Contributed by Egor Duda How does function autoloading work? Cygwin has the ability to handle win32 functions which are present on some platforms and not present on others via autoload mechanism. It's essentially a lazy binding of symbols. It works as following. For (almost) every function from OS API which cygwin uses, a stub is created in file autoload.cc. Each reference to the such function from win32 API in cygwin dll source code is actually pointing to this stub. When the function, say GetConsoleWindow(), is called for the first time, the control is passed to its stub. The stub tries to load the appropriate system dll via LoadModule() and get the actual function address via GetProcAddress(). If this operation succeeds, the stub is "patched" to pass control to actual address of GetConsoleWindow() in appropriate system dll, so that next time we won't have to load dll and perform address lookup in it again. From this point on, the call to the function is performed as if the dll/function were linked statically. If LoadModule() or GetProcAddress() fail, (and on nt4 the latter indeed fails because GetConsoleWindow() is not available in kernel32.dll), then the application, depending on what kind of stub is created in autoload.cc, will either: 1) Exit with fatal error. 2) Or return a predefined value indicating an error; and set the windows error code to 127 (ERROR_PROC_NOT_FOUND). Almost all w32api functions are linked into the cygwin dll in this manner, dynamically, at runtime. The costs: 1) A tiny overhead in the initial call to a function call as each call is performed, indirectly, via a stub. For the first lookup of a symbol of an unloaded dll, there is also some overhead in loading the dll for the first time. The dll is only loaded by the first call to a symbol in the dll. After the first call to a function, subsequent calls are as fast as a normal, statically loaded function. The benefits: 1) Speedup at startup time. Applications only load those dlls which are actually needed. For example, if application never uses socket functions, winsock dlls are never loaded. 2) Greatly simplify wincap system -- we don't need to have a separate capability for every win32 function which may or may not be present on particular win32 platform. 3) Allows a single cygwin1.dll for all win32 platforms. If you're changing in cygwin1.dll source code and if you use some function that was not used there before, you should add a stub so it will be autoloaded. To do so, add one of the LoadDllfunc* macros to autoload.cc. All macros eventually resolve to the following form: LoadDLLfuncEx2 (function name, parameter block length, dll name, non-fatality flag , value to return if function not available) Parameter block length is a sum of sizes (in bytes) of parameters which are being passed to the function. If non-fatality flag is set to 0, then failure to load dll and find a function will cause fatal error. If non fatality flag is set to 1, then call to the function will return default value. You can also use shorter versions -- LoadDLLfuncEx and LoadDLLfunc, if the defaults they provide suit your needs.