This commit is contained in:
flo 2017-04-20 12:44:09 +02:00
parent 0bbb013e75
commit ebceb1a60a
5 changed files with 71 additions and 25 deletions

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11
include/maths.h Normal file
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@ -0,0 +1,11 @@
#ifndef MATHS
#define MATHS
#define pi 3.14159265358
#define pi_2 1.570796327
#define pi_4 0.78539981635
float cos(float x);
float sin(float x);
#endif

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@ -1,11 +1,12 @@
#ifndef WINGS
#define WINGS
#define MAX_MISSILES 4
typedef struct Missile
{
unsigned char dir;
short x[4];
short y[4];
unsigned char dir[MAX_MISSILES];
short distance[MAX_MISSILES]; // distance between the plane and the missile
} Missile;
typedef struct Plane
@ -15,9 +16,9 @@ typedef struct Plane
unsigned char dir;
/* plane direction management
7 0 1
6 plane 2
5 4 3
3 2 1
4 plane 0
5 6 7
*/
unsigned char life;

28
src/maths.c Normal file
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@ -0,0 +1,28 @@
#include "maths.h"
#define MAX_TURN 24
float cos(float x)
{
int a = 8 * MAX_TURN - 6;
int b = 2 * MAX_TURN * (2 * MAX_TURN - 1); // 2n(2n-1)
float s = 1;
int i;
x = x*x; // x²
for(i = 0; i < MAX_TURN; i++)
{
s = 1 - x * s / b;
b -= a;
a -= 8;
}
return s;
}
float sin(float x)
{
return cos(x - pi_2);
}

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@ -1,4 +1,5 @@
#include "wings.h"
#include "maths.h"
#include "display.h" // bopti.h => images // tales.h => fonts
#include "keyboard.h"
@ -40,6 +41,7 @@ void init()
planes[i].y = 12;
planes[i].dir = i;
planes[i].life = 100;
}
}
@ -77,21 +79,21 @@ void menu()
void update_frame()
{
static unsigned char i;
static unsigned char i,j;
static short decalx = 0, decaly = 0;
gclear();
switch(planes[0].dir)
{
case 0 : decaly++; break;
case 0 : decalx--; break;
case 1 : decalx--; decaly++; break;
case 2 : decalx--; break;
case 3 : decalx--; decaly--; break;
case 4 : decaly--; break;
case 2 : decaly++; break;
case 3 : decalx++; decaly++; break;
case 4 : decalx++; break;
case 5 : decalx++; decaly--; break;
case 6 : decalx++; break;
case 7 : decalx++; decaly++; break;
case 6 : decaly--; break;
case 7 : decalx--; decaly--; break;
}
gimage_part(planes[0].x, planes[0].y, &plane, 16*planes[0].dir, 0, 16, 16);
@ -106,9 +108,10 @@ void update_frame()
{
for(j = 0; j < MAX_MISSILES; j++)
{
if(planes[i].missile.distance[j] > 0) // we load the missile to reach the target
if(planes[i].missiles.distance[j] > 0) // we load the missile to reach the target
{
//gline(plane[0].x, plane[0].y, )
gpixel(planes[i].x + 8 + planes[i].missiles.distance[j] * cos(planes[i].missiles.dir[j] * pi_4), planes[i].y + 8 - planes[i].missiles.distance[j] * sin(planes[i].missiles.dir[j] * pi_4), color_black);
planes[i].missiles.distance[j]++;
}
}
}
@ -128,7 +131,7 @@ int game()
int keys[3];
unsigned char i;
unsigned char i,j;
timer_t *timer = NULL;
@ -137,6 +140,7 @@ int game()
timer_start(timer);
gray_start(); // gray engine running
init(); // initialisation
while(1)
@ -164,24 +168,26 @@ int game()
}
}
/* we determine the direction of the plane*/
// we determine the direction of the plane
switch(sum)
{
case KEY_UP : planes[0].dir = 0; break;
case KEY_RIGHT : planes[0].dir = 0; break;
case KEY_UP + KEY_RIGHT : planes[0].dir = 1; break;
case KEY_RIGHT : planes[0].dir = 2; break;
case KEY_DOWN + KEY_RIGHT : planes[0].dir = 3; break;
case KEY_DOWN : planes[0].dir = 4; break;
case KEY_UP : planes[0].dir = 2; break;
case KEY_UP + KEY_LEFT : planes[0].dir = 3; break;
case KEY_LEFT : planes[0].dir = 4; break;
case KEY_DOWN + KEY_LEFT : planes[0].dir = 5;break;
case KEY_LEFT : planes[0].dir = 6; break;
case KEY_UP + KEY_LEFT : planes[0].dir = 7; break;
case KEY_DOWN : planes[0].dir = 6; break;
case KEY_DOWN + KEY_RIGHT : planes[0].dir = 7; break;
}
if(fire) // put the screen on fire !
{
planes.missiles.dir = planes[0].dir;
planes[0].missiles.distance[j] = 1; // fire unlimited
planes[0].missiles.dir[j] = planes[0].dir;
planes[0].missiles.distance[j] = 12; // fire unlimited (nearly)
j = (j < MAX_MISSILES ? j + 1 : 0);
fire = 0; // fire disable // this code line will depend if we shoot in continue
}
}
}