61 lines
1.3 KiB
Python
61 lines
1.3 KiB
Python
from asci import *
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maison = (r"""
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_ ###
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/o\__ #####
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| <>\ ###
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|____| /_\
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|==|==|==|==|==|==|==|""",
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# Entités
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[
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("sdf", "*", 2, 5, "stand by")
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])
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carte_monde = (maison,)
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def pnj(data, stat, entites, identifiant):
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xp = data[0]["main"]
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if identifiant == "sdf":
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if xp == 2: entites["sdf"].change_behavior("follow")
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elif xp == 4: entites["sdf"].change_behavior("stand by")
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return {
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0: [0, "Mon bon monsieur, vous n'auriez pas quelques sous pour moi ?\n1. He non mon brave...\n2. Mais si, bien sur, tenez.", 2],
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1: [5, "Radin !"],
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2: [1, "Merci !", 0, (1, -1)], # 0 réponse possibles, -1 Argent
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3: [0, "Hmm ?\n1. Arretez de me suivre !\n2. Non rien.", 2],
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4: [2, "Soit..."],
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5: [-2, "Bien"],
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"base": [0, "Hmm ?"]
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}
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return [0, "Hmm ?"]
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def affichage_stat(data, stat):
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pv, argent = stat
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print("Statistiques")
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print("PV : {}".format(pv))
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print("Argent : {}".format(argent))
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input()
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evenements = {"*": pnj}
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touche = {6: affichage_stat}
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def mon_jeu():
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rpg_python = Asci(carte_monde, evenements, touche)
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rpg_python.mainloop(7, stat=[100, 5], data=[{"main": 0}, 0, 10, 3])
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