#ifndef _DISPLAY_H #define _DISPLAY_H #include "calccity.h" // title_screen : display title screen void title_screen(void); // display_large_map : display the current state of the large map void display_large_map(struct calccity *calccity, struct camera *camera, struct map *map); // display_around : display the screen frame and cursor void display_around(struct calccity *calccity, struct camera *camera); #endif /* _DISPLAY_H */