#include #include #include "core.h" #include "save.h" int main(void) { extern font_t font_calccity; dfont(&font_calccity); title_screen(); // Game initialisation struct calccity calccity; struct camera camera; struct map map; gint_world_switch(GINT_CALL(read_save, (void *)&calccity, (void *)&camera, (void *)&map)); // Game main_loop(&calccity, &camera, &map); // Backup data gint_world_switch(GINT_CALL(write_save, (void *)&calccity, (void *)&camera, (void *)&map)); return 1; }