Allow the user to specify functions for allocating memory for
splay tree roots and nodes.
* splay-tree.h (splay_tree_allocate_fn, splay_tree_deallocate_fn):
New types.
(splay_tree): New fields: `allocate', `deallocate', and
`allocate_data'.
(splay_tree_new_with_allocator): New function declaration.

libiberty:

* splay-tree.c (splay_tree_xmalloc_allocate,
splay_tree_xmalloc_deallocate): New functions.
(splay_tree_new): Call splay_tree_new_with_allocator, passing the
above functions and a dummy data pointer.
(splay_tree_new_with_allocator): New function.
(splay_tree_delete_helper, splay_tree_delete, splay_tree_insert,
splay_tree_remove): Use the splay tree's allocation and
deallocation functions.
This commit is contained in:
Jim Blandy 2002-02-21 22:19:14 +00:00
parent 2dd68dc2ff
commit 76135eab62
2 changed files with 35 additions and 0 deletions

View File

@ -1,3 +1,13 @@
2002-02-21 Jim Blandy <jimb@redhat.com>
Allow the user to specify functions for allocating memory for
splay tree roots and nodes.
* splay-tree.h (splay_tree_allocate_fn, splay_tree_deallocate_fn):
New types.
(splay_tree): New fields: `allocate', `deallocate', and
`allocate_data'.
(splay_tree_new_with_allocator): New function declaration.
2002-02-15 Alan Modra <amodra@bigpond.net.au>
Support arbitrary length fill patterns.

View File

@ -61,6 +61,18 @@ typedef void (*splay_tree_delete_value_fn) PARAMS((splay_tree_value));
/* The type of a function used to iterate over the tree. */
typedef int (*splay_tree_foreach_fn) PARAMS((splay_tree_node, void*));
/* The type of a function used to allocate memory for tree root and
node structures. The first argument is the number of bytes needed;
the second is a data pointer the splay tree functions pass through
to the allocator. This function must never return zero. */
typedef void *(*splay_tree_allocate_fn) PARAMS((int, void *));
/* The type of a function used to free memory allocated using the
corresponding splay_tree_allocate_fn. The first argument is the
memory to be freed; the latter is a data pointer the splay tree
functions pass through to the freer. */
typedef void (*splay_tree_deallocate_fn) PARAMS((void *, void *));
/* The nodes in the splay tree. */
struct splay_tree_node_s
{
@ -89,11 +101,24 @@ typedef struct splay_tree_s
/* The deallocate-value function. NULL if no cleanup is necessary. */
splay_tree_delete_value_fn delete_value;
/* Allocate/free functions, and a data pointer to pass to them. */
splay_tree_allocate_fn allocate;
splay_tree_deallocate_fn deallocate;
void *allocate_data;
} *splay_tree;
extern splay_tree splay_tree_new PARAMS((splay_tree_compare_fn,
splay_tree_delete_key_fn,
splay_tree_delete_value_fn));
extern splay_tree splay_tree_new_with_allocator
PARAMS((splay_tree_compare_fn,
splay_tree_delete_key_fn,
splay_tree_delete_value_fn,
splay_tree_allocate_fn,
splay_tree_deallocate_fn,
void *));
extern void splay_tree_delete PARAMS((splay_tree));
extern splay_tree_node splay_tree_insert
PARAMS((splay_tree,