libc/newlib/libm/machine/spu/headers/floord2.h

111 lines
5.0 KiB
C

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/* PROLOG END TAG zYx */
#ifdef __SPU__
#ifndef _FLOORD2_H_
#define _FLOORD2_H_ 1
#include <spu_intrinsics.h>
/*
* FUNCTION
* vector double _floord2(vector double x)
*
* DESCRIPTION
* The _floord2 function rounds the elements of an vector double
* input vector downwards to their nearest integer representable
* as a double.
*
*/
static __inline vector double _floord2(vector double in)
{
vec_uchar16 swap_words = (vec_uchar16) { 4,5,6,7, 0,1,2,3, 12,13,14,15, 8,9,10,11 };
vec_uchar16 splat_hi = (vec_uchar16) { 0,1,2,3, 0,1,2,3, 8,9,10,11, 8,9,10,11 };
vec_uint4 one = (vec_uint4) { 0, 1, 0, 1 };
vec_int4 exp, shift;
vec_uint4 mask, mask_1, frac_mask, addend, insert, pos, equal0;
vec_ullong2 sign = spu_splats(0x8000000000000000ULL);
vec_double2 in_hi, out;
vec_double2 minus_one = spu_splats(-1.0);
/* This function generates the following component
* based upon the inputs.
*
* mask = bits of the input that need to be replaced.
* insert = value of the bits that need to be replaced
* addend = value to be added to perform function.
*
* These are applied as follows:.
*
* out = ((in & mask) | insert) + addend
*/
in_hi = spu_shuffle(in, in, splat_hi);
pos = spu_cmpgt((vec_int4)in_hi, -1);
exp = spu_and(spu_rlmask((vec_int4)in_hi, -20), 0x7FF);
shift = spu_sub(((vec_int4) { 1023, 1043, 1023, 1043 } ), exp);
/* clamp shift to the range 0 to -31.
*/
shift = spu_sel(spu_splats(-32), spu_andc(shift, (vec_int4)spu_cmpgt(shift, 0)), spu_cmpgt(shift, -32));
frac_mask = spu_rlmask(((vec_uint4) { 0xFFFFF, -1, 0xFFFFF, -1 } ), shift);
mask = spu_orc(frac_mask, spu_cmpgt(exp, 0x3FE));
/* addend = ((in & mask) && (in >= 0)) ? mask+1 : 0
*/
mask_1 = spu_addx(mask, one, spu_rlqwbyte(spu_genc(mask, one), 4));
equal0 = spu_cmpeq(spu_and((vec_uint4)in, mask), 0);
addend = spu_andc(spu_andc(mask_1, pos), spu_and(equal0, spu_shuffle(equal0, equal0, swap_words)));
insert = spu_andc(spu_andc((vec_uint4)minus_one, pos),
spu_cmpgt((vec_uint4)spu_add(exp, -1), 1022));
in = spu_sel(in, (vec_double2)insert, spu_andc((vec_ullong2)mask, sign));
out = (vec_double2)spu_addx((vec_uint4)in, addend, spu_rlqwbyte(spu_genc((vec_uint4)in, addend), 4));
return (out);
}
#endif /* _FLOORD2_H_ */
#endif /* __SPU__ */