41 lines
1.4 KiB
C
41 lines
1.4 KiB
C
#ifndef _CORE_H
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#define _CORE_H
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#include "calccity.h"
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#include "display.h"
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#include "menus.h"
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// callback_tick : time function
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int callback_tick(volatile int *tick);
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// default_values : initialize the game
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void default_values(struct calccity *current_game, struct camera *camera, struct map *map);
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// rtc_key : get a key with RTC system
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int rtc_key(void);
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// next_step : compute in-game time
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void next_step(struct calccity *calccity, struct map *map);
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// main_loop : game main loop, manage key, menu, map actualization and building
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void main_loop(struct calccity *calccity, struct camera *camera, struct map *map);
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// keyboard_managment : get the key, manage input and open menus
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void keyboard_managment(struct camera *camera, const int key, const int build_mode);
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// can_build : test if the build is legit
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bool can_build(struct calccity *calccity, struct camera *camera, struct map *map, struct building *building);
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// exit_build_mode : reset build mode and cusor
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void exit_build_mode(struct camera *camera, int *build_mode);
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// large_building : detect large buildings and adjust the building's id
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struct building large_building(struct map *map, const int build_mode, short unsigned int *loc_x, short unsigned int *loc_y);
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// update_stat : compute the new stat with buildings
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void update_stat(struct calccity *calccity, struct map *map);
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// end_year : display the year's balance sheet
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void end_year(struct calccity *calccity);
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#endif /* _CORE_H */ |