#include "GUI.hpp" extern "C" { #include } void Script_GUI::Start() { vie = 6; restart = 4; score = 0; } void Script_GUI::Update() { ML_rectangle(0,57,127,63,1,ML_WHITE,ML_WHITE); const unsigned char SVie[]={0x77, 0x8f, 0x8f, 0x77, }; const unsigned char Keby[]={0x3e, 0x0, 0x41, 0x11, 0x80, 0x8a, 0xa4, 0x84, 0xa4, 0x8a, 0x41, 0x51, 0xff, 0xc0, }; int position; if(score >99999) position = 12; else if(score >9999) position = 16; else if(score >999) position = 20; else if(score >99) position = 24; else if(score >9) position = 28; else position = 32; PrintMini(1,58,"Sc:",0); PrintV(position,58,score); PrintMini(39,58,"Kirby",0); if(vie > 0)ML_bmp_or(SVie , 62 , 59 , 5 , 4); if(vie > 1)ML_bmp_or(SVie , 68 , 59 , 5 , 4); if(vie > 2)ML_bmp_or(SVie , 74 , 59 , 5 , 4); if(vie > 3)ML_bmp_or(SVie , 80 , 59 , 5 , 4); if(vie > 4)ML_bmp_or(SVie , 86 , 59 , 5 , 4); if(vie > 5)ML_bmp_or(SVie , 92 , 59 , 5 , 4); if(vie < 1)ML_rectangle(63,60,65,61, 1 , ML_BLACK , ML_BLACK); if(vie < 2)ML_rectangle(69,60,71,61, 1 , ML_BLACK , ML_BLACK); if(vie < 3)ML_rectangle(75,60,77,61, 1 , ML_BLACK , ML_BLACK); if(vie < 4)ML_rectangle(81,60,83,61, 1 , ML_BLACK , ML_BLACK); if(vie < 5)ML_rectangle(87,60,89,61, 1 , ML_BLACK , ML_BLACK); if(vie < 6)ML_rectangle(93,60,95,61, 1 , ML_BLACK , ML_BLACK); ML_bmp_or(Keby , 102 , 57 , 16 , 7); PrintV(122 , 58 , restart); if(input_press(K_EXIT))GetEngine()->StopGame(); if(input_press(K_ALPHA))GetEngine()->ShowFps(); } void Script_GUI::DelVie(int v) { vie -= v; if(vie <= 0) { Lose(); vie = 6; } } void Script_GUI::AddScore(int v) { if(v > 0)score += v; } void Script_GUI::Lose() { bool cinematic = true; int y = GetEngine()->ListeObject[0]->OTransforms->GetY(); float force = 4.5; GetEngine()->ListeObject[0]->ORender->SetIt(11); ML_clear_vram(); GetEngine()->gamemap->AfficherMap(); GetEngine()->ListeObject[0]->OTransforms->SetY(y); GetEngine()->UpdateRelativePosition(); GetEngine()->ListeObject[0]->ORender->DrawObject(); this->Update(); ML_display_vram(); Sleep(400); while(cinematic == true) { y += force; force -= 0.25; ML_clear_vram(); if(y < -16) cinematic = false; GetEngine()->gamemap->AfficherMap(); GetEngine()->ListeObject[0]->OTransforms->SetY(y); GetEngine()->UpdateRelativePosition(); GetEngine()->ListeObject[0]->ORender->DrawObject(); this->Update(); ML_display_vram(); Sleep(25); } restart --; if(restart <= 0) { TryAgain(); } GetEngine()->ListeObject[0]->OTransforms->SetXY(0, 17); } void Script_GUI::TryAgain() { bool end = false; int choix = 0; float b; const unsigned char Pointeur[]={0x3, 0x80, 0x1f, 0x4, 0x40, 0x1f, 0x4, 0x40, 0x1f, 0x8, 0x80, 0x1f, 0x30, 0xff, 0xdf, 0x40, 0x0, 0x3f, 0x81, 0xf0, 0x3f, 0x82, 0xf, 0xdf, 0x82, 0x8, 0x1f, 0x82, 0x8, 0x1f, 0x41, 0xf0, 0x1f, 0x42, 0x8, 0x1f, 0x3a, 0x8, 0x1f, 0x1, 0xf0, 0x1f, }; const unsigned char Bulle[]={0x30, 0x3f, 0x48, 0x3f, 0x84, 0x3f, 0x84, 0x3f, 0x48, 0x3f, 0x30, 0x3f, 0x0, 0x3f, 0x1, 0xbf, 0x2, 0x7f, 0x2, 0x7f, 0x1, 0xbf, }; const unsigned char KS1[]={0x3, 0xe0, 0x7f, 0xc, 0x18, 0x7f, 0x10, 0x4, 0x7f, 0x20, 0x2, 0x7f, 0x20, 0x2, 0x7f, 0x40, 0x1, 0x7f, 0x44, 0x61, 0x7f, 0x42, 0x81, 0x7f, 0xc0, 0x3, 0x7f, 0xa1, 0x4, 0xff, 0x91, 0x8, 0xff, 0x88, 0x10, 0xff, 0x85, 0x31, 0x7f, 0x7a, 0xde, 0x7f, }; const unsigned char KS2[]={0x0, 0x0, 0x7f, 0x3, 0xe0, 0x7f, 0xc, 0x18, 0x7f, 0x10, 0x4, 0x7f, 0x20, 0x2, 0x7f, 0x20, 0x2, 0x7f, 0x40, 0x1, 0x7f, 0x44, 0x61, 0x7f, 0x42, 0x83, 0x7f, 0xa0, 0x4, 0xff, 0x91, 0x8, 0xff, 0x88, 0x10, 0xff, 0x8c, 0x31, 0x7f, 0x77, 0xde, 0x7f, }; Sprite S_Kirby_Sleep1(KS1, 17 , 14 ); Sprite S_Kirby_Sleep2(KS2, 17 , 14 ); Sprite S_Kirby_Sleep[]={ S_Kirby_Sleep1 , S_Kirby_Sleep2}; Animation A_Sleep(S_Kirby_Sleep , 2 , 750); ML_clear_vram(); PrintXY(35,25,"GAME OVER",0); ML_display_vram(); Sleep(1500); b = -15; while(end == false) { ML_clear_vram(); input_update(); PrintXY( 20 , 5 , "Kirby's DreamLand" , 0); PrintXY( 35 , 25 , "Continue" , 0); PrintXY( 35 , 35 , "End" , 0); A_Sleep.DrawAnim( 95 , 45 , 0); if( b > 0) ML_bmp_or( Bulle , 90 - b , 44 - b , 10 ,11 ); b += 0.1; if( b > 10) b = -15; if(input_any_key()) { if(input_trigger(K_DOWN))choix ++; if(input_trigger(K_UP))choix --; if(choix < 0)choix = 0; if(choix > 1)choix = 1; if(input_trigger(K_EXE))end = true; } switch(choix) { case 0: ML_bmp_or(Pointeur , 8 , 22 , 19 , 14); break; case 1: ML_bmp_or(Pointeur , 8 , 32 , 19 , 14); break; } ML_display_vram(); Sleep(10); } if(choix == 0) { this->restart = 4; score = score / 2 ; } if(choix == 1) { GetEngine()->StopGame(); } }