# Asci (version 1.5.4) class Screen: def __init__(self, screen_width=21, screen_height=6): # Screen configuration self.screen_width = screen_width self.screen_height = screen_height self._data = [[" " for _ in range(screen_width)] for _ in range(screen_height)] def clear(self): print("\n" * self.screen_height) def set_world(self, world): self._world = [[char for char in line] for line in world.split("\n")[1:]] self.map_width = max([len(line) for line in self._world]) self.map_height = len(self._world) def set_data(self, coords): x, y = coords for x_map in range(x, x + self.screen_width): for y_map in range(y, y + self.screen_height): self._data[y_map - y][x_map - x] = " " if 0 <= x_map < self.map_width and 0 <= y_map < self.map_height: try: self._data[y_map - y][x_map - x] = self._world[y_map][x_map] except: pass def set_cell(self, x, y, value): self._data[y][x] = value def display(self, return_input=True): for line in self._data: print("".join(line)) if return_input: return input(">") def display_text(self, string): paragraphs = [i for i in text_formater(string) if i] nb_par = len(paragraphs) for index in range(nb_par): self.clear() print(paragraphs[index]) if index + 1 == nb_par: return input(">") else: input() def get_cell(self, x, y): return self._data[y][x] def get_map_size(self): return self.map_width, self.map_height class Asci: def __init__(self, maps, events_mapping, keys_mapping, screen_width=21, screen_height=6): # Load maps self.maps = [Map(*i) for i in maps] # Custom functions self.legend = list(events_mapping.keys()) self._game_events_mapping = [events_mapping[i] for i in self.legend] self._game_keys_mapping = {key: keys_mapping[key] for key in keys_mapping if not key in (1, 2, 3, 5)} # Screen initialisation self.screen = Screen(screen_width, screen_height) def _looked_case(self, direction): # Left if direction == 1: return self.data[2] + 9, self.data[3] + 3 # Right elif direction == 3: return self.data[2] + 11, self.data[3] + 3 # Up elif direction == 5: return self.data[2] + 10, self.data[3] + 2 # Down elif direction == 2: return self.data[2] + 10, self.data[3] + 4 return self.data[2] + 10, self.data[3] + 3 def _cell_test(self, direction): if direction == 1: if self.data[-2] + 9 < 0: return -1 else: cell = self.screen.get_cell(9, 3) if direction == 3: if self.data[-2] + 11 >= self.map_width: return -1 else: cell = self.screen.get_cell(11, 3) if direction == 5: if self.data[-1] + 2 < 0: return -1 else: cell = self.screen.get_cell(10, 2) if direction == 2: if self.data[-1] + 4 >= self.map_height: return -1 else: cell = self.screen.get_cell(10, 4) cell_patterns = self.legend for pattern_index in range(len(cell_patterns)): if cell in cell_patterns[pattern_index]: return pattern_index return -1 def _keyboard(self, key): # Interaction while moving if key in (1, 3, 5, 2): cell_test = self._cell_test(key) # Change map if cell_test == len(self.legend) - 2: # or (self.data[1] and cell_test < 0): self.data[1], self.data[2], self.data[3] = self._get_map(key) self.screen.set_world(self.maps[self.data[1]].map_data) self.map_width, self.map_height = self.screen.get_map_size() # Move elif cell_test == len(self.legend) - 1: if key == 1: self.data[2] -= 1 if key == 3: self.data[2] += 1 if key == 5: self.data[3] -= 1 if key == 2: self.data[3] += 1 # Interaction elif cell_test >= 0: self._interaction(key, cell_test) # Custom functions elif key in self._game_keys_mapping: self.screen.clear() self._game_keys_mapping[key](self.data, self.stat) # Quit elif key == 9: self.screen.clear() def _interaction(self, direction, cell_content): x, y = self._looked_case(direction) data_copy = [self.data[0], self.data[1], x, y] # Get the event event = self._game_events_mapping[cell_content](data_copy, self.stat) # data modification self.data[0] = data_copy[0] if self.data[1] != data_copy[1]: self.data[1] = data_copy[1] self.screen.set_world(self.maps[self.data[1]].map_data) self.map_width, self.map_height = self.screen.get_map_size() if data_copy[2] != x: self.data[2] = data_copy[2] - 10 if data_copy[3] != y: self.data[3] = data_copy[3] - 3 if not event: return event = read_event(self.data[0], event) # XP and stat modification self.data[0] += event.xp_earned for index, value in event.stat: self.stat[index] += value # Display and get answer if event.text: answer_selected = convert(self.screen.display_text(event.text), True) if event.answer and (0 < answer_selected <= event.answer): self.data[0] += answer_selected self._interaction(direction, cell_content) def _get_map(self, direction): current_coords = self._looked_case(direction) current_map = self.data[1] for coords in self.maps[current_map].coords: if coords[:2] == current_coords: return coords[2], coords[3] - 10, coords[4] - 3 return current_map, self.data[2], self.data[3] def mainloop(self, end_game, stat=None, data=None, routine=None, player="@", door="^", walkable=" ", exit_key=9): if exit_key in self._game_keys_mapping: raise ValueError("'{}' is already assigned to a function.".format(exit_key)) # Load save ; data = [XP, map_id, x, y] if not stat or type(stat) != list: self.stat = [100] else: self.stat = stat if not data: self.data = [0, 0, 0, 0] else: self.data = [data[0], data[1], data[2] - 10, data[3] - 3] self.legend.append(door) self.legend.append(walkable) # Screen and map configuration self.screen.set_world(self.maps[data[1]].map_data) self.map_width, self.map_height = self.screen.get_map_size() key = key_buffer = 0 while key != exit_key and self.stat[0] > 0 and self.data[0] < end_game: self.screen.set_data(self.data[-2:]) self.screen.set_cell(10, 3, player) key = convert(self.screen.display()) if not key: key = key_buffer else: key_buffer = key self._keyboard(key) # Launching the game routine if routine: routine(self.data, self.stat) if self.stat[0] <= 0: self.stat[0] = 100 self.data[2] += 10 self.data[3] += 3 return self.stat, self.data class Event: def __init__(self, xp_earned, text, answer=0, *stat): self.xp_earned = xp_earned self.text = text self.answer = answer self.stat = stat class Map: def __init__(self, map_data, *coords): self.map_data = map_data self.coords = coords def convert(string, force_int=False): try: return int(string) except: if force_int: return 0 else: return string def text_formater(string, screen_width=21, screen_height=6): def line_formater(string, screen_width): if len(string) <= screen_width: return string stop_index = screen_width while stop_index > 0 and not string[stop_index].isspace(): stop_index -= 1 if not stop_index: stop_index = screen_width return string[:stop_index] + "\n" + line_formater(string[stop_index + 1:], screen_width) def paragraph_formater(lines, screen_height): if len(lines) < screen_height: return "\n".join(lines) return "\n".join(lines[:screen_height]) + "\n\n" + paragraph_formater(lines[screen_height:], screen_height) lines = [] for line in string.split("\n"): for formated_line in line_formater(line, screen_width).split("\n"): lines.append(formated_line) return paragraph_formater(lines, screen_height).split("\n\n") def read_event(xp, event): if type(event) == dict: if xp in event: event = event[xp] else: event = event["base"] if type(event) != list: raise TypeError("event is of type {} instead of list".format(type(event))) return Event(*event) def print_text(text, min_value=0, max_value=0, default_value=0): paragraphs = [i for i in text_formater(text) if i] nb = len(paragraphs) for index in range(nb): print("\n" * 7) print(paragraphs[index]) if index + 1 == nb and max_value: result = input(">") try: result = int(result) except: result = default_value if not (min_value <= result <= max_value): result = default_value return result else: input()