Modification de l'Ia ( Pinky , Blinky , Inky , Clyde)
This commit is contained in:
parent
d08db1afc5
commit
31bc508d07
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@ -0,0 +1,401 @@
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#include "..\C-Engine\CHeader.hpp"
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#include "GUI.hpp"
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#include "IaGhost.hpp"
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void IAG::Start()
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{
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direction=0;
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directionuser=0;
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couldown = 0;
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}
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void IAG::Initialisation(Script_GUI * v)
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{
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SGUI = v ;
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}
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void IAG::SetGhost(int v)
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{
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ghost = v;
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}
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void IAG::Update()
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{
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if(SGUI->GetVulnerability() > 0)
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{
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SetIt(1);
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couldown = 0;
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}
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else SetIt(0);
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if(GetObject()->CollisionTag("Jail"))
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{
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ScriptJail();
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}
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else
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{
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switch(ghost)
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{
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case 1: ScriptRed();break;
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case 2: ScriptYellow();break;
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case 3: ScriptBlue();break;
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case 4: ScriptPink();break;
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}
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}
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UpdateDirection();
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}
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void IAG::InvDirection()
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{
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switch(direction)
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{
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case 1: direction = 3; directionuser = 3; break;
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case 2: direction = 4; directionuser = 4; break;
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case 3: direction = 1; directionuser = 1; break;
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case 4: direction = 2; directionuser = 2; break;
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}
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if(recur < 2)UpdateDirection();
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}
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void IAG::UpdateDirection()
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{
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if(!GetObject()->GetRigibody()->CollisionDecor( GetX() + (directionuser == 2) - (directionuser == 4) , GetY() + (directionuser == 1) - (directionuser == 3) ))direction = directionuser;
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if(couldown <= 1)
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{
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recur ++;
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switch(direction)
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{
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case 1: if(!GetObject()->CollisionTag("Ghost",0,1))Move(0,1);else InvDirection(); break;
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case 2: if(!GetObject()->CollisionTag("Ghost",1,0))Move(1,0);else InvDirection(); break;
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case 3: if(!GetObject()->CollisionTag("Ghost",0,-1))Move(0,-1);else InvDirection(); break;
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case 4: if(!GetObject()->CollisionTag("Ghost",-1,0))Move(-1,0);else InvDirection(); break;
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}
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recur = 0;
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}
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//************Teleportation*************//
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if(GetObject()->CollisionTag("TP1"))
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{
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GetObject()->GetTransforms()->SetXY(229,138);
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direction = 4;
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}
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if(GetObject()->CollisionTag("TP2"))
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{
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GetObject()->GetTransforms()->SetXY(2,138);
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direction = 2;
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}
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}
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void IAG::ScriptJail()
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{
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if(GetObject()->GetRigibody()->CollisionDecor(GetX() , GetY()+1))
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{
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Object * Jail = GetObject()->CollisionTagO("Jail");
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if(Jail != NULL)
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{
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if(Jail->GetTransforms()->GetX() + 20 < GetX())directionuser = 4;
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else directionuser = 2;
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}
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}
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else directionuser = 1;
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}
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void IAG::ScriptRed()
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{
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int difx = GetEngine()->GetListeObject()[0]->GetTransforms()->GetX() - GetX();
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int dify = GetEngine()->GetListeObject()[0]->GetTransforms()->GetY() - GetY();
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if(couldown <= 0)
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{
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if(!GetObject()->GetRigibody()->CollisionDecor(GetX() + (direction%2), GetY() + (!(direction%2))) || !GetObject()->GetRigibody()->CollisionDecor(GetX() - (direction%2), GetY() - (!(direction%2))))
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{
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bool possibledirection[4];
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for(int i = 0; i < 4 ; i++)possibledirection[i] = !(GetObject()->GetRigibody()->CollisionDecor(GetX() + (i == 1) - (i == 3), GetY() + (i == 0) - (i == 2)));
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if(GetObject()->CollisionTag("Jail",0,-1))possibledirection[2] = false;
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int betterdirection[4]; int best;
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if(ABS(difx) > ABS(dify))best = 1;
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else best = 2;
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if(difx == 0)best = 2;
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if(dify == 0)best = 1;
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if(difx > 0)
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{
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betterdirection[ (best == 2)] = 2;
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betterdirection[ 3 -(best == 2)] = 4;
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}
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else
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{
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betterdirection[ (best == 2)] = 4;
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betterdirection[ 3 -(best == 2)] = 2;
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}
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if(dify > 0)
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{
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betterdirection[ (best == 1)] = 1;
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betterdirection[ 3 -(best == 1)] = 3;
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}
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else
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{
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betterdirection[ (best == 1)] = 3;
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betterdirection[ 3 -(best == 1)] = 1;
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}
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if(SGUI->GetVulnerability() > 0)
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{
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bool buffer[4];
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for(int i = 0; i < 4 ; i++)buffer[i] = betterdirection[i];
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for(int i = 0; i < 4 ; i++)betterdirection[i] = buffer[3 - i];
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}
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int end = 4;
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while(end > 0)
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{
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if(possibledirection[betterdirection[4 - end] - 1])
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{
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directionuser = betterdirection[4 - end];
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end = 0;
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}
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else end --;
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}
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couldown = rand_int(10);
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}
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}
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else couldown --;
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}
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void IAG::ScriptYellow()
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{
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int hasard;
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if(!(!GetObject()->GetRigibody()->CollisionDecor(GetX(), GetY() + 1) && !GetObject()->GetRigibody()->CollisionDecor(GetX() , GetY() - 1) &&!GetObject()->GetRigibody()->CollisionDecor(GetX() + 1 , GetY()) && !GetObject()->GetRigibody()->CollisionDecor(GetX() - 1 , GetY())))
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{
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switch(direction)
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{
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case 1:
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if(!GetObject()->GetRigibody()->CollisionDecor(GetX(), GetY() + 1) || !GetObject()->GetRigibody()->CollisionDecor(GetX() , GetY() - 1))
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{
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hasard = rand_int(3) + 1;
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switch(hasard)
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{
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case 1: directionuser = 1;break;
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case 2: directionuser = 2;break;
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case 3: directionuser = 4;break;
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}
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}
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break;
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case 2:
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if(!GetObject()->GetRigibody()->CollisionDecor(GetX() + 1 , GetY()) || !GetObject()->GetRigibody()->CollisionDecor(GetX() - 1 , GetY()))
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{
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hasard = rand_int(3) + 1;
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switch(hasard)
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{
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case 1: directionuser = 2;break;
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case 2: directionuser = 1;break;
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case 3: directionuser = 3;break;
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}
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}
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break;
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case 3:
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if(!GetObject()->GetRigibody()->CollisionDecor(GetX(), GetY() + 1) || !GetObject()->GetRigibody()->CollisionDecor(GetX(), GetY() - 1))
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{
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hasard = rand_int(3) + 1;
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switch(hasard)
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{
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case 1: directionuser = 3;break;
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case 2: directionuser = 2;break;
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case 3: directionuser = 4;break;
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}
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}
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break;
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case 4:
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if(!GetObject()->GetRigibody()->CollisionDecor(GetX() + 1 , GetY()) || !GetObject()->GetRigibody()->CollisionDecor(GetX() - 1 , GetY()))
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{
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hasard = rand_int(3) + 1;
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switch(hasard)
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{
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case 1: directionuser = 4;break;
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case 2: directionuser = 1;break;
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case 3: directionuser = 3;break;
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}
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}
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break;
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}
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}
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}
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void IAG::ScriptBlue()
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{
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int difx = GetEngine()->GetListeObject()[0]->GetTransforms()->GetX() - GetX();
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int dify = GetEngine()->GetListeObject()[0]->GetTransforms()->GetY() - GetY();
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if(couldown <= 0)
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{
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if(!GetObject()->GetRigibody()->CollisionDecor(GetX() + (direction%2), GetY() + (!(direction%2))) || !GetObject()->GetRigibody()->CollisionDecor(GetX() - (direction%2), GetY() - (!(direction%2))))
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{
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bool possibledirection[4];
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for(int i = 0; i < 4 ; i++)possibledirection[i] = !(GetObject()->GetRigibody()->CollisionDecor(GetX() + (i == 1) - (i == 3), GetY() + (i == 0) - (i == 2)));
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if(GetObject()->CollisionTag("Jail",0,-1))possibledirection[2] = false;
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int betterdirection[4]; int best;
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if(ABS(difx) > ABS(dify))best = 1;
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else best = 2;
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if(difx == 0)best = 2;
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if(dify == 0)best = 1;
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if(difx > 0)
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{
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betterdirection[ (best == 2)] = 4;
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betterdirection[ 3 -(best == 2)] = 2;
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}
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else
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{
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betterdirection[ (best == 2)] = 2;
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betterdirection[ 3 -(best == 2)] = 4;
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}
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if(dify > 0)
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{
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betterdirection[ (best == 1)] = 3;
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betterdirection[ 3 -(best == 1)] = 1;
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}
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else
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{
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betterdirection[ (best == 1)] = 1;
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betterdirection[ 3 -(best == 1)] = 3;
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}
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if(SGUI->GetVulnerability() > 0)
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{
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bool buffer[4];
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for(int i = 0; i < 4 ; i++)buffer[i] = betterdirection[i];
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for(int i = 0; i < 4 ; i++)betterdirection[i] = buffer[3 - i];
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}
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int end = 4;
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while(end > 0)
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{
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if(possibledirection[betterdirection[4 - end] - 1])
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{
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directionuser = betterdirection[4 - end];
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end = 0;
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}
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else end --;
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}
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couldown = rand_int(10);
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}
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}
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else couldown --;
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}
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void IAG::ScriptPink()
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{
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int px , py , bx , by;
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px = GetEngine()->GetListeObject()[0]->GetTransforms()->GetX();
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py = GetEngine()->GetListeObject()[0]->GetTransforms()->GetY();
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bx = px;
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by = py;
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bool end = false;
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while(end)
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{
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switch(*pacmandirection)
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{
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case 1: by ++; break;
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case 2: bx ++; break;
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case 3: by --; break;
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case 4: bx --; break;
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}
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if(GetEngine()->GetListeObject()[0]->GetRigibody()->CollisionDecor(bx , by))end = true;
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}
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int difx = bx - GetX();
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int dify = by - GetY();
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if(couldown <= 0)
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{
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if(!GetObject()->GetRigibody()->CollisionDecor(GetX() + (direction%2), GetY() + (!(direction%2))) || !GetObject()->GetRigibody()->CollisionDecor(GetX() - (direction%2), GetY() - (!(direction%2))))
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{
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bool possibledirection[4];
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for(int i = 0; i < 4 ; i++)possibledirection[i] = !(GetObject()->GetRigibody()->CollisionDecor(GetX() + (i == 1) - (i == 3), GetY() + (i == 0) - (i == 2)));
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if(GetObject()->CollisionTag("Jail",0,-1))possibledirection[2] = false;
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int betterdirection[4]; int best;
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if(ABS(difx) > ABS(dify))best = 1;
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else best = 2;
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if(difx == 0)best = 2;
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if(dify == 0)best = 1;
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if(difx > 0)
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{
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betterdirection[ (best == 2)] = 2;
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betterdirection[ 3 -(best == 2)] = 4;
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}
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else
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{
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betterdirection[ (best == 2)] = 4;
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betterdirection[ 3 -(best == 2)] = 2;
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}
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if(dify > 0)
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{
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betterdirection[ (best == 1)] = 1;
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betterdirection[ 3 -(best == 1)] = 3;
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}
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else
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{
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betterdirection[ (best == 1)] = 3;
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betterdirection[ 3 -(best == 1)] = 1;
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}
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if(SGUI->GetVulnerability() > 0)
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{
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bool buffer[4];
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for(int i = 0; i < 4 ; i++)buffer[i] = betterdirection[i];
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for(int i = 0; i < 4 ; i++)betterdirection[i] = buffer[3 - i];
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}
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int end = 4;
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while(end > 0)
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{
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if(possibledirection[betterdirection[4 - end] - 1])
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{
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directionuser = betterdirection[4 - end];
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end = 0;
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}
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else end --;
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}
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couldown = rand_int(10);
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}
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}
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else couldown --;
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}
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@ -0,0 +1,37 @@
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#ifndef SCRIPTGHOST
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#define SCRIPTGHOST
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#include "GUI.hpp"
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class IAG: public Script
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{
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public:
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void Start();
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void Update();
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void Initialisation(Script_GUI * v);
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void UpdateDirection();
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void SetGhost(int v);
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void ScriptRed();
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void ScriptYellow();
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void ScriptBlue();
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void ScriptPink();
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void ScriptJail();
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void InvDirection();
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int * pacmandirection;
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private :
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int couldown;
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int direction;
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int directionuser;
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int ghost;
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int recur;
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Script_GUI * SGUI;
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};
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#endif // SCRIPTCONTROL
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187
Sprite.hpp
187
Sprite.hpp
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@ -42,97 +42,98 @@
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bool tileprop[]={0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0};
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unsigned char * level[]={
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"3222222222222222222222222222222222222229999222222222222222222222222222222222222224",
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"1000000000000000000000000000000000000007008000000000000000000000000000000000000001",
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"1000000000000000000000000000000000000007008000000000000000000000000000000000000001",
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"100\?00\?00\?00\?00\?00\?00\?00\?00\?00\?00\?00\?00700800\?00\?00\?00\?00\?00\?00\?00\?00\?00\?00\?00\?001",
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"1000000000000000000000000000000000000007008000000000000000000000000000000000000001",
|
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"1000000000000000000000000000000000000007008000000000000000000000000000000000000001",
|
||||
"100\?00=99999999;00\?00=99999999999;00\?00700800\?00=99999999999;00\?00=99999999;00\?001",
|
||||
"1000007000000008000007000000000008000007008000007000000000008000007000000008000001",
|
||||
"100@A0700000000800000700000000000800000700800000700000000000800000700000000800@A01",
|
||||
"100BC0700000000800\?00700000000000800\?00700800\?00700000000000800\?00700000000800BC01",
|
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"1000007000000008000007000000000008000007008000007000000000008000007000000008000001",
|
||||
"1000007000000008000007000000000008000007008000007000000000008000007000000008000001",
|
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"100\?00>::::::::<00\?00>:::::::::::<00\?00>::<00\?00>:::::::::::<00\?00>::::::::<00\?001",
|
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"1000000000000000000000000000000000000000000000000000000000000000000000000000000001",
|
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"1000000000000000000000000000000000000000000000000000000000000000000000000000000001",
|
||||
"100\?00\?00\?00\?00\?00\?00\?00\?00\?00\?00\?00\?00\?00\?00\?00\?00\?00\?00\?00\?00\?00\?00\?00\?00\?00\?001",
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"1000000000000000000000000000000000000000000000000000000000000000000000000000000001",
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"1000000000000000000000000000000000000000000000000000000000000000000000000000000001",
|
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"100\?00=99999999;00\?00=99;00\?00=99999999999999999999;00\?00=99;00\?00=99999999;00\?001",
|
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"1000007000000008000007008000007000000000000000000008000007008000007000000008000001",
|
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"1000007000000008000007008000007000000000000000000008000007008000007000000008000001",
|
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"100\?00>::::::::<00\?00700800\?00>::::::::0000::::::::<00\?00700800\?00>::::::::<00\?001",
|
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"1000000000000000000007008000000000000007008000000000000007008000000000000000000001",
|
||||
"1000000000000000000007008000000000000007008000000000000007008000000000000000000001",
|
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"100\?00\?00\?00\?00\?00\?00700800\?00\?00\?00\?00700800\?00\?00\?00\?00700800\?00\?00\?00\?00\?00\?001",
|
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"1000000000000000000007008000000000000007008000000000000007008000000000000000000001",
|
||||
"1000000000000000000007008000000000000007008000000000000007008000000000000000000001",
|
||||
"522222222222222400\?00700099999999;00000>::<00000=99999999000800\?003222222222222226",
|
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"0000000000000001000007000000000008000000000000007000000000008000001000000000000000",
|
||||
"0000000000000001000007000000000008000000000000007000000000008000001000000000000000",
|
||||
"000000000000000100\?007000::::::::<00000000000000>::::::::000800\?001000000000000000",
|
||||
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|
||||
0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
|
||||
0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
|
||||
0x05,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x06,
|
||||
};
|
||||
|
||||
|
||||
|
|
59
control.cpp
59
control.cpp
|
@ -1,27 +1,6 @@
|
|||
#include "..\C-Engine\CHeader.hpp"
|
||||
#include "control.hpp"
|
||||
|
||||
char *str_remplace ( char *s, unsigned int x, const char *ct)
|
||||
{
|
||||
char *new_s = NULL;
|
||||
|
||||
if (s != NULL && ct != NULL && x >= 0)
|
||||
{
|
||||
size_t size = strlen (s);
|
||||
|
||||
new_s = (char*)malloc (sizeof (*new_s) * (size + strlen (ct)));
|
||||
if (new_s != NULL)
|
||||
{
|
||||
memcpy (new_s, s, x);
|
||||
memcpy (&new_s[x], ct, strlen (ct));
|
||||
memcpy (&new_s[x + strlen (ct)], &s[x + 1], size - 1 - x + 1);
|
||||
}
|
||||
}
|
||||
else return s;
|
||||
|
||||
return new_s;
|
||||
}
|
||||
|
||||
void Control::Initialisation(Script_GUI * v)
|
||||
{
|
||||
SGUI = v ;
|
||||
|
@ -38,7 +17,7 @@ void Control::Start()
|
|||
for( int j = 0 ; j < GetEngine()->GetMap()->nbtiles_hauteur_monde; j++)
|
||||
{
|
||||
|
||||
switch(GetEngine()->GetMap()->map[j][i] - '0')
|
||||
switch(GetEngine()->GetMap()->GetIdMap(i,j))
|
||||
{
|
||||
case 15: case 16: objectif ++; break;
|
||||
default: break;
|
||||
|
@ -77,45 +56,45 @@ void Control::Update()
|
|||
x = GetX()/3 + 2;
|
||||
y = 91 - GetY()/3 - 3;
|
||||
|
||||
switch(GetEngine()->GetMap()->map[y][x] - '0')
|
||||
switch(GetEngine()->GetMap()->GetIdMap( x , y ))
|
||||
{
|
||||
case 15 :
|
||||
GetEngine()->GetMap()->map[y] = (unsigned char*)str_remplace((char*)GetEngine()->GetMap()->map[y], x , "0");
|
||||
GetEngine()->GetMap()->ReplaceIdMap(x , y, 0x00);
|
||||
SGUI->AddScore(200);
|
||||
objectif--;
|
||||
break;
|
||||
case 16:
|
||||
GetEngine()->GetMap()->map[y] = (unsigned char*)str_remplace((char*)GetEngine()->GetMap()->map[y], x , "0");
|
||||
GetEngine()->GetMap()->map[y] = (unsigned char*)str_remplace((char*)GetEngine()->GetMap()->map[y], x+1 , "0");
|
||||
GetEngine()->GetMap()->map[y+1] = (unsigned char*)str_remplace((char*)GetEngine()->GetMap()->map[y+1], x , "0");
|
||||
GetEngine()->GetMap()->map[y+1] = (unsigned char*)str_remplace((char*)GetEngine()->GetMap()->map[y+1], x+1 , "0");
|
||||
GetEngine()->GetMap()->ReplaceIdMap(x , y, 0x00);
|
||||
GetEngine()->GetMap()->ReplaceIdMap(x+1 , y, 0x00);
|
||||
GetEngine()->GetMap()->ReplaceIdMap(x , y+1, 0x00);
|
||||
GetEngine()->GetMap()->ReplaceIdMap(x+1 , y+1, 0x00);
|
||||
SGUI->AddScore(500);
|
||||
SGUI->SetVulnerability(8);
|
||||
objectif--;
|
||||
break;
|
||||
case 17:
|
||||
GetEngine()->GetMap()->map[y] = (unsigned char*)str_remplace((char*)GetEngine()->GetMap()->map[y], x , "0");
|
||||
GetEngine()->GetMap()->map[y] = (unsigned char*)str_remplace((char*)GetEngine()->GetMap()->map[y], x-1 , "0");
|
||||
GetEngine()->GetMap()->map[y+1] = (unsigned char*)str_remplace((char*)GetEngine()->GetMap()->map[y+1], x , "0");
|
||||
GetEngine()->GetMap()->map[y+1] = (unsigned char*)str_remplace((char*)GetEngine()->GetMap()->map[y+1], x-1 , "0");
|
||||
GetEngine()->GetMap()->ReplaceIdMap(x , y, 0x00);
|
||||
GetEngine()->GetMap()->ReplaceIdMap(x-1 , y, 0x00);
|
||||
GetEngine()->GetMap()->ReplaceIdMap(x , y+1, 0x00);
|
||||
GetEngine()->GetMap()->ReplaceIdMap(x-1 , y+1, 0x00);
|
||||
SGUI->AddScore(500);
|
||||
SGUI->SetVulnerability(8);
|
||||
objectif--;
|
||||
break;
|
||||
case 18:
|
||||
GetEngine()->GetMap()->map[y] = (unsigned char*)str_remplace((char*)GetEngine()->GetMap()->map[y], x , "0");
|
||||
GetEngine()->GetMap()->map[y] = (unsigned char*)str_remplace((char*)GetEngine()->GetMap()->map[y], x+1 , "0");
|
||||
GetEngine()->GetMap()->map[y-1] = (unsigned char*)str_remplace((char*)GetEngine()->GetMap()->map[y-1], x , "0");
|
||||
GetEngine()->GetMap()->map[y-1] = (unsigned char*)str_remplace((char*)GetEngine()->GetMap()->map[y-1], x+1 , "0");
|
||||
GetEngine()->GetMap()->ReplaceIdMap(x , y, 0x00);
|
||||
GetEngine()->GetMap()->ReplaceIdMap(x+1 , y, 0x00);
|
||||
GetEngine()->GetMap()->ReplaceIdMap(x , y-1, 0x00);
|
||||
GetEngine()->GetMap()->ReplaceIdMap(x+1 , y-1, 0x00);
|
||||
SGUI->AddScore(500);
|
||||
SGUI->SetVulnerability(8);
|
||||
objectif--;
|
||||
break;
|
||||
case 19:
|
||||
GetEngine()->GetMap()->map[y] = (unsigned char*)str_remplace((char*)GetEngine()->GetMap()->map[y], x , "0");
|
||||
GetEngine()->GetMap()->map[y] = (unsigned char*)str_remplace((char*)GetEngine()->GetMap()->map[y], x-1 , "0");
|
||||
GetEngine()->GetMap()->map[y-1] = (unsigned char*)str_remplace((char*)GetEngine()->GetMap()->map[y-1], x , "0");
|
||||
GetEngine()->GetMap()->map[y-1] = (unsigned char*)str_remplace((char*)GetEngine()->GetMap()->map[y-1], x-1 , "0");
|
||||
GetEngine()->GetMap()->ReplaceIdMap(x , y, 0x00);
|
||||
GetEngine()->GetMap()->ReplaceIdMap(x-1 , y, 0x00);
|
||||
GetEngine()->GetMap()->ReplaceIdMap(x , y-1, 0x00);
|
||||
GetEngine()->GetMap()->ReplaceIdMap(x-1 , y-1, 0x00);
|
||||
SGUI->AddScore(500);
|
||||
SGUI->SetVulnerability(8);
|
||||
objectif--;
|
||||
|
|
|
@ -13,12 +13,12 @@ class Control: public Script
|
|||
void Update();
|
||||
void Initialisation(Script_GUI * v);
|
||||
void Die();
|
||||
int direction;
|
||||
|
||||
private :
|
||||
|
||||
Script_GUI * SGUI;
|
||||
|
||||
int direction;
|
||||
int directionuser;
|
||||
int objectif;
|
||||
};
|
||||
|
|
139
iaghost1.cpp
139
iaghost1.cpp
|
@ -1,139 +0,0 @@
|
|||
#include "..\C-Engine\CHeader.hpp"
|
||||
#include "GUI.hpp"
|
||||
#include "iaghost1.hpp"
|
||||
|
||||
void IA1::Start()
|
||||
{
|
||||
|
||||
couldown=0;
|
||||
direction=0;
|
||||
directionuser=0;
|
||||
}
|
||||
|
||||
void IA1::UpdateEverySecond()
|
||||
{
|
||||
|
||||
if (couldown==5)
|
||||
{
|
||||
directionuser = rand_int(4) + 1;
|
||||
couldown=0;
|
||||
}
|
||||
|
||||
couldown++;
|
||||
|
||||
}
|
||||
|
||||
void IA1::Initialisation(Script_GUI * v)
|
||||
{
|
||||
SGUI = v ;
|
||||
}
|
||||
|
||||
void IA1::Update()
|
||||
{
|
||||
int hasard;
|
||||
|
||||
if(SGUI->GetVulnerability() > 0)SetIt(1);
|
||||
else SetIt(0);
|
||||
|
||||
//Intersection//
|
||||
|
||||
if(!GetObject()->CollisionTag("Jail"))
|
||||
{
|
||||
|
||||
if(!(!GetObject()->GetRigibody()->CollisionDecor(GetX(), GetY() + 1) && !GetObject()->GetRigibody()->CollisionDecor(GetX() , GetY() - 1) &&!GetObject()->GetRigibody()->CollisionDecor(GetX() + 1 , GetY()) && !GetObject()->GetRigibody()->CollisionDecor(GetX() - 1 , GetY())))
|
||||
{
|
||||
switch(direction)
|
||||
{
|
||||
case 1:
|
||||
if(!GetObject()->GetRigibody()->CollisionDecor(GetX(), GetY() + 1) || !GetObject()->GetRigibody()->CollisionDecor(GetX() , GetY() - 1))
|
||||
{
|
||||
hasard = rand_int(3) + 1;
|
||||
switch(hasard)
|
||||
{
|
||||
case 1: directionuser = 1;break;
|
||||
case 2: directionuser = 2;break;
|
||||
case 3: directionuser = 4;break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if(!GetObject()->GetRigibody()->CollisionDecor(GetX() + 1 , GetY()) || !GetObject()->GetRigibody()->CollisionDecor(GetX() - 1 , GetY()))
|
||||
{
|
||||
hasard = rand_int(3) + 1;
|
||||
switch(hasard)
|
||||
{
|
||||
case 1: directionuser = 2;break;
|
||||
case 2: directionuser = 1;break;
|
||||
case 3: directionuser = 3;break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if(!GetObject()->GetRigibody()->CollisionDecor(GetX(), GetY() + 1) || !GetObject()->GetRigibody()->CollisionDecor(GetX(), GetY() - 1))
|
||||
{
|
||||
hasard = rand_int(3) + 1;
|
||||
switch(hasard)
|
||||
{
|
||||
case 1: directionuser = 3;break;
|
||||
case 2: directionuser = 2;break;
|
||||
case 3: directionuser = 4;break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
if(!GetObject()->GetRigibody()->CollisionDecor(GetX() + 1 , GetY()) || !GetObject()->GetRigibody()->CollisionDecor(GetX() - 1 , GetY()))
|
||||
{
|
||||
hasard = rand_int(3) + 1;
|
||||
switch(hasard)
|
||||
{
|
||||
case 1: directionuser = 4;break;
|
||||
case 2: directionuser = 1;break;
|
||||
case 3: directionuser = 3;break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(GetObject()->GetRigibody()->CollisionDecor(GetX() , GetY()+1))
|
||||
{
|
||||
Object * Jail = GetObject()->CollisionTagO("Jail");
|
||||
if(Jail != NULL)
|
||||
{
|
||||
if(Jail->GetTransforms()->GetX() + 20 < GetX())directionuser = 4;
|
||||
else directionuser = 2;
|
||||
}
|
||||
}
|
||||
else directionuser = 1;
|
||||
}
|
||||
|
||||
//***********Deplacement***********//
|
||||
|
||||
if(!GetObject()->GetRigibody()->CollisionDecor( GetX() + (directionuser == 2) - (directionuser == 4) , GetY() + (directionuser == 1) - (directionuser == 3) ))direction = directionuser;
|
||||
|
||||
|
||||
switch(direction)
|
||||
{
|
||||
case 1: Move(0,1); break;
|
||||
case 2: Move(1,0); break;
|
||||
case 3: Move(0,-1); break;
|
||||
case 4: Move(-1,0); break;
|
||||
}
|
||||
|
||||
//************//
|
||||
|
||||
if(GetObject()->CollisionTag("TP1"))
|
||||
{
|
||||
GetObject()->GetTransforms()->SetXY(229,138);
|
||||
direction = 4;
|
||||
}
|
||||
|
||||
if(GetObject()->CollisionTag("TP2"))
|
||||
{
|
||||
GetObject()->GetTransforms()->SetXY(2,138);
|
||||
direction = 2;
|
||||
}
|
||||
}
|
||||
|
24
iaghost1.hpp
24
iaghost1.hpp
|
@ -1,24 +0,0 @@
|
|||
#ifndef SCRIPTGHOST1
|
||||
#define SCRIPTGHOST1
|
||||
#include "GUI.hpp"
|
||||
|
||||
class IA1: public Script
|
||||
{
|
||||
public:
|
||||
|
||||
void Start();
|
||||
void Update();
|
||||
void UpdateEverySecond();
|
||||
void Initialisation(Script_GUI * v);
|
||||
|
||||
private :
|
||||
|
||||
int couldown;
|
||||
int direction;
|
||||
int directionuser;
|
||||
|
||||
Script_GUI * SGUI;
|
||||
};
|
||||
|
||||
#endif // SCRIPTCONTROL
|
||||
|
143
iaghost2.cpp
143
iaghost2.cpp
|
@ -1,143 +0,0 @@
|
|||
#include "..\C-Engine\CHeader.hpp"
|
||||
#include "GUI.hpp"
|
||||
#include "iaghost2.hpp"
|
||||
|
||||
void IA2::Start()
|
||||
{
|
||||
direction=0;
|
||||
directionuser=0;
|
||||
couldown = 0;
|
||||
}
|
||||
|
||||
void IA2::Initialisation(Script_GUI * v)
|
||||
{
|
||||
SGUI = v ;
|
||||
}
|
||||
|
||||
void IA2::Update()
|
||||
{
|
||||
|
||||
if(SGUI->GetVulnerability() > 0)
|
||||
{
|
||||
SetIt(1);
|
||||
couldown = 0;
|
||||
}
|
||||
else SetIt(0);
|
||||
|
||||
//Intersection//
|
||||
|
||||
int difx = GetEngine()->GetListeObject()[0]->GetTransforms()->GetX() - GetX();
|
||||
int dify = GetEngine()->GetListeObject()[0]->GetTransforms()->GetY() - GetY();
|
||||
|
||||
if(couldown <= 0)
|
||||
{
|
||||
|
||||
if(!GetObject()->CollisionTag("Jail"))
|
||||
{
|
||||
|
||||
if(!GetObject()->GetRigibody()->CollisionDecor(GetX() + (direction%2), GetY() + (!(direction%2))) || !GetObject()->GetRigibody()->CollisionDecor(GetX() - (direction%2), GetY() - (!(direction%2))))
|
||||
{
|
||||
|
||||
bool possibledirection[4];
|
||||
for(int i = 0; i < 4 ; i++)possibledirection[i] = !(GetObject()->GetRigibody()->CollisionDecor(GetX() + (i == 1) - (i == 3), GetY() + (i == 0) - (i == 2)));
|
||||
|
||||
if(GetObject()->CollisionTag("Jail",0,-1))possibledirection[2] = false;
|
||||
|
||||
int betterdirection[4]; int best;
|
||||
if(ABS(difx) > ABS(dify))best = 1;
|
||||
else best = 2;
|
||||
|
||||
if(difx == 0)best = 2;
|
||||
if(dify == 0)best = 1;
|
||||
|
||||
if(difx > 0)
|
||||
{
|
||||
betterdirection[ (best == 2)] = 2;
|
||||
betterdirection[ 3 -(best == 2)] = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
betterdirection[ (best == 2)] = 4;
|
||||
betterdirection[ 3 -(best == 2)] = 2;
|
||||
}
|
||||
|
||||
if(dify > 0)
|
||||
{
|
||||
betterdirection[ (best == 1)] = 1;
|
||||
betterdirection[ 3 -(best == 1)] = 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
betterdirection[ (best == 1)] = 3;
|
||||
betterdirection[ 3 -(best == 1)] = 1;
|
||||
}
|
||||
|
||||
|
||||
if(SGUI->GetVulnerability() > 0)
|
||||
{
|
||||
bool buffer[4];
|
||||
for(int i = 0; i < 4 ; i++)buffer[i] = betterdirection[i];
|
||||
for(int i = 0; i < 4 ; i++)betterdirection[i] = buffer[3 - i];
|
||||
}
|
||||
|
||||
int end = 4;
|
||||
while(end > 0)
|
||||
{
|
||||
if(possibledirection[betterdirection[4 - end] - 1])
|
||||
{
|
||||
directionuser = betterdirection[4 - end];
|
||||
end = 0;
|
||||
}
|
||||
else end --;
|
||||
}
|
||||
|
||||
couldown = rand_int(10);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(GetObject()->GetRigibody()->CollisionDecor(GetX() , GetY()+1))
|
||||
{
|
||||
Object * Jail = GetObject()->CollisionTagO("Jail");
|
||||
if(Jail != NULL)
|
||||
{
|
||||
if(Jail->GetTransforms()->GetX() + 20 < GetX())directionuser = 4;
|
||||
else directionuser = 2;
|
||||
}
|
||||
}
|
||||
else directionuser = 1;
|
||||
}
|
||||
}
|
||||
else couldown --;
|
||||
|
||||
|
||||
//***********Deplacement***********//
|
||||
|
||||
if(!GetObject()->GetRigibody()->CollisionDecor( GetX() + (directionuser == 2) - (directionuser == 4) , GetY() + (directionuser == 1) - (directionuser == 3) ))direction = directionuser;
|
||||
|
||||
if(couldown <= 1)
|
||||
{
|
||||
|
||||
switch(direction)
|
||||
{
|
||||
case 1: Move(0,1); break;
|
||||
case 2: Move(1,0); break;
|
||||
case 3: Move(0,-1); break;
|
||||
case 4: Move(-1,0); break;
|
||||
}
|
||||
}
|
||||
//************//
|
||||
|
||||
if(GetObject()->CollisionTag("TP1"))
|
||||
{
|
||||
GetObject()->GetTransforms()->SetXY(229,138);
|
||||
direction = 4;
|
||||
}
|
||||
|
||||
if(GetObject()->CollisionTag("TP2"))
|
||||
{
|
||||
GetObject()->GetTransforms()->SetXY(2,138);
|
||||
direction = 2;
|
||||
}
|
||||
}
|
||||
|
23
iaghost2.hpp
23
iaghost2.hpp
|
@ -1,23 +0,0 @@
|
|||
#ifndef SCRIPTGHOST2
|
||||
#define SCRIPTGHOST2
|
||||
#include "GUI.hpp"
|
||||
|
||||
class IA2: public Script
|
||||
{
|
||||
public:
|
||||
|
||||
void Start();
|
||||
void Update();
|
||||
void Initialisation(Script_GUI * v);
|
||||
|
||||
private :
|
||||
|
||||
int couldown;
|
||||
int direction;
|
||||
int directionuser;
|
||||
|
||||
Script_GUI * SGUI;
|
||||
};
|
||||
|
||||
#endif // SCRIPTCONTROL
|
||||
|
21
pacman.cpp
21
pacman.cpp
|
@ -1,8 +1,7 @@
|
|||
|
||||
#include "..\C-Engine\CHeader.hpp"
|
||||
#include "control.hpp"
|
||||
#include "iaghost1.hpp"
|
||||
#include "iaghost2.hpp"
|
||||
#include "IaGhost.hpp"
|
||||
#include "GUI.hpp"
|
||||
|
||||
void SetDecor( Engine * Game);
|
||||
|
@ -87,16 +86,26 @@ int Jeu()
|
|||
Jail->AffectTag("Jail");
|
||||
|
||||
|
||||
IA1 * Script_Ghost1 = new IA1;
|
||||
IA1 * Script_Ghost2 = new IA1;
|
||||
IA2 * Script_Ghost3 = new IA2;
|
||||
IA2 * Script_Ghost4 = new IA2;
|
||||
IAG * Script_Ghost1 = new IAG;
|
||||
IAG * Script_Ghost2 = new IAG;
|
||||
IAG * Script_Ghost3 = new IAG;
|
||||
IAG * Script_Ghost4 = new IAG;
|
||||
|
||||
Ghost1->AffectScript(Script_Ghost1);
|
||||
Ghost2->AffectScript(Script_Ghost2);
|
||||
Ghost3->AffectScript(Script_Ghost3);
|
||||
Ghost4->AffectScript(Script_Ghost4);
|
||||
|
||||
Script_Ghost1->SetGhost(1);
|
||||
Script_Ghost2->SetGhost(2);
|
||||
Script_Ghost3->SetGhost(3);
|
||||
Script_Ghost4->SetGhost(4);
|
||||
|
||||
Script_Ghost1->pacmandirection = &Script_PacMan->direction;
|
||||
Script_Ghost2->pacmandirection = &Script_PacMan->direction;
|
||||
Script_Ghost3->pacmandirection = &Script_PacMan->direction;
|
||||
Script_Ghost4->pacmandirection = &Script_PacMan->direction;
|
||||
|
||||
//***********Creation de la map***************
|
||||
|
||||
Map Niveau1;
|
||||
|
|
Loading…
Reference in New Issue