#include "wings.h" #include "display.h" // bopti.h => images // tales.h => fonts #include "bopti.h" #include "keyboard.h" #include "timer.h" #include "stdio.h" #include "stdlib.h" #define SIZE_MAP_X 256 #define SIZE_MAP_Y 128 extern image_t plane; extern image_t img_menu; /* plane direction 7 0 1 6 plane 2 5 4 3 */ int main() { menu(); return 1; } void menu() { unsigned char menu = 0; unsigned int key = 0; while(1) { dclear(); dimage(0, 0, &img_menu); drect(67 + menu * 19, 10 + menu * 27, 100 + menu * 19, 25 + menu * 27, color_invert); dupdate(); key = getkey(); switch (key) { case KEY_UP : case KEY_DOWN : menu != menu; break; case KEY_EXE : { if (!menu) { game(); break; } else return 1; } case KEY_EXIT : return 1; } } } void update_frame(int *dir) { dclear(); dimage_part(60, 24, &plane, 16*(*dir), 0, 16, 16); dupdate(); } int game() { int dir = 0; unsigned char fire = 0; // fire disable unsigned int sum = 0; int *keys = NULL; unsigned int key; unsigned char i; timer_t *timer = NULL; timer = timer_create(40, 0); timer_attach(timer, update_frame, &dir); timer_start(timer); while(1) { multigetkey(keys, 4, 40); sum = 0; for(i = 0; i < 3; i++) { switch(keys[i]) { case KEY_UP : case KEY_DOWN : case KEY_LEFT : case KEY_RIGHT : { sum += keys[i]; } break; case KEY_SHIFT : fire = 1; break; // fire available case KEY_EXIT : timer_stop(timer); return 1; } } /* we determine the direction of the plane*/ switch(sum) { case KEY_LEFT : dir = 6; break; case KEY_RIGHT : dir = 2; break; case KEY_UP : dir = 0; break; case KEY_DOWN : dir = 4; break; case 0x2F : dir = 1; break; case 0x3E : dir = 3; break; case 0x4F : dir = 5; break; case 0x40 : dir = 7; break; } } }