#ifndef _SAVE_H #define _SAVE_H #include "core.h" #include "calccity.h" // read_save : get the save if exists; else returns default values void read_save(struct calccity *calccity, struct camera *camera, struct map *map); // write_save : save the game into savefile void write_save(const struct calccity *calccity, const struct camera *camera, const struct map *map); #endif /* _SAVE_H */