libmonochrome/include/monochrome.h

146 lines
4.5 KiB
C

/* ************************************************************************** */
/* */
/* monochrome.h */
/* | Project : libmonochrome */
/* */
/* By: Pierre "PierrotLL" Le Gall <legallpierre89@gmail.com> */
/* Last updated: 2011/11/22 */
/* */
/* ************************************************************************** */
#ifndef MONOCHROME_H
# define MONOCHROME_H
# ifdef __cplusplus
extern "C" {
# endif
/*
** Constants
*/
# define ML_SCREEN_WIDTH 128
# define ML_SCREEN_HEIGHT 64
# define ML_CONTRAST_MIN 130
# define ML_CONTRAST_NORMAL 168
# define ML_CONTRAST_MAX 190
/*
** Custom types
*/
typedef enum {
ML_TRANSPARENT = -1,
ML_WHITE,
ML_BLACK,
ML_XOR,
ML_CHECKER
} ML_Color;
typedef enum {
ML_MOR,
ML_MAND,
ML_MXOR
} ML_Mode;
/*
** Function prototypes
*/
# define ML_vram_adress() ML_vram_address() // those damn youth mistakes
void* ML_vram_address();
void ML_clear_vram();
void ML_clear_screen();
void ML_display_vram();
void ML_set_contrast(unsigned char contrast);
unsigned char ML_get_contrast();
void ML_pixel(int x, int y, ML_Color color);
void ML_point(int x, int y, int width, ML_Color color);
ML_Color ML_pixel_test(int x, int y);
void ML_line(int x1, int y1, int x2, int y2, ML_Color color);
void ML_horizontal_line(int y, int x1, int x2, ML_Color color);
void ML_vertical_line(int x, int y1, int y2, ML_Color color);
void ML_rectangle(int x1, int y1, int x2, int y2, int border_width,
ML_Color border_color, ML_Color fill_color);
void ML_polygon(const int *x, const int *y, int nb_vertices, ML_Color color);
void ML_filled_polygon(const int *x, const int *y, int nb_vertices, ML_Color color);
void ML_circle(int x, int y, int radius, ML_Color color);
void ML_filled_circle(int x, int y, int radius, ML_Color color);
void ML_ellipse(int x, int y, int radius1, int radius2, ML_Color color);
void ML_ellipse_in_rect(int x1, int y1, int x2, int y2, ML_Color color);
void ML_filled_ellipse(int x, int y, int radius1, int radius2, ML_Color color);
void ML_filled_ellipse_in_rect(int x1, int y1, int x2, int y2, ML_Color color);
void ML_horizontal_scroll(int scroll);
void ML_vertical_scroll(int scroll);
# define ML_bmp_or(B, X, Y, W, H) \
ML_bmp((B), (X), (Y), (W), (H), ML_MOR)
# define ML_bmp_and(B, X, Y, W, H) \
ML_bmp((B), (X), (Y), (W), (H), ML_MAND)
# define ML_bmp_xor(B, X, Y, W, H) \
ML_bmp((B), (X), (Y), (W), (H), ML_MXOR)
# define ML_bmp_or_cl(B, X, Y, W, H) \
ML_bmp((B), (X), (Y), (W), (H), ML_MOR)
# define ML_bmp_and_cl(B, X, Y, W, H) \
ML_bmp((B), (X), (Y), (W), (H), ML_MAND)
# define ML_bmp_xor_cl(B, X, Y, W, H) \
ML_bmp((B), (X), (Y), (W), (H), ML_MXOR)
void ML_bmp(const void *bmp, int x, int y, int width, int height, ML_Mode mode);
# define ML_bmp_8_or(B, X, Y) \
ML_bmp_8((B), (X), (Y), ML_MOR)
# define ML_bmp_8_and(B, X, Y) \
ML_bmp_8((B), (X), (Y), ML_MAND)
# define ML_bmp_8_xor(B, X, Y) \
ML_bmp_8((B), (X), (Y), ML_MXOR)
# define ML_bmp_8_or_cl(B, X, Y) \
ML_bmp_8((B), (X), (Y), ML_MOR)
# define ML_bmp_8_and_cl(B, X, Y) \
ML_bmp_8((B), (X), (Y), ML_MAND)
# define ML_bmp_8_xor_cl(B, X, Y) \
ML_bmp_8((B), (X), (Y), ML_MXOR)
# define ML_bmp_8(B, X, Y, M) \
ML_bmp((B), (X), (Y), 8, 8, (M))
//void ML_bmp_8(const unsigned char *bmp, int x, int y, ML_Mode mode);
# define ML_bmp_16_or(B, X, Y) \
ML_bmp_16((B), (X), (Y), ML_MOR)
# define ML_bmp_16_and(B, X, Y) \
ML_bmp_16((B), (X), (Y), ML_MAND)
# define ML_bmp_16_xor(B, X, Y) \
ML_bmp_16((B), (X), (Y), ML_MXOR)
# define ML_bmp_16_or_cl(B, X, Y) \
ML_bmp_16((B), (X), (Y), ML_MOR)
# define ML_bmp_16_and_cl(B, X, Y) \
ML_bmp_16((B), (X), (Y), ML_MAND)
# define ML_bmp_16_xor_cl(B, X, Y) \
ML_bmp_16((B), (X), (Y), ML_MXOR)
# define ML_bmp_16(B, X, Y, M) \
ML_bmp((B), (X), (Y), 16, 16, (M))
//void ML_bmp_16(const unsigned char *bmp, int x, int y, ML_Mode mode);
# define ML_background_or(B) \
ML_background((B), ML_MOR)
# define ML_background_and(B) \
ML_background((B), ML_MAND)
# define ML_background_xor(B) \
ML_background((B), ML_MXOR)
void ML_background(const void *bmp, ML_Mode mode);
# ifdef __cplusplus
}
# endif
#endif