#include "maths.h" #define MAX_TURN 6 float cos(float x) { unsigned int a = 8 * MAX_TURN - 6; unsigned int b = 2 * MAX_TURN * (2 * MAX_TURN - 1); // 2n(2n-1) float s = 1; unsigned short i; x = x * x; // x² for(i = 0; i < MAX_TURN; i++) { s = 1 - x * s / b; b -= a; a -= 8; } return s; } float sin(float x) { return cos(x - pi_2); }