tests
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@ -6,7 +6,12 @@ float fcos(unsigned char x)
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{
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float cos[4] = {1.0, 0.707106, 0.0, -0.707106};
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return (x < 4 ? cos[x] : - cos[x%4]);
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while(x >= 4)
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{
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x-=4;
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}
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return cos[x];
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}
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float fsin(unsigned char x)
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77
src/wings.c
77
src/wings.c
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@ -12,7 +12,7 @@
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#define SIZE_MAP_X 256
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#define SIZE_MAP_Y 256
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#define MAX_PLANES 3
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#define MAX_PLANES 2
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Plane planes[MAX_PLANES]; // number of planes in the map (with us)
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//others planes are controlled by the AI
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@ -59,6 +59,24 @@ void AI() // iA start
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}
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}
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void infos()
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{
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unsigned int key = 0;
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while(key != KEY_SHIFT)
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{
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dclear();
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dtext(1, 1, "All informations");
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dprint(1, 10, "life : %d", planes[0].life);
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dprint(1, 20, "shoot : %d", planes[0].reload);
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dtext(1,54,"F1 to leave");
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dupdate();
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key = getkey();
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}
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}
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int menu()
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{
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unsigned char menu = 0;
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@ -99,27 +117,29 @@ void *update_frame()
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dclear();
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switch(planes[0].dir)
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{
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case 0 : decalx--; break;
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case 1 : decalx--; decaly++; break;
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case 2 : decaly++; break;
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case 3 : decalx++; decaly++; break;
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case 4 : decalx++; break;
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case 5 : decalx++; decaly--; break;
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case 6 : decaly--; break;
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case 7 : decalx--; decaly--; break;
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}
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//dprint(1, 1, "s:%d l:%d", planes[0].reload, planes[0].life);
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switch(planes[0].dir)
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{
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case 0 : decalx--; break;
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case 1 : decalx--; decaly++; break;
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case 2 : decaly++; break;
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case 3 : decalx++; decaly++; break;
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case 4 : decalx++; break;
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case 5 : decalx++; decaly--; break;
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case 6 : decaly--; break;
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case 7 : decalx--; decaly--; break;
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}
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dimage_part(planes[0].x, planes[0].y, &plane, 16*planes[0].dir, 0, 16, 16);
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for(i = 1; i < MAX_PLANES; i++)
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{
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// dimage_part(planes[i].x + decalx, planes[i].y + decaly, &plane, 16*planes[i].dir, 0, 16, 16);
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dimage(planes[i].x + decalx, planes[i].y + decaly, &plane);
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dimage_part(planes[i].x + decalx, planes[i].y + decaly, &plane, 16*planes[i].dir, 0, 16, 16);
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//dimage(planes[i].x + decalx, planes[i].y + decaly, &plane);
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}
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dprint(1,10, "(x,y)(%d,%d)", planes[1].x + decalx, planes[1].y + decaly);
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dimage(10 + decalx, 10 + decaly, &cloud);
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@ -158,8 +178,6 @@ int game()
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timer_attach(timer, &update_frame, NULL);
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timer_start(timer);
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while(1)
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{
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multigetkey(keys, 3, 0);
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@ -176,12 +194,33 @@ int game()
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break;
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}
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case KEY_SHIFT : fire = 1; break; // fire enable
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case KEY_SHIFT :
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{
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if(planes[0].reload > 0)
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{
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fire = 1;
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// planes[0].reload = planes[0].reload - 1;
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}
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break; // fire enable
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}
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case KEY_EXIT :
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{
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timer_stop(timer); // virtual timer stopped
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timer_destroy(timer); //destroy the virtual timer
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return 1; // good bye, see you soon
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}
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// case KEY_OPTN :
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// {
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// timer_stop(timer); // virtual timer stopped
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//
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// infos();
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//
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// //timer = timer_create(40, 0);
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// //timer_attach(timer, &update_frame, NULL);
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// timer_start(timer);
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// break;
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// }
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}
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}
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