# libwindmill - a 3D engine for your CASIO fx-9860G ## Introduction Windmill is a 3D engine project by Ninestars, originally developed in C++ and built with the CASIO fx-9860G SDK. It was adapted to compile with GNU utilities by Cakeisalie5. This 3D engine is made to be easy to use, and modular, in order to quickly create a game, or to use it in an existing project. It features the following: * Calculates coordinates to display them on screen; * Camera that can move in any direction and turn around using two axes; * Management of display windows; * Depth buffer so objects hidden behind others aren't displayed; * Display of textures defined as images; * Simplified management of meshes and textures; * Display of fixed and dynamic objects that can turn following three axes; * Simultaneous renders. Windmill is only a graphical engine, it only displays predefined triangles in space on the screen, which means it doesn't manage collisions between objects, or between an object and the camera. ## Requirements/setup This project is easier to build under GNU/Linux. It might be possible to build it for Microsoft Windows, but this host platform is not officially supported. You will need [GCC][gcc] and [GNU Binutils][binutils], both compiled for the `sh3eb-elf` target, and the [G1A wrapper][wrapper]. A french tutorial of how to make and install all of these can be found [on Planète Casio][pc-gcc-tuto] (steps 1 to 6 included). ## Build Just type in the following: ./configure && make ## Miscellaneous information For the authors of the project, check `AUTHORS.md`. For the license of the project, check `LICENSE.md`. If you want to contribute to this project, check the contribution guide in the `CONTRIBUTING.md` file. [gcc]: https://gcc.gnu.org/ [binutils]: https://www.gnu.org/software/binutils/ [wrapper]: https://bitbucket.org/Lephenixnoir/add-in-wrapper.git [pc-gcc-tuto]: http://www.planet-casio.com/Fr/programmation/tutoriels.php?id=61