, 0x0, 0xff, 0xfe, 0x0, 0x0, 0x7f, 0xfc, 0x0, 0x0, 0x7f, 0xfc, 0x0, 0x0, 0x3f, 0xf8, 0x0, 0x0, 0x1f, 0xf0, 0x0, 0x0, 0x7, 0xc0, 0x0, 0x0, }; const unsigned char Bomber6[]={0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf, 0xff, 0xff, 0xff, 0xff, 0xf3, 0xff, 0xff, 0xff, 0xe0, 0x7d, 0xff, 0xff, 0xff, 0xe0, 0x1f, 0xff, 0xff, 0xff, 0xe0, 0x1f, 0xff, 0xff, 0xff, 0xef, 0xf, 0xff, 0xff, 0xff, 0xf0, 0xc7, 0xff, 0xff, 0xff, 0xec, 0x27, 0xff, 0xff, 0xdf, 0xe8, 0x17, 0xff, 0xe7, 0xcf, 0xec, 0x14, 0x7f, 0xc3, 0xe7, 0xe0, 0xc, 0x7f, 0xc3, 0xf3, 0xff, 0x4, 0x7f, 0xe7, 0xfd, 0xde, 0x7, 0xff, 0xff, 0xfe, 0x34, 0xf, 0x1f, 0xff, 0xfe, 0x38, 0x1e, 0x1f, 0xff, 0xfe, 0x3f, 0xfe, 0x3f, 0xff, 0xfc, 0x3f, 0x3e, 0x7f, 0xff, 0xf7, 0xff, 0x9f, 0xff, 0xff, 0xcf, 0xff, 0xef, 0xff, 0xff, 0x3f, 0xff, 0x3f, 0xff, 0xff, 0xff, 0xff, 0x1f, 0xff, 0xff, 0xff, 0xff, 0x1f, 0xff, 0xff, 0xff, 0xff, 0x3f, 0xff, 0xff, 0xff, 0xff, 0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, }; const unsigned char Bomber6N[]={0x0, 0x0, 0x3, 0xf0, 0xf, 0x0, 0x0, 0x7, 0xfc, 0xf, 0x0, 0x0, 0x1f, 0xfe, 0xf, 0x0, 0x0, 0x3f, 0xff, 0xf, 0x0, 0x0, 0x3f, 0xff, 0xf, 0x0, 0x0, 0x3f, 0xff, 0xf, 0x0, 0x0, 0x3f, 0xff, 0x8f, 0x0, 0x3, 0x1f, 0xff, 0x8f, 0x7, 0x34, 0x3f, 0xff, 0xf, 0x1f, 0xf8, 0x3f, 0xff, 0x8f, 0x3f, 0xfc, 0x3f, 0xff, 0xcf, 0x7f, 0xfe, 0x3f, 0xff, 0xcf, 0x7f, 0xfe, 0x3f, 0xff, 0xcf, 0xff, 0xff, 0xff, 0xff, 0xef, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xef, 0xff, 0xff, 0xff, 0xff, 0xe7, 0xff, 0xef, 0x7f, 0xff, 0xe3, 0xff, 0xcf, 0x7f, 0xff, 0xc3, 0xff, 0x8f, 0x3f, 0xf8, 0x1, 0xfe, 0xf, 0x1f, 0xf0, 0x1, 0xf8, 0xf, 0x7, 0xc0, 0x1, 0xf0, 0xf, 0x0, 0x0, 0x1, 0xf0, 0xf, 0x0, 0x0, 0x1, 0xe0, 0xf, 0x0, 0x0, 0x1, 0xe0, 0xf, 0x0, 0x0, 0x0, 0xc0, 0xf, }; const unsigned char Bomber7[]={0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xbf, 0xff, 0xff, 0xff, 0xe7, 0x9f, 0xff, 0xff, 0xff, 0xc3, 0xcf, 0xff, 0xff, 0xff, 0xc3, 0xe7, 0xff, 0xff, 0xff, 0xe7, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfc, 0x3f, 0xff, 0xff, 0xff, 0xff, 0xcf, 0xff, 0xff, 0xef, 0x81, 0xf7, 0xff, 0xff, 0x9f, 0x80, 0x7f, 0xff, 0xff, 0x7f, 0xbc, 0x3f, 0xff, 0xff, 0xff, 0x43, 0x1f, 0xff, 0xff, 0xff, 0xb0, 0x9f, 0xff, 0xff, 0xff, 0xa0, 0x5f, 0xff, 0xff, 0xff, 0xb0, 0x51, 0xff, 0xff, 0xff, 0x80, 0x31, 0xff, 0xff, 0xff, 0xfc, 0x11, 0xff, 0xff, 0xff, 0xf8, 0x1f, 0xff, 0xff, 0xff, 0xd0, 0x38, 0xff, 0xff, 0xff, 0xe0, 0x70, 0xff, 0xff, 0xff, 0xff, 0xf1, 0xff, 0xff, 0xff, 0xfc, 0xf3, 0xff, 0xff, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xf3, 0x7f, 0xff, 0xff, 0xff, 0xe1, 0xff, 0xff, 0xff, 0xff, 0xc3, 0xff, 0xff, 0xff, 0xff, 0xc7, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, }; const unsigned char Bomber7N[]={0x0, 0x6, 0x0, 0x0, 0x7f, 0x7, 0x68, 0x0, 0x0, 0x7f, 0x1f, 0xf0, 0x0, 0x0, 0x7f, 0x3f, 0xf8, 0x0, 0x0, 0x7f, 0x7f, 0xfc, 0x0, 0x0, 0x7f, 0x7f, 0xfc, 0x0, 0x0, 0x7f, 0xff, 0xf8, 0x0, 0x0, 0x7f, 0xff, 0xfc, 0x0, 0x0, 0x7f, 0xff, 0xfc, 0xf, 0xc0, 0x7f, 0xff, 0xfc, 0x1f, 0xf0, 0x7f, 0x7f, 0xfe, 0x7f, 0xf8, 0x7f, 0x7f, 0xff, 0xff, 0xfc, 0x7f, 0x3f, 0xff, 0xff, 0xfc, 0x7f, 0x1f, 0xff, 0xff, 0xfe, 0x7f, 0x7, 0xbf, 0xff, 0xfe, 0x7f, 0x0, 0x1e, 0xff, 0xfc, 0x7f, 0x0, 0x0, 0xff, 0xfe, 0x7f, 0x0, 0x0, 0xff, 0xff, 0x7f, 0x0, 0x0, 0xff, 0xff, 0x7f, 0x0, 0x0, 0xff, 0xff, 0x7f, 0x0, 0x0, 0x7f, 0xff, 0x7f, 0x0, 0x0, 0x7f, 0xff, 0xff, 0x0, 0x0, 0x3f, 0xff, 0xff, 0x0, 0x0, 0x3f, 0xff, 0x7f, 0x0, 0x0, 0x1f, 0xfe, 0x7f, 0x0, 0x0, 0x1f, 0xfc, 0x7f, 0x0, 0x0, 0x1f, 0xf0, 0x7f, 0x0, 0x0, 0x3f, 0xc0, 0x7f, 0x0, 0x0, 0x7f, 0x0, 0x7f, 0x0, 0x0, 0x7e, 0x0, 0x7f, 0x0, 0x0, 0x7c, 0x0, 0x7f, }; const unsigned char Bomber8[]={0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xbf, 0xff, 0xe7, 0x9f, 0xff, 0xc3, 0xcf, 0xff, 0xc3, 0xe7, 0xff, 0xe7, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xef, 0xff, 0xff, 0x9f, 0xff, 0xff, 0x7f, 0xff, 0xff, 0xff, 0xff, 0xfc, 0x7f, 0xff, 0xfc, 0x3f, 0xff, 0xfc, 0x3f, 0xff, 0xfc, 0x3f, 0xff, 0xfc, 0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xe1, 0xff, 0xff, 0xfe, 0x7f, 0xfc, 0xf, 0xbf, 0xfc, 0x3, 0xff, 0xfd, 0xe1, 0xff, 0xfe, 0x18, 0xff, 0xfd, 0x84, 0xff, 0xfd, 0x2, 0xff, 0xfd, 0x82, 0x8f, 0xfc, 0x1, 0x8f, 0xff, 0xe0, 0x8f, 0xff, 0xc0, 0xff, 0x8e, 0x81, 0xff, 0x87, 0x3, 0xff, 0xc7, 0xff, 0xff, 0xe7, 0x9f, 0xff, 0xff, 0xbf, 0xff, 0xff, 0x67, 0xff, 0xff, 0xc3, 0xff, 0xff, 0xe1, 0xff, 0xff, 0xf1, 0xff, 0xff, 0xff, 0xff, }; const unsigned char Bomber8N[]={0x0, 0x6, 0x7, 0x7, 0x68, 0x7, 0x1f, 0xf0, 0x7, 0x3f, 0xf8, 0x7, 0x7f, 0xfc, 0x7, 0x7f, 0xfc, 0x7, 0xff, 0xf8, 0x7, 0xff, 0xfc, 0x7, 0xff, 0xfc, 0x7, 0xff, 0xfc, 0x7, 0x7f, 0xf8, 0x7, 0x7f, 0xf8, 0x7, 0x3f, 0xf0, 0x7, 0x1f, 0xe0, 0x7, 0x7, 0x80, 0x7, 0x7, 0xc0, 0x7, 0x7, 0xe0, 0x7, 0x7, 0xe0, 0x7, 0x7, 0xe0, 0x7, 0x7, 0xe0, 0x7, 0x3, 0xc0, 0x7, 0x0, 0x7e, 0x7, 0x0, 0xff, 0x87, 0x3, 0xff, 0xc7, 0x7, 0xff, 0xe7, 0x7, 0xff, 0xe7, 0x7, 0xff, 0xf7, 0x3, 0xff, 0xf7, 0x7, 0xff, 0xe7, 0x7, 0xff, 0xf7, 0x7, 0xff, 0xff, 0x7, 0xff, 0xff, 0x7, 0xff, 0xff, 0x73, 0xff, 0xf7, 0xff, 0xff, 0x7, 0xff, 0xfe, 0x7, 0x7f, 0xfe, 0x7, 0x3f, 0xfc, 0x7, 0x1f, 0xfc, 0x7, 0x7, 0xfc, 0x7, 0x1, 0xfe, 0x7, 0x0, 0x7f, 0x7, 0x0, 0x3f, 0x7, 0x0, 0x1f, 0x7, }; const unsigned char Bomber9[]={0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xdf, 0xff, 0xff, 0xf3, 0xcf, 0xff, 0xff, 0xe1, 0xe7, 0xff, 0xff, 0xe1, 0xf3, 0xff, 0xff, 0xf3, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf7, 0xff, 0xff, 0xff, 0xcf, 0xff, 0xff, 0xcf, 0xbf, 0xff, 0xff, 0xc3, 0xff, 0xff, 0xe1, 0xc3, 0xff, 0xff, 0xfe, 0x43, 0xff, 0xfc, 0xf, 0xbf, 0xff, 0xfc, 0x3, 0xff, 0xff, 0xfd, 0xe1, 0xff, 0xff, 0xfe, 0x18, 0xff, 0xff, 0xfd, 0x84, 0xff, 0xff, 0xfd, 0x2, 0xff, 0xff, 0xfd, 0x82, 0x8f, 0xff, 0xfc, 0x1, 0x8f, 0xff, 0xff, 0xe0, 0x8f, 0xff, 0xff, 0xc0, 0xff, 0xff, 0x8e, 0x81, 0xff, 0xff, 0x87, 0x3, 0xff, 0xff, 0xc7, 0xff, 0xff, 0xff, 0xe7, 0xcf, 0xff, 0xff, 0xff, 0x9f, 0xff, 0xff, 0xff, 0x7f, 0xff, 0xff, 0xff, 0xcf, 0xff, 0xff, 0xff, 0x8f, 0xff, 0xff, 0xff, 0x8f, 0xff, 0xff, 0xff, 0xcf, 0xff, 0xff, 0xff, 0xcf, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, }; const unsigned char Bomber9N[]={0x0, 0x0, 0x0, 0x3, 0x0, 0x0, 0x3, 0xb4, 0x0, 0x0, 0xf, 0xf8, 0x0, 0x0, 0x1f, 0xfc, 0x0, 0x0, 0x3f, 0xfe, 0x0, 0x0, 0x3f, 0xfe, 0x0, 0x0, 0x7f, 0xfc, 0x0, 0x0, 0x7f, 0xfe, 0x0, 0x0, 0x7f, 0xfe, 0x0, 0x0, 0x7f, 0xfe, 0x0, 0x0, 0x3f, 0xfc, 0x0, 0x0, 0x3f, 0xfc, 0x0, 0x0, 0x3f, 0xf8, 0x0, 0x0, 0x7f, 0xf0, 0x0, 0x7e, 0x7f, 0xc0, 0x0, 0xff, 0xfe, 0x0, 0x3, 0xff, 0xfe, 0x0, 0x7, 0xff, 0xfc, 0x0, 0x7, 0xff, 0xe0, 0x0, 0x7, 0xff, 0xf0, 0x0, 0x3, 0xff, 0xf0, 0x0, 0x7, 0xff, 0xe0, 0x0, 0x7, 0xff, 0xf0, 0x0, 0x7, 0xff, 0xf8, 0x0, 0x7, 0xff, 0xf8, 0x0, 0x7, 0xff, 0xf8, 0x0, 0x73, 0xff, 0xf0, 0x0, 0xff, 0xff, 0x0, 0x0, 0xff, 0xfe, 0x0, 0x0, 0x7f, 0xfe, 0x0, 0x0, 0x3f, 0xfc, 0x0, 0x0, 0x1f, 0xfc, 0x0, 0x0, 0x7, 0xf8, 0x0, 0x0, 0x1, 0xf8, 0x0, 0x0, 0x0, 0xf8, 0x0, 0x0, 0x0, 0xf8, 0x0, 0x0, 0x0, 0x78, 0x0, 0x0, 0x0, 0x78, 0x0, 0x0, 0x0, 0x30, 0x0, 0x0, }; const unsigned char Bomber10[]={0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf8, 0x7f, 0xff, 0xff, 0xff, 0xff, 0x9f, 0xff, 0xff, 0xff, 0x3, 0xef, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0xf9, 0x78, 0x7f, 0xff, 0xff, 0xb0, 0x86, 0x3f, 0xff, 0xe7, 0x99, 0x61, 0x3f, 0xff, 0xc3, 0xcf, 0x40, 0xbf, 0xff, 0xc3, 0xe7, 0x60, 0xa3, 0xff, 0xe7, 0xff, 0x0, 0x63, 0xff, 0xff, 0xff, 0xf8, 0x23, 0xff, 0xff, 0xff, 0xf0, 0x3f, 0xff, 0xff, 0x87, 0xa0, 0x78, 0xff, 0xff, 0x87, 0xc0, 0xf0, 0xff, 0xff, 0x87, 0xff, 0xf1, 0xff, 0xff, 0x87, 0xf9, 0xf3, 0xff, 0xff, 0x7f, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0xff, 0xff, 0xff, 0xf9, 0xff, 0xff, 0xff, 0xff, 0xf8, 0xff, 0xff, 0xff, 0xff, 0xf8, 0xff, 0xff, 0xff, 0xff, 0xf9, 0xff, 0xff, 0xff, 0xff, 0xf9, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, }; const unsigned char Bomber10N[]={0x0, 0x0, 0x1f, 0x80, 0x7f, 0x0, 0x0, 0x3f, 0xe0, 0x7f, 0x0, 0x0, 0xff, 0xf0, 0x7f, 0x0, 0x1, 0xff, 0xf8, 0x7f, 0x0, 0x7, 0xff, 0xf8, 0x7f, 0x7, 0x6f, 0xff, 0xfc, 0x7f, 0x1f, 0xff, 0xff, 0xfc, 0x7f, 0x3f, 0xff, 0xff, 0xf8, 0x7f, 0x7f, 0xff, 0xff, 0xfc, 0x7f, 0x7f, 0xff, 0xff, 0xfe, 0x7f, 0xff, 0xf9, 0xff, 0xfe, 0x7f, 0xff, 0xfd, 0xff, 0xfe, 0x7f, 0xff, 0xfc, 0xff, 0xff, 0x7f, 0xff, 0xfc, 0xff, 0xff, 0xff, 0x7f, 0xfc, 0x7f, 0xff, 0xff, 0x7f, 0xfc, 0x3f, 0xff, 0x7f, 0x3f, 0xfc, 0x1f, 0xfe, 0x7f, 0x1f, 0xf8, 0x1f, 0xfc, 0x7f, 0x7, 0x80, 0xf, 0xf0, 0x7f, 0x0, 0x0, 0xf, 0xc0, 0x7f, 0x0, 0x0, 0xf, 0x80, 0x7f, 0x0, 0x0, 0xf, 0x80, 0x7f, 0x0, 0x0, 0xf, 0x0, 0x7f, 0x0, 0x0, 0xf, 0x0, 0x7f, 0x0, 0x0, 0x6, 0x0, 0x7f, }; Sprite S_Bomber_Normal_1( Bomber1 , Bomber1N , 18 , 26); Sprite S_Bomber_Normal_2( Bomber2 , Bomber2N , 17 , 23); Sprite S_Bomber_Normal_3( Bomber3 , Bomber3N , 21 , 23); Sprite S_Bomber_Normal_4( Bomber4 , Bomber4N , 21 , 25); Sprite S_Bomber_Normal[]={ S_Bomber_Normal_1 , S_Bomber_Normal_2 , S_Bomber_Normal_3 , S_Bomber_Normal_4 , S_Bomber_Normal_3 , S_Bomber_Normal_2}; Animation A_Bomber_Normal(S_Bomber_Normal, 6 , 200); Animation A_Bomber_Saut(S_Bomber_Normal, 6 , 600); Sprite S_Bomber_Bomb_1( Bomber5 , Bomber5N , 32 , 32 , - 19 , - 5); Sprite S_Bomber_Bomb_2( Bomber6 , Bomber6N , 36 , 26 , -22 , 0); Sprite S_Bomber_Bomb_3( Bomber7 , Bomber7N , 33 , 31 , -17 , 0); Sprite S_Bomber_Bomb_4( Bomber8 , Bomber8N , 21 , 44); Sprite S_Bomber_Bomb_5( Bomber9 , Bomber9N , 32 , 39); Sprite S_Bomber_Bomb_6( Bomber10 , Bomber10N , 33 , 25 , -20 , 0); Sprite S_Bomber_Bomb[]={ S_Bomber_Bomb_6 , S_Bomber_Bomb_5 , S_Bomber_Bomb_4 , S_Bomber_Bomb_3 , S_Bomber_Bomb_2 , S_Bomber_Bomb_1 }; Animation A_Bomber_Bomb(S_Bomber_Bomb,6,180,true); Animation A_Bomber[]={ A_Bomber_Normal , A_Bomber_Saut , A_Bomber_Bomb}; const unsigned char Bomb[]={0xff, 0xff, 0xff, 0xff, 0xff, 0xdf, 0xe7, 0xcf, 0xc3, 0xe7, 0xc3, 0xf3, 0xe7, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf7, 0xff, 0xcf, 0xff, 0x3f, 0xff, 0xff, }; const unsigned char BombN[]={0x0, 0x3, 0x7, 0x34, 0x1f, 0xf8, 0x3f, 0xfc, 0x7f, 0xfe, 0x7f, 0xfe, 0xff, 0xfc, 0xff, 0xfe, 0xff, 0xfe, 0xff, 0xfe, 0x7f, 0xfc, 0x7f, 0xfc, 0x3f, 0xf8, 0x1f, 0xf0, 0x7, 0xc0, }; Sprite S_Bomb(Bomb,BombN , 16 , 15); Animation A_Bomb(S_Bomb); //Wispy Wood const unsigned char Wood1[]={0xff, 0xa0, 0x0, 0x1f, 0xff, 0x80, 0x0, 0x1f, 0xff, 0x81, 0x0, 0x9f, 0xff, 0xc3, 0x81, 0xdf, 0xff, 0xc3, 0x81, 0xdf, 0xff, 0xc7, 0xc3, 0xff, 0xff, 0xe7, 0xc3, 0xff, 0xff, 0xa7, 0xc3, 0xff, 0xff, 0xa7, 0xc3, 0xff, 0xff, 0x87, 0xc3, 0xff, 0xff, 0x87, 0xc3, 0xff, 0xff, 0xc3, 0x81, 0xdf, 0xff, 0xc3, 0x81, 0xdf, 0xff, 0xc1, 0x0, 0x9f, 0xff, 0xe0, 0x0, 0x1f, 0xff, 0xa0, 0x0, 0x1f, 0xff, 0xa0, 0x0, 0x1f, 0xff, 0x80, 0x0, 0x1f, 0xff, 0x80, 0x0, 0x1f, 0xff, 0xff, 0xfc, 0x1f, 0xa0, 0x0, 0x2, 0x1f, 0xa0, 0x0, 0x1, 0x1f, 0xa0, 0x0, 0x1, 0x1f, 0xa0, 0x0, 0x1, 0x1f, 0xff, 0xc0, 0x1, 0x1f, 0xff, 0xff, 0x82, 0x1f, 0xff, 0x81, 0xfc, 0x1f, 0xff, 0xc0, 0x0, 0x1f, 0xff, 0xc0, 0x0, 0x1f, 0xff, 0xc0, 0x0, 0x1f, 0xff, 0xe0, 0x0, 0x1f, 0xff, 0xa0, 0x0, 0x1f, 0xff, 0xa0, 0x0, 0x1f, 0xff, 0x80, 0x60, 0x1f, 0xff, 0x80, 0xf0, 0x1f, 0xff, 0xc0, 0xf0, 0x1f, 0xff, 0xc1, 0xf8, 0x1f, 0xff, 0xc1, 0xf8, 0x1f, 0xff, 0xe0, 0xf0, 0x1f, 0xff, 0xa0, 0xf0, 0x1f, 0xff, 0xa0, 0x60, 0x1f, 0xff, 0x80, 0x0, 0x1f, 0xff, 0x80, 0x0, 0x1f, 0xff, 0xc0, 0x0, 0x1f, 0xff, 0xc0, 0x0, 0x1f, 0xff, 0xc0, 0x0, 0x1f, 0xff, 0xe0, 0x0, 0x1f, }; const unsigned char Wood1N[]={0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x5f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x5f, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, }; const unsigned char Wood2[]={0xff, 0xa0, 0x0, 0x1f, 0xff, 0x80, 0x0, 0x1f, 0xff, 0x81, 0x0, 0x1f, 0xff, 0xc3, 0x80, 0x1f, 0xff, 0xc3, 0x80, 0x1f, 0xff, 0xc7, 0xc0, 0x1f, 0xff, 0xe7, 0xc0, 0x1f, 0xff, 0xa7, 0xc0, 0x1f, 0xff, 0xa7, 0xc4, 0x1f, 0xff, 0x87, 0xc7, 0x1f, 0xff, 0x87, 0xc7, 0xdf, 0xff, 0xc3, 0x87, 0xff, 0xff, 0xc3, 0x80, 0x7f, 0xff, 0xc1, 0x0, 0x1f, 0xff, 0xe0, 0x0, 0x1f, 0xff, 0xa0, 0x0, 0x1f, 0xff, 0xa0, 0x0, 0x1f, 0xff, 0x80, 0x0, 0x1f, 0xff, 0x80, 0x0, 0x1f, 0xff, 0xff, 0xfc, 0x1f, 0xa0, 0x0, 0x2, 0x1f, 0xa0, 0x0, 0x1, 0x1f, 0xa0, 0x0, 0x1, 0x1f, 0xa0, 0x0, 0x1, 0x1f, 0xff, 0xc0, 0x1, 0x1f, 0xff, 0xff, 0x82, 0x1f, 0xff, 0x81, 0xfc, 0x1f, 0xff, 0xc0, 0x0, 0x1f, 0xff, 0xc0, 0x0, 0x1f, 0xff, 0xc0, 0x0, 0x1f, 0xff, 0xe0, 0x0, 0x1f, 0xff, 0xa0, 0x0, 0x1f, 0xff, 0xa0, 0x0, 0x1f, 0xff, 0x80, 0x0, 0x1f, 0xff, 0x80, 0x0, 0x1f, 0xff, 0xc0, 0x0, 0x1f, 0xff, 0xc0, 0x0, 0x1f, 0xff, 0xc0, 0x10, 0x1f, 0xff, 0xe0, 0x7c, 0x1f, 0xff, 0xa1, 0xff, 0x1f, 0xff, 0xa3, 0xff, 0x9f, 0xff, 0x83, 0x1, 0x9f, 0xff, 0x80, 0x0, 0x1f, 0xff, 0xc0, 0x0, 0x1f, 0xff, 0xc0, 0x0, 0x1f, 0xff, 0xc0, 0x0, 0x1f, 0xff, 0xe0, 0x0, 0x1f, }; const unsigned char Wood3[]={0xff, 0xa0, 0x0, 0x1f, 0xff, 0x80, 0x0, 0x1f, 0xff, 0x81, 0x0, 0x9f, 0xff, 0xc3, 0x81, 0xdf, 0xff, 0xc3, 0x81, 0xdf, 0xff, 0xc7, 0xc3, 0xff, 0xff, 0xe7, 0xc3, 0xff, 0xff, 0xa7, 0xc3, 0xff, 0xff, 0xa7, 0xc3, 0xff, 0xff, 0x87, 0xc3, 0xff, 0xff, 0x87, 0xc3, 0xff, 0xff, 0xc3, 0x81, 0xdf, 0xff, 0xc3, 0x81, 0xdf, 0xff, 0xc1, 0x0, 0x9f, 0xff, 0xe0, 0x0, 0x1f, 0xff, 0xa0, 0x0, 0x1f, 0xff, 0xa0, 0x0, 0x1f, 0xff, 0x80, 0x0, 0x1f, 0xff, 0x80, 0x0, 0x1f, 0xff, 0xff, 0xfc, 0x1f, 0xa0, 0x0, 0x2, 0x1f, 0xa0, 0x0, 0x1, 0x1f, 0xa0, 0x0, 0x1, 0x1f, 0xa0, 0x0, 0x1, 0x1f, 0xff, 0xc0, 0x1, 0x1f, 0xff, 0xff, 0x82, 0x1f, 0xff, 0x81, 0xfc, 0x1f, 0xff, 0xc0, 0x0, 0x1f, 0xff, 0xc0, 0x0, 0x1f, 0xff, 0xc0, 0x0, 0x1f, 0xff, 0xe0, 0x0, 0x1f, 0xff, 0xa0, 0x60, 0x1f, 0xff, 0xa0, 0x80, 0x1f, 0xff, 0x81, 0x0, 0x1f, 0xff, 0xc2, 0x0, 0x1f, 0xfe, 0x2, 0x0, 0x1f, 0xfc, 0x4, 0x0, 0x1f, 0xfc, 0x4, 0x0, 0x1f, 0xfe, 0x4, 0x0, 0x1f, 0xff, 0x4, 0x0, 0x1f, 0xff, 0x4, 0x0, 0x1f, 0xff, 0x4, 0x0, 0x1f, 0xfc, 0x2, 0x0, 0x1f, 0xff, 0x2, 0x0, 0x1f, 0xff, 0xc1, 0x0, 0x1f, 0xff, 0xc0, 0x80, 0x1f, 0xff, 0xe0, 0x60, 0x1f, }; const unsigned char Wood3N[]={0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x5f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x5f, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x3, 0xff, 0xff, 0xff, 0x7, 0xff, 0xff, 0xff, 0x7, 0xff, 0xff, 0xff, 0x7, 0xff, 0xff, 0xff, 0x3, 0xff, 0xff, 0xff, 0x3, 0xff, 0xff, 0xff, 0x3, 0xff, 0xff, 0xff, 0x3, 0xff, 0xff, 0xff, 0x7, 0xff, 0xff, 0xff, 0x3, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, 0x0, 0xff, 0xff, 0xff, }; Sprite S_Wood_Normal(Wood1,Wood1N,27,47); Sprite S_Wood_Hurt(Wood2,Wood1N,27,47); Sprite S_Wood_Attack1(Wood3,Wood3N,27,47); Sprite S_Wood_Attack[]={S_Wood_Attack1,S_Wood_Normal}; Animation A_Wood_Normal(S_Wood_Normal); Animation A_Wood_Attack(S_Wood_Attack,2,250); Animation A_Wood_Hurt(S_Wood_Hurt); Animation A_Wood[]={A_Wood_Normal,A_Wood_Attack,A_Wood_Hurt}; const unsigned char Apple[]={0xff, 0xff, 0xff, 0xf8, 0xf, 0xff, 0xe0, 0x3, 0xff, 0xc0, 0x1, 0xff, 0xc0, 0x1, 0xff, 0x80, 0x0, 0xff, 0x80, 0x0, 0xff, 0x80, 0x0, 0xff, 0x80, 0x0, 0xff, 0xa0, 0x0, 0xff, 0xd8, 0x0, 0xff, 0xcc, 0x1, 0xff, 0xf4, 0x1, 0xff, 0xf2, 0x3, 0xff, 0xfc, 0xf, 0xff, 0xff, 0xff, 0xff, }; const unsigned char AppleN[]={0x7, 0xf0, 0x7f, 0x1f, 0xfc, 0x7f, 0x3f, 0xfe, 0x7f, 0x7f, 0xff, 0x7f, 0x7f, 0xff, 0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0xff, 0x7f, 0x3f, 0xff, 0x7f, 0x3f, 0xfe, 0x7f, 0x4f, 0xfc, 0x7f, 0x47, 0xf0, 0x7f, }; Sprite S_Apple(Apple,AppleN,17,16); Animation A_Apple(S_Apple); const unsigned char FinalStar[]={0xff, 0xff, 0xff, 0xc7, 0xe3, 0xff, 0xc1, 0x83, 0xff, 0xe0, 0x7, 0xf7, 0xe0, 0x7, 0x87, 0xf0, 0xf, 0xc3, 0xf0, 0xf, 0xc1, 0xe0, 0x7, 0x87, 0xc0, 0x3, 0xe7, 0x80, 0x1, 0xff, 0x80, 0x1, 0xff, 0xfc, 0x3f, 0xff, 0xfc, 0x3f, 0xff, 0xfe, 0x7f, 0xff, 0xfe, 0x7f, 0xff, 0xff, 0xff, 0xff, }; const unsigned char FinalStarN[]={0x78, 0x1e, 0x0, 0x7e, 0x7e, 0x0, 0x7f, 0xfe, 0xc, 0x3f, 0xfc, 0xfc, 0x3f, 0xfc, 0xfc, 0x1f, 0xf8, 0x7e, 0x1f, 0xf8, 0x7f, 0x3f, 0xfc, 0xfe, 0x7f, 0xfe, 0xfc, 0xff, 0xff, 0x1c, 0xff, 0xff, 0x0, 0x7f, 0xfe, 0x0, 0x7, 0xe0, 0x0, 0x3, 0xc0, 0x0, 0x3, 0xc0, 0x0, 0x1, 0x80, 0x0, }; Sprite S_FinalStar(FinalStar,FinalStarN,24,16); Animation A_FinalStar(S_FinalStar); //object const unsigned char MHealth[]={0xff, 0xff, 0xff, 0xff, 0xfc, 0xff, 0xef, 0xdf, 0xc3, 0xf, 0x80, 0x7, 0x9c, 0xe7, 0x9b, 0x67, 0x9b, 0x67, 0x98, 0x67, 0xd8, 0x6f, 0xc0, 0xf, 0xe0, 0x1f, 0xfc, 0xff, 0xff, 0xff, }; const unsigned char MHealthN[]={0x17, 0xa3, 0xf, 0xc3, 0x7f, 0xfb, 0x3f, 0xf3, 0x7f, 0xfb, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0xfb, 0x7f, 0xfb, 0x3f, 0xf3, 0x1f, 0xe3, 0x3, 0x3, }; const unsigned char Pill[]={0xff, 0xc3, 0xff, 0xe7, 0x81, 0xff, 0x81, 0x81, 0x81, 0xff, 0x81, 0x81, 0xc3, 0x81, 0x81, 0xff, }; const unsigned char PillN[]={0x7e, 0x7e, 0x3c, 0x7e, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7e, 0xff, 0xff, 0xff, }; Sprite S_MHealth(MHealth,MHealthN,14,15); Animation A_MHealth(S_MHealth); Sprite S_Pill(Pill,PillN,8,16); Animation A_Pill(S_Pill); //Map const unsigned char GreenGreenTileset[]={0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7, 0x0, 0x18, 0x0, 0x20, 0x0, 0x40, 0x0, 0x40, 0x0, 0x80, 0x0, 0x80, 0x0, 0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xf, 0xf0, 0x30, 0xc, 0x40, 0x2, 0x80, 0x1, 0x80, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x70, 0x0, 0xc, 0x0, 0x2, 0x0, 0x2, 0x0, 0x1, 0x0, 0x1, 0x0, 0x1, 0x0, 0x1, 0x0, 0x1, 0x0, 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0x81, 0x90, 0x81, 0x10, 0x81, 0x8, 0x81, 0xb, 0x42, 0xc, 0x22, 0x8, 0x3c, 0x8, 0x7f, 0xfe, 0x80, 0x1, 0x80, 0x1, 0x80, 0x1, 0x80, 0x1, 0x7f, 0xfe, 0x3f, 0xfc, 0x3, 0xc0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x98, 0x19, 0x90, 0x9, 0xb0, 0xd, 0xa3, 0xc5, 0xa7, 0xe5, 0xef, 0xf7, 0xcc, 0x33, 0xd8, 0x1b, 0x98, 0x19, 0x90, 0x9, 0xb0, 0xd, 0xa3, 0xc5, 0xa7, 0xe5, 0xef, 0xf7, 0xcc, 0x33, 0xd8, 0x1b, 0x7f, 0xfe, 0x80, 0x1, 0x80, 0x1, 0x80, 0x1, 0x80, 0x1, 0x7f, 0xfe, 0xdf, 0xfb, 0xdb, 0xdb, 0x98, 0x19, 0x90, 0x9, 0xb0, 0xd, 0xa3, 0xc5, 0xa7, 0xe5, 0xef, 0xf7, 0xcc, 0x33, 0xd8, 0x1b, 0x84, 0x0, 0x84, 0x0, 0xa0, 0x0, 0xa0, 0x0, 0x80, 0x0, 0xff, 0x80, 0x0, 0x40, 0x0, 0x20, 0x0, 0x20, 0x0, 0x20, 0x0, 0x20, 0xf8, 0x40, 0x9f, 0x80, 0xc1, 0x0, 0xc4, 0x0, 0xc4, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x2, 0xff, 0x5, 0x0, 0x5, 0x0, 0x5, 0x0, 0x5, 0x0, 0x2, 0xfc, 0x0, 0x3, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x84, 0x23, 0x84, 0x23, 0xa0, 0x83, 0xa0, 0x87, 0xe1, 0x5, 0xc1, 0x5, 0xc4, 0x21, 0xc4, 0x21, 0x84, 0x23, 0x84, 0x23, 0xa0, 0x83, 0xa0, 0x87, 0xe1, 0x5, 0xc1, 0x5, 0xc4, 0x21, 0xc4, 0x21, 0xa0, 0x5, 0xa0, 0x5, 0xa0, 0x5, 0xa0, 0x5, 0xa0, 0x5, 0xa0, 0x5, 0xa0, 0x5, 0xa0, 0x5, 0xa0, 0x5, 0xa0, 0x5, 0xa0, 0x5, 0xa0, 0x5, 0xa0, 0x5, 0xa0, 0x5, 0xa0, 0x5, 0xa0, 0x5, }; bool GreenGreenProp[]={0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,1,}; unsigned char GreenGreen1[]={ 0x01,0x02,0x03,0x04,0x01,0x05,0x06,0x07,0x1B,0x1C,0x20,0x1F,0x01,0x01,0x05,0x06,0x07,0x01,0x05,0x06,0x07,0x01,0x02,0x03,0x04,0x02,0x03,0x04,0x01,0x05,0x06,0x07,0x02,0x03,0x04,0x01,0x18,0x01,0x02,0x03,0x03,0x04,0x05,0x06,0x07,0x01,0x02,0x03,0x04,0x18,0x01,0x01,0x05,0x06,0x07,0x02,0x03,0x03,0x04,0x01,0x01,0x01,0x1A,0x01,0x01,0x1E,0x02,0x03,0x04,0x1B,0x1C,0x20,0x1F,0x18,0x01,0x05,0x06,0x07,0x01,0x01,0x01,0x02,0x03,0x04,0x01,0x01,0x01,0x01,0x01,0x01, 0x04,0x05,0x06,0x07,0x01,0x18,0x01,0x01,0x1A,0x01,0x01,0x1E,0x1C,0x20,0x1F,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x05,0x06,0x07,0x05,0x06,0x07,0x01,0x18,0x01,0x01,0x05,0x06,0x07,0x18,0x01,0x01,0x05,0x06,0x06,0x07,0x01,0x01,0x01,0x01,0x05,0x06,0x07,0x01,0x02,0x03,0x04,0x01,0x01,0x05,0x06,0x06,0x07,0x01,0x18,0x02,0x19,0x01,0x01,0x1D,0x05,0x06,0x07,0x1A,0x01,0x01,0x1E,0x1C,0x20,0x1F,0x01,0x01,0x01,0x18,0x01,0x05,0x06,0x07,0x02,0x03,0x03,0x04,0x01,0x01, 0x07,0x18,0x01,0x01,0x02,0x03,0x04,0x18,0x19,0x01,0x01,0x1D,0x01,0x01,0x1E,0x18,0x01,0x1B,0x1C,0x20,0x1F,0x18,0x11,0x12,0x02,0x03,0x04,0x18,0x01,0x01,0x02,0x03,0x04,0x01,0x01,0x08,0x0A,0x02,0x03,0x04,0x01,0x01,0x1B,0x1C,0x20,0x1F,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x05,0x19,0x01,0x1B,0x1C,0x20,0x1F,0x18,0x19,0x01,0x01,0x1D,0x01,0x01,0x1E,0x18,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x05,0x06,0x06,0x07,0x01,0x01, 0x03,0x04,0x11,0x12,0x05,0x06,0x07,0x02,0x19,0x11,0x12,0x1D,0x01,0x01,0x1D,0x03,0x04,0x1A,0x01,0x01,0x1E,0x01,0x13,0x14,0x05,0x06,0x07,0x02,0x03,0x04,0x05,0x06,0x07,0x01,0x02,0x0B,0x0D,0x05,0x06,0x07,0x01,0x01,0x1A,0x32,0x01,0x1E,0x01,0x05,0x06,0x07,0x01,0x01,0x01,0x18,0x02,0x03,0x04,0x01,0x01,0x02,0x03,0x04,0x19,0x01,0x1A,0x11,0x12,0x1E,0x11,0x12,0x01,0x1B,0x1C,0x20,0x1F,0x1D,0x01,0x01,0x01,0x01,0x01,0x18,0x01,0x1B,0x1C,0x20,0x1F,0x01,0x01,0x01, 0x06,0x07,0x13,0x14,0x01,0x01,0x01,0x05,0x19,0x13,0x14,0x1C,0x20,0x1F,0x1D,0x06,0x07,0x19,0x01,0x01,0x1D,0x16,0x14,0x15,0x16,0x16,0x16,0x05,0x06,0x07,0x01,0x01,0x14,0x01,0x05,0x0B,0x0D,0x01,0x01,0x01,0x11,0x12,0x19,0x33,0x01,0x1D,0x14,0x01,0x01,0x01,0x08,0x0A,0x01,0x01,0x08,0x09,0x0A,0x01,0x01,0x05,0x06,0x07,0x19,0x01,0x19,0x13,0x14,0x1D,0x13,0x14,0x01,0x1A,0x01,0x01,0x1E,0x08,0x09,0x09,0x09,0x0A,0x01,0x01,0x01,0x1A,0x01,0x01,0x1E,0x04,0x01,0x01, 0x17,0x16,0x14,0x15,0x16,0x01,0x01,0x16,0x16,0x14,0x15,0x16,0x16,0x1E,0x16,0x16,0x16,0x16,0x08,0x09,0x09,0x09,0x09,0x09,0x09,0x08,0x0A,0x17,0x16,0x16,0x16,0x01,0x15,0x12,0x16,0x0B,0x0D,0x17,0x16,0x16,0x14,0x14,0x19,0x34,0x01,0x1D,0x15,0x12,0x17,0x08,0x0C,0x0D,0x03,0x04,0x0B,0x0C,0x0C,0x0A,0x17,0x17,0x16,0x01,0x19,0x16,0x17,0x14,0x15,0x17,0x14,0x15,0x16,0x16,0x17,0x08,0x09,0x0C,0x0C,0x0C,0x08,0x0A,0x01,0x02,0x03,0x19,0x01,0x01,0x1D,0x07,0x01,0x01, 0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x0A,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x0C,0x0F,0x0C,0x0F,0x0F,0x0F,0x0C,0x0B,0x0C,0x09,0x09,0x0A,0x09,0x09,0x09,0x09,0x09,0x0F,0x0F,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x0C,0x0C,0x0D,0x06,0x07,0x0B,0x0C,0x0C,0x0F,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x0C,0x0C,0x0C,0x0C,0x08,0x0C,0x0D,0x01,0x05,0x06,0x19,0x01,0x01,0x1D,0x01,0x01,0x01, 0x0F,0x0E,0x0E,0x0F,0x0F,0x0E,0x0E,0x0D,0x0F,0x0E,0x0F,0x0C,0x0F,0x0E,0x0E,0x0E,0x0F,0x0E,0x0E,0x10,0x0E,0x10,0x10,0x10,0x0E,0x0B,0x0E,0x0E,0x0E,0x0F,0x0A,0x0E,0x0E,0x0E,0x0E,0x10,0x10,0x0E,0x0E,0x0E,0x0E,0x0F,0x0F,0x0E,0x0E,0x0E,0x0E,0x0E,0x0E,0x0E,0x0F,0x0D,0x01,0x01,0x0B,0x0F,0x0E,0x10,0x0E,0x0E,0x0F,0x0E,0x0F,0x0E,0x0E,0x0F,0x0F,0x0F,0x0E,0x0E,0x0C,0x0F,0x0F,0x0E,0x0F,0x0C,0x08,0x0C,0x08,0x0A,0x01,0x01,0x01,0x19,0x01,0x01,0x1D,0x01,0x01,0x01, }; unsigned char GreenGreen2[]={ 0x05,0x06,0x07,0x01,0x01,0x05,0x06,0x07,0x2C,0x2A,0x01,0x01,0x01,0x2D,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x2A,0x2D,0x01,0x01,0x2D,0x01,0x01,0x01,0x01,0x2B,0x02,0x03,0x04,0x01,0x02,0x03,0x04,0x01,0x2C,0x2A,0x01,0x01,0x01,0x2A,0x01,0x2D,0x01,0x01,0x01,0x01,0x01,0x2A,0x01,0x01,0x01,0x01,0x01,0x2D,0x01,0x01,0x01,0x2A,0x01,0x2B,0x01,0x29,0x01,0x01,0x2D,0x01,0x01,0x01,0x28,0x30,0x01,0x30,0x26,0x01,0x01,0x2D,0x0B, 0x04,0x01,0x01,0x18,0x02,0x03,0x04,0x29,0x01,0x01,0x2D,0x01,0x01,0x01,0x01,0x2A,0x01,0x01,0x2D,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x2A,0x01,0x2B,0x05,0x06,0x07,0x01,0x05,0x06,0x07,0x29,0x01,0x01,0x01,0x01,0x2D,0x01,0x01,0x01,0x01,0x01,0x2A,0x01,0x01,0x01,0x01,0x2D,0x01,0x01,0x01,0x01,0x01,0x01,0x2A,0x01,0x01,0x2B,0x01,0x01,0x26,0x2D,0x01,0x01,0x2D,0x01,0x23,0x01,0x01,0x01,0x22,0x2D,0x01,0x01,0x0B, 0x07,0x02,0x03,0x04,0x05,0x06,0x07,0x29,0x01,0x01,0x01,0x01,0x2D,0x01,0x2A,0x01,0x01,0x01,0x01,0x01,0x2A,0x27,0x27,0x01,0x2D,0x01,0x27,0x27,0x27,0x28,0x01,0x01,0x01,0x02,0x03,0x04,0x01,0x01,0x29,0x01,0x01,0x2A,0x01,0x28,0x31,0x26,0x28,0x26,0x27,0x27,0x27,0x2D,0x01,0x01,0x27,0x27,0x01,0x2A,0x01,0x2D,0x01,0x28,0x26,0x28,0x01,0x01,0x01,0x01,0x30,0x30,0x26,0x27,0x28,0x23,0x01,0x01,0x01,0x22,0x26,0x2A,0x27,0x0B, 0x01,0x05,0x06,0x07,0x01,0x01,0x01,0x01,0x26,0x28,0x30,0x26,0x28,0x31,0x30,0x30,0x26,0x28,0x31,0x26,0x28,0x23,0x22,0x26,0x27,0x28,0x21,0x01,0x01,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x01,0x01,0x01,0x26,0x28,0x30,0x30,0x23,0x25,0x01,0x01,0x01,0x01,0x23,0x22,0x26,0x27,0x28,0x21,0x01,0x26,0x28,0x31,0x26,0x28,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x23,0x23,0x01,0x01,0x01,0x22,0x22,0x30,0x01,0x0B, 0x02,0x03,0x04,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x23,0x25,0x01,0x01,0x01,0x23,0x25,0x01,0x01,0x23,0x22,0x01,0x01,0x01,0x21,0x01,0x01,0x01,0x05,0x06,0x07,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x23,0x25,0x01,0x01,0x01,0x01,0x23,0x22,0x01,0x01,0x01,0x21,0x01,0x01,0x23,0x25,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x23,0x23,0x01,0x32,0x01,0x22,0x22,0x01,0x01,0x0B, 0x05,0x14,0x07,0x01,0x18,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x23,0x25,0x01,0x01,0x01,0x23,0x25,0x01,0x01,0x23,0x22,0x01,0x08,0x09,0x09,0x0A,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x11,0x12,0x01,0x01,0x01,0x01,0x01,0x23,0x25,0x01,0x01,0x01,0x01,0x23,0x22,0x01,0x01,0x01,0x21,0x01,0x01,0x23,0x25,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x23,0x23,0x01,0x33,0x01,0x22,0x22,0x01,0x01,0x0B, 0x01,0x15,0x12,0x01,0x02,0x03,0x04,0x18,0x16,0x01,0x16,0x17,0x23,0x24,0x17,0x17,0x17,0x23,0x24,0x17,0x17,0x23,0x22,0x17,0x0B,0x0C,0x0C,0x0D,0x17,0x17,0x16,0x16,0x17,0x17,0x16,0x01,0x14,0x14,0x16,0x16,0x17,0x16,0x17,0x23,0x24,0x17,0x17,0x17,0x17,0x23,0x08,0x09,0x0A,0x17,0x21,0x17,0x17,0x23,0x24,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x23,0x23,0x01,0x34,0x01,0x22,0x22,0x17,0x17,0x0B, 0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x0C,0x0C,0x0C,0x0C,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x0C,0x0C,0x0C,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09, }; unsigned char GreenGreen3[]={ 0x2D,0x01,0x2D,0x3E,0x36,0x36,0x36,0x36,0x36,0x36,0x36,0x36,0x3E,0x01,0x2D,0x01, 0x01,0x01,0x01,0x3E,0x39,0x39,0x3B,0x39,0x39,0x39,0x39,0x39,0x3E,0x01,0x01,0x01, 0x27,0x28,0x30,0x3E,0x01,0x01,0x3A,0x01,0x01,0x01,0x01,0x01,0x3E,0x2A,0x01,0x2D, 0x01,0x01,0x01,0x3E,0x01,0x01,0x3A,0x01,0x33,0x01,0x01,0x01,0x3E,0x27,0x28,0x30, 0x04,0x01,0x01,0x3E,0x01,0x01,0x3A,0x01,0x34,0x01,0x01,0x01,0x3E,0x01,0x01,0x01, 0x07,0x2E,0x2E,0x3E,0x01,0x35,0x36,0x36,0x36,0x36,0x37,0x01,0x3E,0x01,0x01,0x02, 0x2C,0x01,0x01,0x3E,0x01,0x01,0x01,0x3A,0x01,0x01,0x3A,0x01,0x3E,0x2E,0x2E,0x05, 0x01,0x2D,0x01,0x3E,0x01,0x01,0x01,0x3A,0x01,0x01,0x3A,0x01,0x3E,0x2A,0x01,0x2F, 0x2D,0x35,0x36,0x36,0x37,0x39,0x3B,0x39,0x39,0x3B,0x39,0x35,0x36,0x36,0x37,0x01, 0x01,0x2D,0x3E,0x01,0x01,0x01,0x3A,0x01,0x01,0x3A,0x01,0x3A,0x01,0x3E,0x2D,0x01, 0x01,0x2A,0x3E,0x01,0x01,0x01,0x3A,0x01,0x01,0x3A,0x01,0x3A,0x01,0x3E,0x01,0x2D, 0x01,0x01,0x3E,0x01,0x01,0x01,0x3A,0x01,0x01,0x3A,0x01,0x3A,0x01,0x3E,0x01,0x28, 0x35,0x36,0x36,0x36,0x37,0x01,0x3A,0x01,0x01,0x3A,0x01,0x3A,0x01,0x3E,0x30,0x01, 0x3E,0x01,0x01,0x01,0x01,0x01,0x3A,0x01,0x01,0x3A,0x01,0x3A,0x01,0x3E,0x01,0x01, 0x3E,0x01,0x01,0x01,0x01,0x01,0x3A,0x01,0x01,0x3A,0x01,0x3A,0x01,0x3E,0x03,0x04, 0x35,0x36,0x36,0x36,0x36,0x36,0x36,0x37,0x01,0x3A,0x01,0x3A,0x01,0x3E,0x06,0x07, 0x27,0x01,0x3E,0x01,0x3A,0x01,0x01,0x01,0x01,0x3A,0x01,0x3A,0x01,0x3E,0x02,0x03, 0x01,0x30,0x3E,0x01,0x3A,0x01,0x01,0x01,0x01,0x3A,0x01,0x3A,0x01,0x3E,0x05,0x06, 0x01,0x01,0x3E,0x01,0x3A,0x01,0x01,0x01,0x01,0x3A,0x01,0x3A,0x01,0x3E,0x2E,0x01, 0x01,0x01,0x3E,0x01,0x3A,0x01,0x01,0x01,0x01,0x3A,0x01,0x3A,0x01,0x3E,0x01,0x2F, 0x01,0x01,0x3E,0x01,0x3A,0x01,0x01,0x35,0x36,0x36,0x36,0x36,0x36,0x36,0x36,0x36, 0x2E,0x2E,0x3E,0x01,0x3A,0x01,0x01,0x01,0x01,0x01,0x3A,0x01,0x01,0x3E,0x2A,0x01, 0x01,0x2A,0x3E,0x01,0x3A,0x01,0x01,0x01,0x01,0x01,0x3A,0x01,0x01,0x3E,0x2D,0x01, 0x36,0x36,0x36,0x36,0x36,0x37,0x01,0x01,0x01,0x01,0x3A,0x01,0x01,0x3E,0x01,0x2D, 0x36,0x36,0x36,0x36,0x36,0x36,0x36,0x36,0x37,0x39,0x39,0x35,0x36,0x36,0x36,0x36, 0x2D,0x3E,0x01,0x01,0x01,0x3A,0x01,0x01,0x01,0x01,0x01,0x01,0x3A,0x01,0x3E,0x2A, 0x01,0x3E,0x01,0x01,0x01,0x3A,0x01,0x01,0x01,0x01,0x01,0x01,0x3A,0x01,0x3E,0x2D, 0x01,0x3E,0x01,0x01,0x01,0x3A,0x01,0x01,0x01,0x01,0x01,0x01,0x3A,0x01,0x3E,0x01, 0x27,0x3E,0x01,0x01,0x01,0x3A,0x01,0x01,0x01,0x01,0x01,0x01,0x3A,0x01,0x3E,0x28, 0x01,0x3E,0x39,0x3B,0x39,0x35,0x36,0x36,0x36,0x36,0x36,0x36,0x36,0x36,0x3E,0x01, 0x01,0x3E,0x01,0x3A,0x01,0x01,0x01,0x3A,0x01,0x01,0x01,0x01,0x3A,0x01,0x3E,0x01, 0x01,0x3E,0x01,0x3A,0x01,0x01,0x01,0x3A,0x01,0x01,0x01,0x01,0x3A,0x01,0x3E,0x01, 0x01,0x3E,0x01,0x3A,0x01,0x01,0x01,0x3A,0x01,0x01,0x01,0x01,0x3A,0x01,0x3E,0x04, 0x01,0x3E,0x36,0x36,0x36,0x36,0x36,0x36,0x36,0x36,0x37,0x01,0x3A,0x01,0x3E,0x07, 0x02,0x3E,0x01,0x01,0x3A,0x01,0x01,0x01,0x3A,0x01,0x01,0x39,0x3B,0x39,0x3E,0x01, 0x05,0x3E,0x01,0x01,0x3A,0x01,0x01,0x01,0x3A,0x01,0x01,0x01,0x3A,0x01,0x3E,0x01, 0x01,0x3E,0x01,0x01,0x3A,0x01,0x33,0x01,0x3A,0x01,0x01,0x39,0x3B,0x39,0x3E,0x01, 0x17,0x3E,0x01,0x01,0x3A,0x01,0x34,0x01,0x3A,0x01,0x01,0x01,0x3A,0x01,0x3E,0x17, 0x0A,0x35,0x36,0x36,0x36,0x36,0x36,0x36,0x36,0x36,0x36,0x36,0x36,0x36,0x37,0x08, 0x0D,0x38,0x38,0x38,0x38,0x38,0x38,0x38,0x38,0x38,0x38,0x38,0x38,0x38,0x38,0x0B, }; unsigned char GreenGreen4[]={ 0x01,0x01,0x22,0x2D,0x01,0x01,0x01,0x01,0x2F,0x01, 0x01,0x33,0x22,0x01,0x01,0x01,0x01,0x01,0x01,0x2B, 0x01,0x34,0x22,0x01,0x01,0x01,0x01,0x01,0x2D,0x2F, 0x36,0x36,0x36,0x36,0x36,0x36,0x37,0x01,0x35,0x36, 0x01,0x22,0x2C,0x01,0x2D,0x01,0x01,0x01,0x01,0x28, 0x0A,0x22,0x01,0x01,0x01,0x01,0x01,0x01,0x28,0x2C, 0x0D,0x2C,0x01,0x01,0x01,0x01,0x2D,0x01,0x2F,0x26, 0x36,0x36,0x37,0x01,0x35,0x36,0x36,0x36,0x36,0x36, 0x0D,0x01,0x01,0x2A,0x2D,0x01,0x2D,0x01,0x01,0x01, 0x0D,0x26,0x28,0x26,0x01,0x01,0x01,0x2D,0x01,0x01, 0x0D,0x22,0x01,0x1D,0x01,0x28,0x30,0x26,0x2A,0x01, 0x0D,0x22,0x2E,0x2C,0x01,0x19,0x01,0x1D,0x01,0x2A, 0x0D,0x2C,0x01,0x01,0x01,0x2F,0x01,0x2C,0x01,0x01, 0x0D,0x01,0x01,0x01,0x2A,0x01,0x30,0x01,0x01,0x01, 0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x2D, 0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x2D,0x01, 0x01,0x2D,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01, 0x2D,0x01,0x01,0x01,0x2D,0x01,0x01,0x28,0x26,0x2D, 0x27,0x01,0x27,0x01,0x27,0x28,0x26,0x23,0x01,0x31, 0x01,0x30,0x01,0x30,0x01,0x01,0x01,0x23,0x01,0x25, 0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x23,0x01,0x25, 0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x23,0x01,0x25, 0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x23,0x01,0x24, 0x36,0x36,0x36,0x36,0x36,0x36,0x36,0x36,0x36,0x36, }; unsigned char GreenGreen5[]={ 0x04,0x18,0x01,0x3F,0x01,0x01,0x01,0x01,0x01,0x01,0x3F,0x06,0x07,0x01,0x18, 0x07,0x1B,0x1C,0x3F,0x01,0x01,0x01,0x01,0x01,0x01,0x3F,0x01,0x01,0x18,0x02, 0x14,0x1A,0x01,0x3F,0x01,0x01,0x01,0x01,0x01,0x01,0x3F,0x1C,0x20,0x1F,0x05, 0x15,0x14,0x01,0x3F,0x01,0x01,0x01,0x33,0x01,0x01,0x3F,0x01,0x01,0x1E,0x1C, 0x15,0x15,0x17,0x3F,0x01,0x01,0x01,0x34,0x01,0x01,0x3F,0x17,0x17,0x17,0x17, 0x09,0x09,0x09,0x3F,0x01,0x01,0x39,0x39,0x39,0x01,0x3F,0x09,0x09,0x09,0x09, 0x0C,0x0C,0x0C,0x3F,0x01,0x01,0x01,0x01,0x01,0x01,0x3F,0x0C,0x0C,0x0C,0x0C, 0x0C,0x0C,0x35,0x36,0x36,0x36,0x36,0x36,0x36,0x36,0x36,0x37,0x0C,0x0C,0x0C, };