PacMan/IaGhost.hpp

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#ifndef SCRIPTGHOST
#define SCRIPTGHOST
#include "GUI.hpp"
class IAG: public Script
{
public:
void Start();
void Update();
void Initialisation(Script_GUI * v);
void UpdateDirection();
void SetGhost(int v);
void ScriptRed();
void ScriptYellow();
void ScriptBlue();
void ScriptPink();
void ScriptJail();
void InvDirection();
int * pacmandirection;
private :
int couldown;
int direction;
int directionuser;
int ghost;
int recur;
Script_GUI * SGUI;
};
#endif // SCRIPTCONTROL