Update samples with new entities system

This commit is contained in:
Shadow15510 2022-01-28 19:17:48 +01:00
parent 92d27edc3d
commit 134393ec60
4 changed files with 48 additions and 57 deletions

View File

@ -1,19 +1,19 @@
from asci import *
from asci_v2 import *
monde = (r"""
_ ###
/o\__ #####
|_ <>\ ###
|^|__| /_\
|==|==|==|==|==|==|==|""",
# Entités
{
"sdf": ["*", 2, 5]
},
[
("sdf", "*", 2, 5, "stand by")
],
# Portes
(1, 3, 1, 5, 7))
@ -27,47 +27,35 @@ maison = (r"""
+--/ \--------/ \--+
| |
+---|^|--------------+""",
{},
[],
(5, 7, 0, 1, 3))
carte_monde = (monde, maison)
def pnj(data, stat, identifiant):
if identifiant == "sdf": return {
0: [0, "Mon bon monsieur, vous n'auriez pas quelques sous pour moi ?\n1. He non mon brave...\n2. Mais si, bien sur, tenez.", 2],
1: [6, "Radin !"],
2: [1, "Merci !", 0, (1, -1)], # 0 réponse possibles, -1 Argent
def pnj(data, stat, entites, identifiant):
xp = data[0]["main"]
3: [0, "Hmm ?\n1. Arretez de me suivre !\n2. Non rien.", 2],
4: [2, "Soit..."],
5: [-2, "Bien"],
if identifiant == "sdf":
if xp == 2: entites["sdf"].change_behavior("follow")
elif xp == 4: entites["sdf"].change_behavior("stand by")
"base": [0, "Hmm ?"]
}
return {
0: [0, "Mon bon monsieur, vous n'auriez pas quelques sous pour moi ?\n1. He non mon brave...\n2. Mais si, bien sur, tenez.", 2],
1: [5, "Radin !"],
2: [1, "Merci !", 0, (1, -1)], # 0 réponse possibles, -1 Argent
3: [0, "Hmm ?\n1. Arretez de me suivre !\n2. Non rien.", 2],
4: [2, "Soit..."],
5: [-2, "Bien"],
"base": [0, "Hmm ?"]
}
return [0, "Hmm ?"]
def routine(data, stat):
if data[0]["main"] == 3:
if not "sdf" in carte_monde[data[1]][1]: carte_monde[data[1]][1]["sdf"] = ["*", data[2] + 1, data[3]]
if data[4] == 1: carte_monde[data[1]][1]["sdf"] = ["*", data[2] + 1, data[3]]
elif data[4] == 2: carte_monde[data[1]][1]["sdf"] = ["*", data[2], data[3] - 1]
elif data[4] == 3: carte_monde[data[1]][1]["sdf"] = ["*", data[2] - 1, data[3]]
elif data[4] == 5: carte_monde[data[1]][1]["sdf"] = ["*", data[2], data[3] + 1]
elif data[0]["main"] == 6:
for i in range(len(carte_monde)):
if "sdf" in carte_monde[i][1]: carte_monde[i][1].pop("sdf")
carte_monde[0][1]["sdf"] = ["*", 2, 5]
data[0]["main"] = 0
def affichage_stat(data, stat):
pv, argent = stat
@ -83,4 +71,4 @@ touche = {6: affichage_stat}
def mon_jeu():
rpg_python = Asci(carte_monde, evenements, touche)
rpg_python.mainloop(7, stat=[100, 5], routine=routine)
rpg_python.mainloop(7, stat=[100, 5], data=[{"main": 0}, 0, 10, 3])

View File

@ -12,7 +12,9 @@ cartes = (
|==|==|==|==|==|==|==|""",
{1: ["*", 2, 5]},
[
(1, "*", 2, 5, "stand by")
],
(1, 3, 1, 5, 7)),
(r"""
@ -24,13 +26,15 @@ cartes = (
+--/ \--------/ \--+
| |
+---|^|--------------+""",
{"habitant": ["?", 9, 1],
"voleur": ["?", 20, 1]},
[
("habitant", "?", 9, 1, "stand by"),
("voleur", "?", 20, 1, "stand by")
],
(5, 7, 0, 1, 3))
)
def pnj(data, stat, identifiant):
def pnj(data, stat, entites, identifiant):
carte_actuelle = data[1]
if carte_actuelle == 0:

View File

@ -15,11 +15,11 @@ cartes = (
#### |<> <>| ####
## |_________| ##
|| ||""",
{
"medecin": ["*", 24, 4],
"ami": ["*", 16, 1],
"bandit": ["$", 4, 7]
},
[
("medecin", "*", 24, 4, "stand by"),
("ami", "*", 16, 1, "stand by"),
("bandit", "$", 4, 7, "walk", 0, ((4, 7), (3, 7), (3, 6), (4, 6)))
],
(1, 3, 1, 5, 7),
(19, 4, 2, 4, 4)),
@ -32,7 +32,7 @@ cartes = (
+--/ \--------/ \--+
| |
+---|^|--------------+""",
{0: ["*", 5, 5]},
[(0, "*", 5, 5, "stand by")],
(5, 7, 0, 1, 3)),
(r"""
@ -42,12 +42,12 @@ cartes = (
| |
+--|^|--+
""",
{},
[],
(4, 4, 0, 19, 4))
)
def pnj(data, stat, identifiant):
def pnj(data, stat, entites, identifiant):
carte_actuelle = data[1]
xp = data[0]["main"]
@ -80,7 +80,7 @@ def pnj(data, stat, identifiant):
return [0, "Hmm ?"]
def ennemi(data, stat, identifiant):
def ennemi(data, stat, entites, identifiant):
carte_actuelle = data[1]
coords = data[2], data[3]
xp = data[0]["main"]

View File

@ -12,9 +12,9 @@ cartes = (
|==|==|==|==|==|==|==|""",
{
"pnj": ["?", 2, 5]
},
[
("pnj", "?", 2, 5, "stand by")
],
(1, 3, 1, 5, 7)),
(r"""
@ -26,15 +26,15 @@ cartes = (
+--/ \--------/ \--+
| |
+---|^|--------------+""",
{
"boulanger": ["?", 9, 1],
"kiosque": ["?", 20, 1],
},
[
("boulanger", "?", 9, 1, "stand by"),
("kiosque", "?", 20, 1, "stand by")
],
(5, 7, 0, 1, 3))
)
def pnj(data, stat, identifiant):
def pnj(data, stat, entites, identifiant):
if identifiant == "pnj":
# Si les deux quêtes annexes sont terminées, on incrémente la quête principale
if "pain" in data[0] and "journal" in data[0] and data[0]["pain"] == 3 and data[0]["journal"] == 3:
@ -57,7 +57,6 @@ def pnj(data, stat, identifiant):
4: [1, "Merci, pour ces commissions !"] # Si le joueur a terminé la quête
}
elif identifiant == "boulanger":
if "pain" in data[0] and data[0]["pain"] == 1: return "pain", [1, "Tient voila pour toi ! [+PAIN]"]
else: return [0, "Je suis boulanger mon jeune ami !"]