#ifndef SCRIPTGHOST #define SCRIPTGHOST #include "GUI.hpp" class IAG: public Script { public: void Start(); void Update(); void Initialisation(Script_GUI * v); void UpdateDirection(); void SetGhost(int v); void ScriptRed(); void ScriptYellow(); void ScriptBlue(); void ScriptPink(); void ScriptJail(); void InvDirection(); int * pacmandirection; private : int couldown; int direction; int directionuser; int ghost; int recur; Script_GUI * SGUI; }; #endif // SCRIPTCONTROL