merge from gcc

This commit is contained in:
DJ Delorie 2005-03-28 05:07:01 +00:00
parent 25c47304a3
commit eda51d1610
4 changed files with 38 additions and 122 deletions

View File

@ -64,12 +64,12 @@ struct objalloc_align { char x; double d; };
/* Create an objalloc structure. Returns NULL if malloc fails. */
extern struct objalloc *objalloc_create PARAMS ((void));
extern struct objalloc *objalloc_create (void);
/* Allocate space from an objalloc structure. Returns NULL if malloc
fails. */
extern PTR _objalloc_alloc PARAMS ((struct objalloc *, unsigned long));
extern PTR _objalloc_alloc (struct objalloc *, unsigned long);
/* The macro version of objalloc_alloc. We only define this if using
gcc, because otherwise we would have to evaluate the arguments
@ -105,11 +105,11 @@ extern PTR _objalloc_alloc PARAMS ((struct objalloc *, unsigned long));
/* Free an entire objalloc structure. */
extern void objalloc_free PARAMS ((struct objalloc *));
extern void objalloc_free (struct objalloc *);
/* Free a block allocated by objalloc_alloc. This also frees all more
recently allocated blocks. */
extern void objalloc_free_block PARAMS ((struct objalloc *, PTR));
extern void objalloc_free_block (struct objalloc *, PTR);
#endif /* OBJALLOC_H */

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@ -1,6 +1,6 @@
/* obstack.h - object stack macros
Copyright 1988, 1989, 1990, 1991, 1992, 1993, 1994, 1996, 1997, 1998,
1999, 2000
1999, 2000, 2001, 2002, 2003, 2004, 2005
Free Software Foundation, Inc.
@ -145,11 +145,7 @@ extern "C" {
#if defined _LIBC || defined HAVE_STRING_H
# include <string.h>
# if defined __STDC__ && __STDC__
# define _obstack_memcpy(To, From, N) memcpy ((To), (From), (N))
# else
# define _obstack_memcpy(To, From, N) memcpy ((To), (char *)(From), (N))
# endif
# define _obstack_memcpy(To, From, N) memcpy ((To), (From), (N))
#else
# ifdef memcpy
# define _obstack_memcpy(To, From, N) memcpy ((To), (char *)(From), (N))
@ -174,18 +170,12 @@ struct obstack /* control current object in current chunk */
char *chunk_limit; /* address of char after current chunk */
PTR_INT_TYPE temp; /* Temporary for some macros. */
int alignment_mask; /* Mask of alignment for each object. */
#if defined __STDC__ && __STDC__
/* These prototypes vary based on `use_extra_arg', and we use
casts to the prototypeless function type in all assignments,
but having prototypes here quiets -Wstrict-prototypes. */
struct _obstack_chunk *(*chunkfun) (void *, long);
void (*freefun) (void *, struct _obstack_chunk *);
void *extra_arg; /* first arg for chunk alloc/dealloc funcs */
#else
struct _obstack_chunk *(*chunkfun) (); /* User's fcn to allocate a chunk. */
void (*freefun) (); /* User's function to free a chunk. */
char *extra_arg; /* first arg for chunk alloc/dealloc funcs */
#endif
unsigned use_extra_arg:1; /* chunk alloc/dealloc funcs take extra arg */
unsigned maybe_empty_object:1;/* There is a possibility that the current
chunk contains a zero-length object. This
@ -198,7 +188,6 @@ struct obstack /* control current object in current chunk */
/* Declare the external functions we use; they are in obstack.c. */
#if defined __STDC__ && __STDC__
extern void _obstack_newchunk (struct obstack *, int);
extern void _obstack_free (struct obstack *, void *);
extern int _obstack_begin (struct obstack *, int, int,
@ -207,16 +196,7 @@ extern int _obstack_begin_1 (struct obstack *, int, int,
void *(*) (void *, long),
void (*) (void *, void *), void *);
extern int _obstack_memory_used (struct obstack *);
#else
extern void _obstack_newchunk ();
extern void _obstack_free ();
extern int _obstack_begin ();
extern int _obstack_begin_1 ();
extern int _obstack_memory_used ();
#endif
#if defined __STDC__ && __STDC__
/* Do the function-declarations after the structs
but before defining the macros. */
@ -255,19 +235,10 @@ int obstack_alignment_mask (struct obstack *obstack);
int obstack_chunk_size (struct obstack *obstack);
int obstack_memory_used (struct obstack *obstack);
#endif /* __STDC__ */
/* Non-ANSI C cannot really support alternative functions for these macros,
so we do not declare them. */
/* Error handler called when `obstack_chunk_alloc' failed to allocate
more memory. This can be set to a user defined function. The
default action is to print a message and abort. */
#if defined __STDC__ && __STDC__
extern void (*obstack_alloc_failed_handler) (void);
#else
extern void (*obstack_alloc_failed_handler) ();
#endif
/* Exit value used when `print_and_abort' is used. */
extern int obstack_exit_failure;
@ -292,8 +263,6 @@ extern int obstack_exit_failure;
/* To prevent prototype warnings provide complete argument list in
standard C version. */
#if defined __STDC__ && __STDC__
# define obstack_init(h) \
_obstack_begin ((h), 0, 0, \
(void *(*) (long)) obstack_chunk_alloc, (void (*) (void *)) obstack_chunk_free)
@ -317,32 +286,6 @@ extern int obstack_exit_failure;
# define obstack_freefun(h, newfreefun) \
((h) -> freefun = (void (*)(void *, struct _obstack_chunk *)) (newfreefun))
#else
# define obstack_init(h) \
_obstack_begin ((h), 0, 0, \
(void *(*) ()) obstack_chunk_alloc, (void (*) ()) obstack_chunk_free)
# define obstack_begin(h, size) \
_obstack_begin ((h), (size), 0, \
(void *(*) ()) obstack_chunk_alloc, (void (*) ()) obstack_chunk_free)
# define obstack_specify_allocation(h, size, alignment, chunkfun, freefun) \
_obstack_begin ((h), (size), (alignment), \
(void *(*) ()) (chunkfun), (void (*) ()) (freefun))
# define obstack_specify_allocation_with_arg(h, size, alignment, chunkfun, freefun, arg) \
_obstack_begin_1 ((h), (size), (alignment), \
(void *(*) ()) (chunkfun), (void (*) ()) (freefun), (arg))
# define obstack_chunkfun(h, newchunkfun) \
((h) -> chunkfun = (struct _obstack_chunk *(*)()) (newchunkfun))
# define obstack_freefun(h, newfreefun) \
((h) -> freefun = (void (*)()) (newfreefun))
#endif
#define obstack_1grow_fast(h,achar) (*((h)->next_free)++ = (achar))
#define obstack_blank_fast(h,n) ((h)->next_free += (n))
@ -586,21 +529,12 @@ __extension__ \
(h)->object_base = (h)->next_free, \
__INT_TO_PTR ((h)->temp))
# if defined __STDC__ && __STDC__
# define obstack_free(h,obj) \
# define obstack_free(h,obj) \
( (h)->temp = (char *) (obj) - (char *) (h)->chunk, \
(((h)->temp > 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\
? (int) ((h)->next_free = (h)->object_base \
= (h)->temp + (char *) (h)->chunk) \
: (((obstack_free) ((h), (h)->temp + (char *) (h)->chunk), 0), 0)))
# else
# define obstack_free(h,obj) \
( (h)->temp = (char *) (obj) - (char *) (h)->chunk, \
(((h)->temp > 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\
? (int) ((h)->next_free = (h)->object_base \
= (h)->temp + (char *) (h)->chunk) \
: (_obstack_free ((h), (h)->temp + (char *) (h)->chunk), 0)))
# endif
#endif /* not __GNUC__ or not __STDC__ */

View File

@ -64,13 +64,10 @@ typedef struct partition_def
struct partition_elem elements[1];
} *partition;
extern partition partition_new PARAMS((int));
extern void partition_delete PARAMS((partition));
extern int partition_union PARAMS((partition,
int,
int));
extern void partition_print PARAMS((partition,
FILE*));
extern partition partition_new (int);
extern void partition_delete (partition);
extern int partition_union (partition, int, int);
extern void partition_print (partition, FILE*);
/* Returns the canonical element corresponding to the class containing
ELEMENT__ in PARTITION__. */

View File

@ -52,30 +52,30 @@ typedef struct splay_tree_node_s *splay_tree_node;
/* The type of a function which compares two splay-tree keys. The
function should return values as for qsort. */
typedef int (*splay_tree_compare_fn) PARAMS((splay_tree_key, splay_tree_key));
typedef int (*splay_tree_compare_fn) (splay_tree_key, splay_tree_key);
/* The type of a function used to deallocate any resources associated
with the key. */
typedef void (*splay_tree_delete_key_fn) PARAMS((splay_tree_key));
typedef void (*splay_tree_delete_key_fn) (splay_tree_key);
/* The type of a function used to deallocate any resources associated
with the value. */
typedef void (*splay_tree_delete_value_fn) PARAMS((splay_tree_value));
typedef void (*splay_tree_delete_value_fn) (splay_tree_value);
/* The type of a function used to iterate over the tree. */
typedef int (*splay_tree_foreach_fn) PARAMS((splay_tree_node, void*));
typedef int (*splay_tree_foreach_fn) (splay_tree_node, void*);
/* The type of a function used to allocate memory for tree root and
node structures. The first argument is the number of bytes needed;
the second is a data pointer the splay tree functions pass through
to the allocator. This function must never return zero. */
typedef PTR (*splay_tree_allocate_fn) PARAMS((int, void *));
typedef PTR (*splay_tree_allocate_fn) (int, void *);
/* The type of a function used to free memory allocated using the
corresponding splay_tree_allocate_fn. The first argument is the
memory to be freed; the latter is a data pointer the splay tree
functions pass through to the freer. */
typedef void (*splay_tree_deallocate_fn) PARAMS((void *, void *));
typedef void (*splay_tree_deallocate_fn) (void *, void *);
/* The nodes in the splay tree. */
struct splay_tree_node_s GTY(())
@ -114,43 +114,28 @@ struct splay_tree_s GTY(())
};
typedef struct splay_tree_s *splay_tree;
extern splay_tree splay_tree_new PARAMS((splay_tree_compare_fn,
splay_tree_delete_key_fn,
splay_tree_delete_value_fn));
extern splay_tree splay_tree_new_with_allocator
PARAMS((splay_tree_compare_fn,
splay_tree_delete_key_fn,
extern splay_tree splay_tree_new (splay_tree_compare_fn,
splay_tree_delete_key_fn,
splay_tree_delete_value_fn);
extern splay_tree splay_tree_new_with_allocator (splay_tree_compare_fn,
splay_tree_delete_key_fn,
splay_tree_delete_value_fn,
splay_tree_allocate_fn,
splay_tree_deallocate_fn,
void *));
extern void splay_tree_delete PARAMS((splay_tree));
extern splay_tree_node splay_tree_insert
PARAMS((splay_tree,
splay_tree_key,
splay_tree_value));
extern void splay_tree_remove PARAMS((splay_tree,
splay_tree_key));
extern splay_tree_node splay_tree_lookup
PARAMS((splay_tree,
splay_tree_key));
extern splay_tree_node splay_tree_predecessor
PARAMS((splay_tree,
splay_tree_key));
extern splay_tree_node splay_tree_successor
PARAMS((splay_tree,
splay_tree_key));
extern splay_tree_node splay_tree_max
PARAMS((splay_tree));
extern splay_tree_node splay_tree_min
PARAMS((splay_tree));
extern int splay_tree_foreach PARAMS((splay_tree,
splay_tree_foreach_fn,
void*));
extern int splay_tree_compare_ints PARAMS((splay_tree_key,
splay_tree_key));
extern int splay_tree_compare_pointers PARAMS((splay_tree_key,
splay_tree_key));
splay_tree_allocate_fn,
splay_tree_deallocate_fn,
void *);
extern void splay_tree_delete (splay_tree);
extern splay_tree_node splay_tree_insert (splay_tree,
splay_tree_key,
splay_tree_value);
extern void splay_tree_remove (splay_tree, splay_tree_key);
extern splay_tree_node splay_tree_lookup (splay_tree, splay_tree_key);
extern splay_tree_node splay_tree_predecessor (splay_tree, splay_tree_key);
extern splay_tree_node splay_tree_successor (splay_tree, splay_tree_key);
extern splay_tree_node splay_tree_max (splay_tree);
extern splay_tree_node splay_tree_min (splay_tree);
extern int splay_tree_foreach (splay_tree, splay_tree_foreach_fn, void*);
extern int splay_tree_compare_ints (splay_tree_key, splay_tree_key);
extern int splay_tree_compare_pointers (splay_tree_key, splay_tree_key);
#ifdef __cplusplus
}